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halex1316

Mission errors (requires deleted files, no briefing, etc.)

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So I've been making a mission for a while now, and I created my briefing.sqf and my init.sqf.

The first line in the init reads,

"execVM "briefing.sqf";"

Yet when the mission launches, the briefing doesn't properly display. . . in fact, it doesn't display at all! I can link to the specific files if you would like to read them to check and make sure I haven't done something wrong specifically, but typically what is the cause of this?

Secondly, I developed the mission only using the ACE and ACRE mods, including the beta, meaning that in my Six Updater preset, there are 12 mods activated, seen below.

I'm able to run the mission in the editor perfectly fine, however, when I run a dedicated server for testing, an error appears as I attempt to launch the mission.

It basically says that the mission requires deleted files, specifically, ace_c_ai_sensor(s) - I forget if there was an 's' at the end. Why would this work in the editor, and then when I'm the only person in the server, I get an error?

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So I've been making a mission for a while now, and I created my briefing.sqf and my init.sqf.

The first line in the init reads,

"execVM "briefing.sqf";"

Yet when the mission launches, the briefing doesn't properly display. . . in fact, it doesn't display at all! I can link to the specific files if you would like to read them to check and make sure I haven't done something wrong specifically, but typically what is the cause of this?

Run the briefing script with:

execVM "briefing.sqf";

That should do it. If the briefing still doesn't show up then the problem is withing the briefing.sqf.

Not sure about the missing addons problem. Have you checked if the missing pbo's are really not present? Or open your mission.sqm in a texteditor and clean everything in the addOns[]={}; and addOnsAuto[]={}; classes. Then load the mission again and export as MP.

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Does the server have all the addons that you used in the mission loaded and signed?

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