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UK_SPAWN

MOD direction, workflow advice and general help.

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Hello all,

First off I'd just like to say thank you to everyone here on the forum that takes there time to help people like me who want to learn something new and have no idea where to start.

The help and support I've received here, Armaholic and other relevant sites has really sparked my motivation and released me from the "bogged down" slow progress and now I've been able to get further with my mods than ever before. I'm currently using Arma2/OA/BAF/PMC and plan to purchase Arma3 within the next month or so, so i decided to get back into learning all my modding/3ds max etc all over again.

The purpose of my post here is just to make myself known and to get a little general help with the workflow of my mod (without giving away too many details) before i get going with all the "technical" questions.

Current Knowledge:

Can use 3ds max well enough to generate models without errors, that work in-game.

Can use O2 well enough to import a 3ds project, create LODs etc and generally get a Building/Weapon in game.

Texture using a basic JPG converted and then applied to selected faces in O2 (no baking or maps/reflection/dirt or anything except a picture).

Can use Photoshop in a basic way, resizing, drawing etc. need to learn more about texturing in general.

Script the Config.CPP file in a basic way, to get a gun or building in game.

Create Mod folder and get the PBO into arma2/3.

Where I'd like to be:

Be able to model a Human/char in 3ds.

Learn to texture it properly (UVW unwrap?)

Id just like to know what people think i should be doing next in terms of what i can do so far. Im getting side tracked with one thing, and having to nip off and watch a video for this, then find another for that, post a topic and wait a day to resolve an error, i know its quite normal and ill have to stick at it. Iv had a look around for a complete tutorial on character modeling/creating textures/texturing/config file/getting in game, from start to finish but i don't seem to be able to locate one as i think that's a lot to ask from one person.

Ill leave the first post there, but ill add more as things come to mind.

Thanks everyone,

SPAWN

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I to am trying to learn a lot of things that would allow me to mod to the standard that I would like, at the moment I can 3d model but it takes a while to actual get it right because I go over and over it like its a ritual. I don't yet know anything about texturing or scripting or adding a new unit to the game, I would think that breaking down your work load should help a little. Such as doing the model first, then once your happy with that move on to texturing, at least that's my approach to it anyway.

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I am following that general work flow, but i feel like im missing some stuff, and im getting confused. should i texture in 3ds or o2 .. what is least work? its just simple things that, untill you figure out.. seem very hard.

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I can't give you an answer on where best to go for texturing, but I can say that the best way for anyone is the way that is easier to understand and use.

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