matteo1944 10 Posted January 16, 2014 I can't find config for static 30 cal used in I44,bullet dispersion does not look realistic,so if anyone could tell me where to find it and how to change it to spread bullets a litle bit more... Thanks in advance! Share this post Link to post Share on other sites
ProfTournesol 956 Posted January 16, 2014 And why not asking in the I44 topic ? Share this post Link to post Share on other sites
matteo1944 10 Posted January 16, 2014 I saw it was closed thread,so I rather opened a new one...If that's problem I'll ask there and close this one. Share this post Link to post Share on other sites
zulu1 145 Posted January 18, 2014 I can't find config for static 30 cal used in I44,bullet dispersion does not look realistic,so if anyone could tell me where to find it and how to change it to spread bullets a litle bit more...Thanks in advance! Hi Matteo You'll find it in i44_base_w.pbo. class I44_M1919A4 : I44_MG { scope = public; displayName = $STR_DN_M1919A4; model = "\I44_Weapon_M1919A4\I44_weapon_M1919A4.p3d"; picture = "\I44_base_w\Pics\A\M1919A4"; uiPicture = "\I44_base_w\PicsUI\A\M1919A4"; dexterity = 1/(4.3367+0.6592); magazines[] = {"I44_50rd_762x63_Mix_M1919", "I44_50rd_762x63_Tracer_M1919", "I44_50rd_762x63_Ball_M1919", "I44_50rd_762x63_AP_M1919", "I44_50rd_762x63_M1919"}; reloadMagazineSound[] = {"\I44_sounds_w\machinegun_reload", 0.000562341, 1}; modes[] = {"FullAuto", "AI_Burst4", "AI_Burst6", "AI_Burst8"}; class FullAuto : Mode_FullAuto { sound[] = {"\I44_sounds_w\M1919_shoot", db20, 1}; reloadTime = 1/(550 / 60); recoil = "I44_M1919A4recoil"; recoilProne = "I44_M1919A4recoilprone"; dispersion = 0.35/100; minRangeProbab = 0.0; midRangeProbab = 0.0; maxRangeProbab = 0.0; }; class AI_Burst4 : Mode_Burst { showToPlayer = false; burst = 4; sound[] = {"\I44_sounds_w\M1919_burst4", db20, 1}; soundBurst = 1; reloadTime = 1/(550 / 60); recoil = "I44_M1919A4recoilAI"; recoilProne = "I44_M1919A4recoilprone"; dispersion = 0.35/100; aiRateOfFire = 1.0; // delay between shots at given distance aiRateOfFireDistance = 20; minRange = 0.1; minRangeProbab = 0.1; midRange = 10; midRangeProbab = 0.5; maxRange = 60; maxRangeProbab = 0.04; }; class AI_Burst6 : AI_Burst4 { burst = 6; sound[] = {"\I44_sounds_w\M1919_burst6", db20, 1}; aiRateOfFire = 1.5; // delay between shots at given distance aiRateOfFireDistance = 50; minRange = 50; minRangeProbab = 0.1; midRange = 80; midRangeProbab = 0.5; maxRange = 150; maxRangeProbab = 0.04; }; class AI_Burst8 : AI_Burst4 { burst = 8; sound[] = {"\I44_sounds_w\M1919_burst8", db20, 1}; aiRateOfFire = 2.0; // delay between shots at given distance aiRateOfFireDistance = 100; minRange = 100; minRangeProbab = 0.1; midRange = 200; midRangeProbab = 0.5; maxRange = 800; maxRangeProbab = 0.04; }; [ Share this post Link to post Share on other sites
matteo1944 10 Posted January 19, 2014 Thanks Zulu1! Share this post Link to post Share on other sites