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Opticalsnare

Flying bodies Physics Mod

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I made this purely for fun its simply something for a laugh. I thought i might as well post it because its proberly going to get deleted. Feel free to make any changes you like as i will no longer be working on it. Have fun :D

arma3_physics.jpg

Flying Bodies Physics MOD

Edited by Opticalsnare
  • Like 1

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Wait what does this actually do before I download it? Does it simple make bodies still move around after they are dead and on the flow, or does it make them overly fly around?

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Guest

Release frontpaged on the Armaholic homepage.

================================================

We have also "connected" these pages to your account on Armaholic.

This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

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Any video of it ?

If it's just for fun I think it'll be enough to entertain me, no need to install it ;)

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Any video of it ?

If it's just for fun I think it'll be enough to entertain me, no need to install it ;)

Gimmie 5...

Edited by ToxicSludge
Added video

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is there anyway of toning down the amount of force they fly away at? if it was halfed it would be quite realistic ;)

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That video would have been better in the daytime :)

Great fun to be had. Should be standard in all games !

Great work OS - as usual.

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is there anyway of toning down the amount of force they fly away at? if it was halfed it would be quite realistic ;)

+1...maybe a userconfig for (100, 75,50,25)% for whomever picks this up to mod. Thanks OS!!! You will always be an Armaholic.

Edited by sttosin

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Wow!

It is a seriously good mod. Just make it configurable and we have a winner here. It always get on my nerve in arma that a huge explosion just cause the soldiers to just drop to the ground.

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+1...maybe a userconfig for (100, 75,50,25)% for whomever picks this up to mod. Thanks OS!!! You will always be an Armaholic.

@OS is this possible to make a user config? (not a request, just a question :) )

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Not working for me ?

What would make this not work for me ?

Edited by PartyHead

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@PartyHead

First... just saying "it's not working!" is not going to make anyone help you.

Second, tell us how you initialized the addon.

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I want to see not just bodies go flying but other light vehicles too. Remember the old days of UAZs being launched into the air ? Ahhh how I miss them.

Gibs would be cool too.

Edited by Kremator
Can't spell GIBS !

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@PartyHead

First... just saying "it's not working!" is not going to make anyone help you.

Second, tell us how you initialized the addon.

Was using the Dev build so I reverted back to stable to check and it works, so this mod currently doesn't work with the Dev build.

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Yea you can make changes, its fairly easy just depbo the mod, and open the config in a editor and mess about with this stuff and repack simples.

class PhysXParams {
epeImpulseDamageCoef = 3000.0;
impulseForceRagdollCoef = 15;
impulseTorqueRagdollCoef = 1;
maxRagdollImpulseForceMagnitude = 5000;
maxRagdollImpulseTorqueMagnitude = 400;
ragdollUnderwaterBuoyancyCoef = 9.7;
ragdollUnderwaterResistanceCoef = 0.005;
ragdollOnCollideSpeedLimit = "2500.0f";
ragdollOnCollideMassLimit = "0.0f";
ragdollOnCollideForceCoef = "20.0f";
ragdollOnCollideMaxForce = "25.0f";
ragdollOnCollideMaxOffset = "2.0f";
ragdollOnCollideMaxOffsetSpeed = "50.0f";
ragdollOnCollideVehicleImpulseCoef = "0.5f";
ragdollUnconsciousSleepCoef = "0f";
ragdollHitTime = "10f";
ragdollHitForceCoef = "800.0f";
ragdollHitDmgLimit = "10000f";
ragdollVehicleCollision = 1;
};

The main settings for force, impulse etc and other stuff is these settings in the config

       impulseForceRagdollCoef = 15;
impulseTorqueRagdollCoef = 1;
maxRagdollImpulseForceMagnitude = 5000;
maxRagdollImpulseTorqueMagnitude = 400;

These are actually a bit less comical.

Pretty sure someone can make a userconfig

The rest of the config id not mess about with, i was trying to get the ragdolls to work after death but gave up.

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Was using the Dev build so I reverted back to stable to check and it works, so this mod currently doesn't work with the Dev build.

I am on Dev build and it works perfect for me.

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I am on Dev build and it works perfect for me.

That's strange because I just went back to Dev Build and checked again and it doesn't work again.

Is your Dev Build up to date ?

Edited by PartyHead

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Interestingly enough, only some explosions throw away the bodies. Most cannons and GL launchers and rockets do, but satchel charges and RPGs mostly don't. Is it buggedon my side or is it the mod ?

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