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Hey BW Team, i have to ask question to your guy that create Tiger Camera UI ( when you use camera ).

How can i contact it ? Here or discord ?

 

 

Thx for all and the mod ! 

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@Lau Jah 

Feel free to directly ask us here in the Forum. If you need any code examples you can also check out our source code on Gitlab.

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22 hours ago, Aggr0 said:

@Lau Jah 

Feel free to directly ask us here in the Forum. If you need any code examples you can also check out our source code on Gitlab.

Oh thx for this gitlalb ! 

 

But i got a question about the turret. The plane turret work like helicopter one ?

Cause i want to modify UI of base plane turret ( to make it look like french targeting pod ).

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There shouldn't be any difference whether the turret is on a plane or on a helicopter for that purpose.

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After it has been quiet around the Bundeswehr Mod for quite some time, we are back from hibernation with this post.

We have been working on version 2.3 for a while now, and our work has now reached a point where we feel ready to share it with you. Like in past versions, we strive to replace models of insufficient quality with better ones in order to provide the highest quality possible.

We can now show you our new old HK G28. It will replace the current version entirely.

 

1F261lW.jpg

 

We have not only worked on replacing old models, but also on entirely new gear - both big and small. Over the course of the next few weeks, we will regularly supply you with further information and images.

Work on version 2.3 will take a bit longer, but we hope that - given that the development continues without issue - we can deliver a release in the near future.

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On 1/19/2021 at 6:39 PM, ghost_o said:

After it has been quiet around the Bundeswehr Mod for quite some time, we are back from hibernation with this post.

We have been working on version 2.3 for a while now, and our work has now reached a point where we feel ready to share it with you. Like in past versions, we strive to replace models of insufficient quality with better ones in order to provide the highest quality possible.

We can now show you our new old HK G28. It will replace the current version entirely.

 

 

 

We have not only worked on replacing old models, but also on entirely new gear - both big and small. Over the course of the next few weeks, we will regularly supply you with further information and images.

Work on version 2.3 will take a bit longer, but we hope that - given that the development continues without issue - we can deliver a release in the near future.

 

 

Very Nice! Would be cool if yall reworked the uniforms and made your own models

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1 hour ago, smem said:

 

 

Very Nice! Would be cool if yall reworked the uniforms and made your own models


We are on the same page with you there and would love to have custom uniforms!
Unfortunately, our few 3d-artists do not have any experience with character modeling.

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This week we can show you once again a weapon that will find its way into ¬†BWMod¬īs upcoming version 2.3.
 

The "Mörser 120 mm". With the mortar you will be able to give effective steep fire support.
 

You will have various types of ammunition at your disposal.
In addition to the classic mortar rounds, such as HE, Illum (battlefield illumination / flare) and smoke, you can also make use of HE rounds with proximity fuse (detonation shortly before impact) and time fuse (detonation shortly after impact).


Forky created these amazing models and shares them with you as part of the BWMod.
You can see more of his work on Artstation (https://www.artstation.com/forkyforklift)
 

aI7PuGS.jpg

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The new assets look great, especially that G28! Will classnames remain the same, or will older missions using BWMod have to be updated?

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45 minutes ago, Broseph_Stalin90 said:

The new assets look great, especially that G28! Will classnames remain the same, or will older missions using BWMod have to be updated?

Thanks! Classnames will remain the same.

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We are pleased to present you the next vehicle in the ranks of the BWMod. 

 

With BWMod version 2.3 the Dingo 2 will be available in the variants A3.2B PersMatTrsp, A3.3 PatSi, A3.4 CG-13 and A3.4B CG-13.
Equipped with an RCWS FLW 100 with MG3, the Dingo 2 A3.2B can carry up to 7 occupants. In contrast, the A3.3 only has room for 6 occupants. However, the equipped RCWS FLW 200, with either the M2 or the GMG (40 mm), offers a higher firepower.


Equipped with 5 seats and the RCWS FLW 100 and FLW 200, the A3.4 CG-13 and A3.4B CG-13 variants make use of the same weapons.
With the mounted CG-13 jammer, however, these variants offer improved protection against radio-controlled IEDs. With the jammer switched on, no IEDs triggered by radio signals within a 40 meters radius. 


As usual, you can use various camouflages and ISAF mission markings to customize the vehicles.


Our friend Roman Pichurin did a great job modeling the Dingo 2 with its variants.
You can see more of Roman¬īs work and the Dingo on his Artstation page (https://www.artstation.com/mendicantes).

