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SgS_Sarge

ArmA 3 list of music

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Hi to all. I try to find list of all official music used in A3. But i can´t. On wiki is only list of music from A1, A2 ...

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you can use any sounds but you need to make them a ogg file

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Yes, I know. I know, how to define my music (or sound) in description.ext and use it in mission. But i want to use music from the original game. Yes, i can run through a switch but i want to put it into the script... And it is useless to put forth the music into the game twice.

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//print music files to the rpt
_cfg = configFile >> "cfgMusic";

for "_i" from 0 to (count _cfg) - 1 do {
_music = getArray (configfile >> "CfgMusic" >> configName (_cfg select _i) >> "sound");
diag_log format ["%1", _music select 0];
};

Edited by Iceman77

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okey i where just about to post something like that :P

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Thx Iceman77. I got it. Here it is, for the "future" generation :)

LeadTrack01_F
LeadTrack01a_F
LeadTrack01b_F
LeadTrack01c_F
LeadTrack02_F
LeadTrack03_F
LeadTrack04_F
LeadTrack04a_F
LeadTrack05_F
LeadTrack06_F
AmbientTrack01_F
AmbientTrack01a_F
AmbientTrack01b_F
AmbientTrack03_F
AmbientTrack04a_F
AmbientTrack04_F
BackgroundTrack03_F
BackgroundTrack01_F
BackgroundTrack01a_F
BackgroundTrack02_F
LeadTrack02_F
AmbientTrack03_F
BackgroundTrack02_F
BackgroundTrack01a_F
BackgroundTrack01_F
BackgroundTrack03_F
LeadTrack04a_F
AmbientTrack04_F
AmbientTrack04a_F
LeadTrack03_F
AmbientTrack01a_F
LeadTrack05_F
LeadTrack06_F
LeadTrack01c_F
LeadTrack01_F
LeadTrack01_F_EPA
LeadTrack02_F_EPA
LeadTrack02a_F_EPA
LeadTrack02b_F_EPA
LeadTrack03_F_EPA
LeadTrack03a_F_EPA
EventTrack01_F_EPA
EventTrack01a_F_EPA
EventTrack02_F_EPA
EventTrack02a_F_EPA
EventTrack03_F_EPA
EventTrack03a_F_EPA
LeadTrack01_F_EPB
LeadTrack01a_F_EPB
LeadTrack02_F_EPB
LeadTrack02a_F_EPB
LeadTrack02b_F_EPB
LeadTrack03_F_EPB
LeadTrack03a_F_EPB
LeadTrack04_F_EPB
EventTrack01_F_EPB
EventTrack01a_F_EPB
EventTrack02_F_EPB
EventTrack02a_F_EPB
EventTrack03_F_EPB
EventTrack04_F_EPB
EventTrack04a_F_EPB
EventTrack03a_F_EPB
AmbientTrack01_F_EPB
BackgroundTrack01_F_EPB
fallout
defcon
wasteland
skynet
mad
radio_music

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The code I posted in post #5 prints the below incase anyone is interested in the actual music file path:

