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matteo1944

Bullet dispersion for static m1919 (I44)

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I can't find config for static 30 cal used in I44,bullet dispersion does not look realistic,so if anyone could tell me where to find it and how to change it to spread bullets a litle bit more...

Thanks in advance!

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I saw it was closed thread,so I rather opened a new one...If that's problem I'll ask there and close this one.

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I can't find config for static 30 cal used in I44,bullet dispersion does not look realistic,so if anyone could tell me where to find it and how to change it to spread bullets a litle bit more...

Thanks in advance!

Hi Matteo

You'll find it in i44_base_w.pbo.

class I44_M1919A4 : I44_MG {

scope = public;

displayName = $STR_DN_M1919A4;

model = "\I44_Weapon_M1919A4\I44_weapon_M1919A4.p3d";

picture = "\I44_base_w\Pics\A\M1919A4";

uiPicture = "\I44_base_w\PicsUI\A\M1919A4";

dexterity = 1/(4.3367+0.6592);

magazines[] = {"I44_50rd_762x63_Mix_M1919", "I44_50rd_762x63_Tracer_M1919", "I44_50rd_762x63_Ball_M1919", "I44_50rd_762x63_AP_M1919", "I44_50rd_762x63_M1919"};

reloadMagazineSound[] = {"\I44_sounds_w\machinegun_reload", 0.000562341, 1};

modes[] = {"FullAuto", "AI_Burst4", "AI_Burst6", "AI_Burst8"};

class FullAuto : Mode_FullAuto {

sound[] = {"\I44_sounds_w\M1919_shoot", db20, 1};

reloadTime = 1/(550 / 60);

recoil = "I44_M1919A4recoil";

recoilProne = "I44_M1919A4recoilprone";

dispersion = 0.35/100;

minRangeProbab = 0.0;

midRangeProbab = 0.0;

maxRangeProbab = 0.0;

};

class AI_Burst4 : Mode_Burst {

showToPlayer = false;

burst = 4;

sound[] = {"\I44_sounds_w\M1919_burst4", db20, 1};

soundBurst = 1;

reloadTime = 1/(550 / 60);

recoil = "I44_M1919A4recoilAI";

recoilProne = "I44_M1919A4recoilprone";

dispersion = 0.35/100;

aiRateOfFire = 1.0; // delay between shots at given distance

aiRateOfFireDistance = 20;

minRange = 0.1;

minRangeProbab = 0.1;

midRange = 10;

midRangeProbab = 0.5;

maxRange = 60;

maxRangeProbab = 0.04;

};

class AI_Burst6 : AI_Burst4 {

burst = 6;

sound[] = {"\I44_sounds_w\M1919_burst6", db20, 1};

aiRateOfFire = 1.5; // delay between shots at given distance

aiRateOfFireDistance = 50;

minRange = 50;

minRangeProbab = 0.1;

midRange = 80;

midRangeProbab = 0.5;

maxRange = 150;

maxRangeProbab = 0.04;

};

class AI_Burst8 : AI_Burst4 {

burst = 8;

sound[] = {"\I44_sounds_w\M1919_burst8", db20, 1};

aiRateOfFire = 2.0; // delay between shots at given distance

aiRateOfFireDistance = 100;

minRange = 100;

minRangeProbab = 0.1;

midRange = 200;

midRangeProbab = 0.5;

maxRange = 800;

maxRangeProbab = 0.04;

};

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