 

tvfzCW3.jpg

 

8o7kqZy.jpg

 

02FfomL.jpeg

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Will Haenel Cr223 in this mod?

I readed that German Army will replace their G36s to this weapon

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13 minutes ago, Rainyday68 said:

Will Haenel Cr223 in this mod?

I readed that German Army will replace their G36s to this weapon

 

At the moment there is no point in creating a Haenel MK556 for the BWMod as the procurement process was stopped last year. 

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14 minutes ago, Aggr0 said:

 

ÔĽŅ At the moment there is no point in creating a Haenel MK556 for the BWMod as the procurement process was stopped last year.¬†

Ooops,i didn't know that,thanks for answer,i would still love to see it in Arma 3  though 

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This week we can present you a new G82 as part of the upcoming version 2.3.
The new model will completely replace the currently available, outdated G82.
All previously usable ammunition types will of course stay ingame.
 

As with the Dingo 2, Roman has done an excellent job on this weapon as well.
You can find more of Roman's work on his Artstation page (https://www.artstation.com/mendicantes)

 

BDV1M7D.jpg

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On 2/19/2021 at 8:41 PM, sammael said:

Will it have silencer?

No, so far there is no silencer planned.

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This week we would like to present you two weapons that will be available with BWMod version 2.3.
The already existing P8 pistol has been replaced by a completely new model as part of the current overhaul.
At the same time, the newly implemented P12 finds its way into the game. Also included are the optionally mountable Impulse-2A silencer and the LLM-PI laser light module, which was modeled by PerfectAce.
 

We would like to thank PerfectAce for providing us with the laser light module. You can see more of his work on his Artstation page (https://www.artstation.com/perfectace).
 

Last but not least, a short information that will surely please you. With the Arma3 update released just a few days ago, our tests for BWMod version 2.3 are also coming to a promising end.
If no unexpected difficulties occur, a release of version 2.3 is planned in the course of the coming week. We will keep you up to date on this.

 

3DOHagw.jpeg

 

rygf5Pn.jpg

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Love my real life HK45. Excited to see this coming to the game.

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Version 2.3!

 

After the announcements of the last weeks we can finally present you BWMod version 2.3. With this version you will have access to some new weapons and a new vehicle - the Dingo 2.
In addition, various bugs have been fixed and adjustments have been made.

 

Found bugs can be reported via our bugtracker 
(https://git.koffeinflummi.de/bwmod-team/bwa3-public/-/issues)

 

Our work on the next version is already in full swing. We will share news with you in due time.
Until then we wish you a lot of fun with version 2.3.

 

All changes can be found in the changelog:

Spoiler

added: Dingo 2 by Roman Pichurin (https://www.artstation.com/mendicantes)
added: Mortar 120mm
added: P12
added: LLM-PI by Perfect Ace (https://www.artstation.com/perfectace)
added: Impuls IIA
changed: G28 model
changed: P8 model
changed: G82 model by Roman Pichurin (https://www.artstation.com/mendicantes)
changed: Leopard 2 texture
changed: G29 muzzle velocity unaffected by suppressor attachment
changed: Improvised campuflage is now compatible with CUP, GM (except Weferlingen winter) and Livonia
changed: G27 magazine and frontgrip model
changed: Several weapons are using now vanilla sounds
changed: G28 uses noch 20 round magazines
changed: P8 uses now LLM-PI instead of LLM-01
fixed: Some weapons missing in the container cargo and arsenal when using ACE
fixed: Leopard 2 smoothing
fixed: Decal material
fixed: Eagle roofgunner animation bug
fixed: ZO4x30 shadow
fixed: G29 LOD issue
fixed: Magazine naming consistency
fixed: Camo net material
fixed: Navipad will now disappear when unconscious (ACE3)
removed: G28 E3 Patrol (class name leadt to G27)
removed: 7.62x51mm 10 round magazines (class name lead to 20 round magazine)

 

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Congratulations on the release, really good work!
Is there a full list of all classnames for weapons, infantry and vehicles?

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Congratulations on the release. What a amazing scopes. Never see before.  I did not know that PIP supports such a large resolution

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On 3/4/2021 at 4:17 PM, gabberxxl said:

Congratulations on the release, really good work!
Is there a full list of all classnames for weapons, infantry and vehicles?

Our list is currently not up-to-date and missing the new stuff. We will update it and let you know when it¬īs finished.
 

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