"\A3\music_f\Music\LeadTrack01_F.ogg"
"\A3\music_f\Music\LeadTrack01a_F.ogg"
"\A3\music_f\Music\LeadTrack01b_F.ogg"
"\A3\music_f\Music\LeadTrack01c_F.ogg"
"\A3\music_f\Music\LeadTrack02_F.ogg"
"\A3\music_f\Music\LeadTrack03_F.ogg"
"\A3\music_f\Music\LeadTrack04_F.ogg"
"\A3\music_f\Music\LeadTrack04a_F.ogg"
"\A3\music_f\Music\LeadTrack05_F.ogg"
"\A3\music_f\Music\LeadTrack06_F.ogg"
"\A3\music_f\Music\AmbientTrack01_F.ogg"
"\A3\music_f\Music\AmbientTrack01a_F.ogg"
"\A3\music_f\Music\AmbientTrack01b_F.ogg"
"\A3\music_f\Music\AmbientTrack03_F.ogg"
"\A3\music_f\Music\AmbientTrack04a_F.ogg"
"\A3\music_f\Music\AmbientTrack04_F.ogg"
"\A3\music_f\Music\BackgroundTrack03_F.ogg"
"\A3\music_f\Music\BackgroundTrack01_F.ogg"
"\A3\music_f\Music\BackgroundTrack01a_F.ogg"
"\A3\music_f\Music\BackgroundTrack02_F.ogg"
"\A3\music_f\Music\LeadTrack02_F.ogg"
"\A3\music_f\Music\AmbientTrack03_F.ogg"
"\A3\music_f\Music\BackgroundTrack02_F.ogg"
"\A3\music_f\Music\BackgroundTrack01a_F.ogg"
"\A3\music_f\Music\BackgroundTrack01_F.ogg"
"\A3\music_f\Music\BackgroundTrack03_F.ogg"
"\A3\music_f\Music\LeadTrack04a_F.ogg"
"\A3\music_f\Music\AmbientTrack04_F.ogg"
"\A3\music_f\Music\AmbientTrack04a_F.ogg"
"\A3\music_f\Music\LeadTrack03_F.ogg"
"\A3\music_f\Music\AmbientTrack01a_F.ogg"
"\A3\music_f\Music\LeadTrack05_F.ogg"
"\A3\music_f\Music\LeadTrack06_F.ogg"
"\A3\music_f\Music\LeadTrack01c_F.ogg"
"\A3\music_f\Music\LeadTrack01_F.ogg"
"\A3\music_f_epa\Music\LeadTrack01_F_EPA.ogg"
"\A3\music_f_epa\Music\LeadTrack02_F_EPA.ogg"
"\A3\music_f_epa\Music\LeadTrack02a_F_EPA.ogg"
"\A3\music_f_epa\Music\LeadTrack02b_F_EPA.ogg"
"\A3\music_f_epa\Music\LeadTrack03_F_EPA.ogg"
"\A3\music_f_epa\Music\LeadTrack03a_F_EPA.ogg"
"\A3\music_f_epa\Music\EventTrack01_F_EPA.ogg"
"\A3\music_f_epa\Music\EventTrack01a_F_EPA.ogg"
"\A3\music_f_epa\Music\EventTrack02_F_EPA.ogg"
"\A3\music_f_epa\Music\EventTrack02a_F_EPA.ogg"
"\A3\music_f_epa\Music\EventTrack03_F_EPA.ogg"
"\A3\music_f_epa\Music\EventTrack03a_F_EPA.ogg"
"\A3\music_f_epb\Music\LeadTrack01_F_EPB.ogg"
"\A3\music_f_epb\Music\LeadTrack01a_F_EPB.ogg"
"\A3\music_f_epb\Music\LeadTrack02_F_EPB.ogg"
"\A3\music_f_epb\Music\LeadTrack02a_F_EPB.ogg"
"\A3\music_f_epb\Music\LeadTrack02b_F_EPB.ogg"
"\A3\music_f_epb\Music\LeadTrack03_F_EPB.ogg"
"\A3\music_f_epb\Music\LeadTrack03a_F_EPB.ogg"
"\A3\music_f_epb\Music\LeadTrack04_F_EPB.ogg"
"\A3\music_f_epb\Music\EventTrack01_F_EPB.ogg"
"\A3\music_f_epb\Music\EventTrack01a_F_EPB.ogg"
"\A3\music_f_epb\Music\EventTrack02_F_EPB.ogg"
"\A3\music_f_epb\Music\EventTrack02a_F_EPB.ogg"
"\A3\music_f_epb\Music\EventTrack03_F_EPB.ogg"
"\A3\music_f_epb\Music\EventTrack04_F_EPB.ogg"
"\A3\music_f_epb\Music\EventTrack04a_F_EPB.ogg"
"\A3\music_f_epb\Music\EventTrack03a_F_EPB.ogg"
"\A3\music_f_epb\Music\AmbientTrack01_F_EPB.ogg"
"\A3\music_f_epb\Music\BackgroundTrack01_F_EPB.ogg"
"A3\Sounds_F\sfx\radio\ambient_radio1"
"A3\Sounds_F\sfx\radio\ambient_radio2"
"A3\Sounds_F\sfx\radio\ambient_radio3"
"A3\Sounds_F\sfx\radio\ambient_radio4"
"A3\Sounds_F\sfx\radio\ambient_radio5"
"A3\Sounds_F\sfx\radio\ambient_radio6"
"A3\Sounds_F\sfx\radio\ambient_radio7"
"A3\Sounds_F\sfx\radio\ambient_radio8"
"A3\Sounds_F\sfx\radio\ambient_radio9"
"A3\Sounds_F\sfx\radio\ambient_radio10"
"A3\Sounds_F\sfx\radio\ambient_radio11"
"A3\Sounds_F\sfx\radio\ambient_radio12"
"A3\Sounds_F\sfx\radio\ambient_radio13"
"A3\Sounds_F\sfx\radio\ambient_radio14"
"A3\Sounds_F\sfx\radio\ambient_radio15"
"A3\Sounds_F\sfx\radio\ambient_radio16"
"A3\Sounds_F\sfx\radio\ambient_radio17"
"A3\Sounds_F\sfx\radio\ambient_radio18"
"A3\Sounds_F\sfx\radio\ambient_radio19"
"A3\Sounds_F\sfx\radio\ambient_radio20"
"A3\Sounds_F\sfx\radio\ambient_radio21"
"A3\Sounds_F\sfx\radio\ambient_radio22"
"A3\Sounds_F\sfx\radio\ambient_radio23"
"A3\Sounds_F\sfx\radio\ambient_radio24"
"A3\Sounds_F\sfx\radio\ambient_radio25"
"A3\Sounds_F\sfx\radio\ambient_radio26"
"A3\Sounds_F\sfx\radio\ambient_radio27"
"A3\Sounds_F\sfx\radio\ambient_radio28"
"A3\Sounds_F\sfx\radio\ambient_radio29"
"A3\Sounds_F\sfx\radio\ambient_radio30"
"A3\missions_f\data\sounds\click.wss"
"A3\Missions_F_EPA\data\music\fallout.ogg"
"A3\Missions_F_EPA\data\music\defcon.ogg"
"A3\Missions_F_EPA\data\music\wasteland.ogg"
"A3\Missions_F_EPA\data\music\skynet.ogg"
"A3\Missions_F_EPA\data\music\mad.ogg"
"A3\Missions_F_EPA\data\music\radio_music.ogg"

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The editor could really use a small preview function to play music and effects without having to go ingame (or dePBO sounds). Just my two € cents...

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You can play them through a trigger. Easy set up and they're also named properly.

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The editor could really use a small preview function to play music and effects without having to go ingame (or dePBO sounds). Just my two € cents...

That'd be great, along with being able to equip units in the editor, in a more streamlined manner.

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