Bukain 86 Posted November 18, 2019 (edited) Will you guys consider creating the German EGB fallschirmjäger? I read they are like the Army Ranger of US army. You guys should check this out- https://www.battleorder.org/egb-fallschirmjager-2016 🙂 Edited November 18, 2019 by Bukain Source Share this post Link to post Share on other sites
Lau Jah 0 Posted June 12, 2020 Hey BW Team, i have to ask question to your guy that create Tiger Camera UI ( when you use camera ). How can i contact it ? Here or discord ? Thx for all and the mod ! Share this post Link to post Share on other sites
Aggr0 20 Posted June 12, 2020 @Lau Jah Feel free to directly ask us here in the Forum. If you need any code examples you can also check out our source code on Gitlab. Share this post Link to post Share on other sites
Lau Jah 0 Posted June 13, 2020 22 hours ago, Aggr0 said: @Lau Jah Feel free to directly ask us here in the Forum. If you need any code examples you can also check out our source code on Gitlab. Oh thx for this gitlalb ! But i got a question about the turret. The plane turret work like helicopter one ? Cause i want to modify UI of base plane turret ( to make it look like french targeting pod ). Share this post Link to post Share on other sites
Aggr0 20 Posted June 13, 2020 There shouldn't be any difference whether the turret is on a plane or on a helicopter for that purpose. Share this post Link to post Share on other sites
ghost_o 329 Posted January 19, 2021 After it has been quiet around the Bundeswehr Mod for quite some time, we are back from hibernation with this post. We have been working on version 2.3 for a while now, and our work has now reached a point where we feel ready to share it with you. Like in past versions, we strive to replace models of insufficient quality with better ones in order to provide the highest quality possible. We can now show you our new old HK G28. It will replace the current version entirely. We have not only worked on replacing old models, but also on entirely new gear - both big and small. Over the course of the next few weeks, we will regularly supply you with further information and images. Work on version 2.3 will take a bit longer, but we hope that - given that the development continues without issue - we can deliver a release in the near future. 18 5 Share this post Link to post Share on other sites
smem 164 Posted January 23, 2021 On 1/19/2021 at 6:39 PM, ghost_o said: After it has been quiet around the Bundeswehr Mod for quite some time, we are back from hibernation with this post. We have been working on version 2.3 for a while now, and our work has now reached a point where we feel ready to share it with you. Like in past versions, we strive to replace models of insufficient quality with better ones in order to provide the highest quality possible. We can now show you our new old HK G28. It will replace the current version entirely. We have not only worked on replacing old models, but also on entirely new gear - both big and small. Over the course of the next few weeks, we will regularly supply you with further information and images. Work on version 2.3 will take a bit longer, but we hope that - given that the development continues without issue - we can deliver a release in the near future. Very Nice! Would be cool if yall reworked the uniforms and made your own models 1 Share this post Link to post Share on other sites
ghost_o 329 Posted January 23, 2021 1 hour ago, smem said: Very Nice! Would be cool if yall reworked the uniforms and made your own models We are on the same page with you there and would love to have custom uniforms! Unfortunately, our few 3d-artists do not have any experience with character modeling. 1 Share this post Link to post Share on other sites
ghost_o 329 Posted January 29, 2021 This week we can show you once again a weapon that will find its way into BWMod´s upcoming version 2.3. The "Mörser 120 mm". With the mortar you will be able to give effective steep fire support. You will have various types of ammunition at your disposal. In addition to the classic mortar rounds, such as HE, Illum (battlefield illumination / flare) and smoke, you can also make use of HE rounds with proximity fuse (detonation shortly before impact) and time fuse (detonation shortly after impact). Forky created these amazing models and shares them with you as part of the BWMod. You can see more of his work on Artstation (https://www.artstation.com/forkyforklift) 9 Share this post Link to post Share on other sites
Broseph_Stalin90 72 Posted January 29, 2021 The new assets look great, especially that G28! Will classnames remain the same, or will older missions using BWMod have to be updated? Share this post Link to post Share on other sites
ghost_o 329 Posted January 29, 2021 45 minutes ago, Broseph_Stalin90 said: The new assets look great, especially that G28! Will classnames remain the same, or will older missions using BWMod have to be updated? Thanks! Classnames will remain the same. 1 Share this post Link to post Share on other sites
ghost_o 329 Posted February 7, 2021 We are pleased to present you the next vehicle in the ranks of the BWMod. With BWMod version 2.3 the Dingo 2 will be available in the variants A3.2B PersMatTrsp, A3.3 PatSi, A3.4 CG-13 and A3.4B CG-13. Equipped with an RCWS FLW 100 with MG3, the Dingo 2 A3.2B can carry up to 7 occupants. In contrast, the A3.3 only has room for 6 occupants. However, the equipped RCWS FLW 200, with either the M2 or the GMG (40 mm), offers a higher firepower. Equipped with 5 seats and the RCWS FLW 100 and FLW 200, the A3.4 CG-13 and A3.4B CG-13 variants make use of the same weapons. With the mounted CG-13 jammer, however, these variants offer improved protection against radio-controlled IEDs. With the jammer switched on, no IEDs triggered by radio signals within a 40 meters radius. As usual, you can use various camouflages and ISAF mission markings to customize the vehicles. Our friend Roman Pichurin did a great job modeling the Dingo 2 with its variants. You can see more of Roman´s work and the Dingo on his Artstation page (https://www.artstation.com/mendicantes). 16 4 Share this post Link to post Share on other sites
