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redpiano

Really need help, dynamic and random patrols

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Hi, I only play ArmA 3 single player and all I really have fun doing is popping into the editor, placing some units and messing around taking out some enemies. Back in Alpha I did this using the skirmish dynamic patrol module, which was amazingly helpful! Now they removed that and added the random patrol module under "sites" but this module, or at least the way I know how to use it isn't doing it for me.

Here are the things I want to be able to do fairly quickly and without a ton of work.

1. Have randomized units patrol around a specified town or area without me having any idea where the waypoints are or could be.

2. Have units be placed in buildings within a town, unpredictably and at random.

I've also tried the urban patrol script, but I found that it made the AI extremely dumb, they would very often just ignore me completely and continue on walking along their designated pathway. It also wasn't an easy way to do things as it required placing the script in the mission folder and then defining a bunch of different unit ID's and placing a bunch of markers and IDing those as well and it ended up being over an hour of work for a few minutes of fun.

now the Random Patrol module that's in the game currently, I've only seen how to use it by placing civilians and giving the civilians waypoints and all that but that isn't random or dynamic in any way. I don't know if that's using it improperly but that's how I've seen it done in a video and that's how they say to do it in the "show info" button in game, maybe it works differently if you put whatever information goes into the dialog lines in the module? But I can't find an explanation for that or what it would even do.

I'm also aware of the universal war system mission on the steam workshop, but that's not what I'm looking for either.

So if anyone can help me out with accomplishing the two things I want out of ArmA it would be awesome, this is all I like doing in this game and they've just made it harder to do between ArmA 2, A3 Alpha and final release.

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I think this is what I used, is it not the same thing?

http://kronzky.info/ups/

Also all the setup in the init lines of units is what bothers me about scripts like that, it requires me to put in an hour or two of work just for a very simple little random thing that I'll play for maybe 30-60 minutes.

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I think this is what I used, is it not the same thing?

http://kronzky.info/ups/

Also all the setup in the init lines of units is what bothers me about scripts like that, it requires me to put in an hour or two of work just for a very simple little random thing that I'll play for maybe 30-60 minutes.

Try UPSMON for ARMA 3! I just did myself less than an hour ago. It's awesome and much easier to use than you describe. Put a marker down that covers a town, call it "town", place a few groups, put this in the init of only the group leader: nul=[this,"town","fortify"] execVM "scripts\upsmon.sqf";

Set a couple of groups for patrolling the same town and put this line in the init of each of their squad leaders: nul=[this,"town"] execVM "scripts\upsmon.sqf";

Now you have a town that has AI fortifying the inside of buildings (they will look and shoot out of windows!) and some units patrolling the streets too. With copy and paste it only takes a minute to make a town swarming with opfor :)

Setup: http://dev-heaven.net/projects/upsmon/wiki/How_to_install_UPSMON_in_my_mission

Parameters (with examples): http://dev-heaven.net/projects/upsmon/wiki/UPSMONsqf

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Okay can you tell me if I have the scripts placed in my mission properly.

7ua1.png

It says to just put the "scripts" folder in your mission, which i did and I copy and pasted the information they said to into the init.sqf.

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UPSMON is causing my game to hitch up 30-40 seconds into the mission with maybe 10 guard squads spawned.

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UPSMON is causing my game to hitch up 30-40 seconds into the mission with maybe 10 guard squads spawned.

Yes, it looks like you did everything right. I DO notice that the version linked in the wiki is OLD. Get the newest version from the first post in the UPSMON A3 thread :)

http://forums.bistudio.com/showthread.php?170803-UPSMON-Updated-to-ArmaIII

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Try this http://www.armaholic.com/page.php?id=19832 as Hansson mentioned, it's got a great flash tool so you can easily customize settings it has all features needed for creating some dynamic missions very easily just like you mentioned, it probably can do as much as Upsmon if not a bit more I think, it's been a while since I've used ups.

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Try UPSMON for ARMA 3! I just did myself less than an hour ago. It's awesome and much easier to use than you describe. Put a marker down that covers a town, call it "town", place a few groups, put this in the init of only the group leader: nul=[this,"town","fortify"] execVM "scripts\upsmon.sqf";

Set a couple of groups for patrolling the same town and put this line in the init of each of their squad leaders: nul=[this,"town"] execVM "scripts\upsmon.sqf";

Now you have a town that has AI fortifying the inside of buildings (they will look and shoot out of windows!) and some units patrolling the streets too. With copy and paste it only takes a minute to make a town swarming with opfor :)

Setup: http://dev-heaven.net/projects/upsmon/wiki/How_to_install_UPSMON_in_my_mission

Parameters (with examples): http://dev-heaven.net/projects/upsmon/wiki/UPSMONsqf

Thank you for making this easy to understand! I've been wanting to try this but got a bit confused when I read about it :P

Just my 2 cents, this is what I use currently...

http://www.armaholic.com/page.php?id=19299

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Try this http://www.armaholic.com/page.php?id=19832 as Hansson mentioned, it's got a great flash tool so you can easily customize settings it has all features needed for creating some dynamic missions very easily just like you mentioned, it probably can do as much as Upsmon if not a bit more I think, it's been a while since I've used ups.

This is definitely preferable to UPS, thanks.

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Just use a random Placement Radius and insert the taskPatrol.

Works perfect every time and saves time from using Waypoint setup.

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You could try http://forums.bistudio.com/showthread.php?167673-Simple-Patrol-Script. It doesn't cache units or do anything fancy. But it does choose from a healthy pool of varying group types and spawn one. Anything from a 2 man sniper team, to a mechanized patrol. You'll never know what you're going to run into in the AO. There are alot of possibilities and it's extremely easy to setup. Cheers.

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Yeah, I also think that the "militarize" script from the AI Spawn Script Pack is probably an easy way to get things going. Set a center marker, set up the AI spawn call and your done. He's even got a flash app where you can just plug in the values you want and it'll create the call line for you.

His ambient combat script might be good too if you just want random combat around you...

Edited by Meatball

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