TheForst4 3 Posted February 15, 2021 is there nothing new to see this week? Share this post Link to post Share on other sites
Rainyday68 9 Posted February 19, 2021 Will Haenel Cr223 in this mod? I readed that German Army will replace their G36s to this weapon Share this post Link to post Share on other sites
Aggr0 20 Posted February 19, 2021 13 minutes ago, Rainyday68 said: Will Haenel Cr223 in this mod? I readed that German Army will replace their G36s to this weapon At the moment there is no point in creating a Haenel MK556 for the BWMod as the procurement process was stopped last year. Share this post Link to post Share on other sites
Rainyday68 9 Posted February 19, 2021 14 minutes ago, Aggr0 said: At the moment there is no point in creating a Haenel MK556 for the BWMod as the procurement process was stopped last year. Ooops,i didn't know that,thanks for answer,i would still love to see it in Arma 3 though Share this post Link to post Share on other sites
ghost_o 329 Posted February 19, 2021 This week we can present you a new G82 as part of the upcoming version 2.3. The new model will completely replace the currently available, outdated G82. All previously usable ammunition types will of course stay ingame. As with the Dingo 2, Roman has done an excellent job on this weapon as well. You can find more of Roman's work on his Artstation page (https://www.artstation.com/mendicantes) 8 Share this post Link to post Share on other sites
sammael 366 Posted February 19, 2021 Will it have silencer? Share this post Link to post Share on other sites
ghost_o 329 Posted February 21, 2021 On 2/19/2021 at 8:41 PM, sammael said: Will it have silencer? No, so far there is no silencer planned. Share this post Link to post Share on other sites
ghost_o 329 Posted February 28, 2021 This week we would like to present you two weapons that will be available with BWMod version 2.3. The already existing P8 pistol has been replaced by a completely new model as part of the current overhaul. At the same time, the newly implemented P12 finds its way into the game. Also included are the optionally mountable Impulse-2A silencer and the LLM-PI laser light module, which was modeled by PerfectAce. We would like to thank PerfectAce for providing us with the laser light module. You can see more of his work on his Artstation page (https://www.artstation.com/perfectace). Last but not least, a short information that will surely please you. With the Arma3 update released just a few days ago, our tests for BWMod version 2.3 are also coming to a promising end. If no unexpected difficulties occur, a release of version 2.3 is planned in the course of the coming week. We will keep you up to date on this. 15 1 Share this post Link to post Share on other sites
AZCoder 921 Posted February 28, 2021 Love my real life HK45. Excited to see this coming to the game. 2 Share this post Link to post Share on other sites
ghost_o 329 Posted March 3, 2021 Version 2.3! After the announcements of the last weeks we can finally present you BWMod version 2.3. With this version you will have access to some new weapons and a new vehicle - the Dingo 2. In addition, various bugs have been fixed and adjustments have been made. Found bugs can be reported via our bugtracker (https://git.koffeinflummi.de/bwmod-team/bwa3-public/-/issues) Our work on the next version is already in full swing. We will share news with you in due time. Until then we wish you a lot of fun with version 2.3. All changes can be found in the changelog: Spoiler added: Dingo 2 by Roman Pichurin (https://www.artstation.com/mendicantes) added: Mortar 120mm added: P12 added: LLM-PI by Perfect Ace (https://www.artstation.com/perfectace) added: Impuls IIA changed: G28 model changed: P8 model changed: G82 model by Roman Pichurin (https://www.artstation.com/mendicantes) changed: Leopard 2 texture changed: G29 muzzle velocity unaffected by suppressor attachment changed: Improvised campuflage is now compatible with CUP, GM (except Weferlingen winter) and Livonia changed: G27 magazine and frontgrip model changed: Several weapons are using now vanilla sounds changed: G28 uses noch 20 round magazines changed: P8 uses now LLM-PI instead of LLM-01 fixed: Some weapons missing in the container cargo and arsenal when using ACE fixed: Leopard 2 smoothing fixed: Decal material fixed: Eagle roofgunner animation bug fixed: ZO4x30 shadow fixed: G29 LOD issue fixed: Magazine naming consistency fixed: Camo net material fixed: Navipad will now disappear when unconscious (ACE3) removed: G28 E3 Patrol (class name leadt to G27) removed: 7.62x51mm 10 round magazines (class name lead to 20 round magazine) 12 3 Share this post Link to post Share on other sites
gabberxxl 9 Posted March 4, 2021 Congratulations on the release, really good work! Is there a full list of all classnames for weapons, infantry and vehicles? Share this post Link to post Share on other sites
sammael 366 Posted March 5, 2021 Congratulations on the release. What a amazing scopes. Never see before. I did not know that PIP supports such a large resolution 1 Share this post Link to post Share on other sites
ghost_o 329 Posted March 8, 2021 On 3/4/2021 at 4:17 PM, gabberxxl said: Congratulations on the release, really good work! Is there a full list of all classnames for weapons, infantry and vehicles? Our list is currently not up-to-date and missing the new stuff. We will update it and let you know when it´s finished. Share this post Link to post Share on other sites