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Yes, though I'm looking for a way to use the wreck model without any smoke or flames or anything; just the wreck model, to give the appearance that it crash landed. Not sure if that's possible?

No.

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Nothing we can do about that sadly.

 

It's supposed to not be useable when looking through scopes. We have a WIP branch were I completely rewrote it's scripting to make it possible to reopen it again automatically when you change back out of the scoped mode.

Nooooooo! Well if nothing can't be done about it, we just have to live with it. :)

With the navipad I meant it to be automatically reopened after looking through the scope, just like the vanilla gps or the ctab-stuff. I'm eagerly awaiting the rewritten navipad.

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No.

 

Damn! Okay. What else you guys have in store for this mod, by the way? German voice acting planned/hoped for?

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Damn! Okay. What else you guys have in store for this mod, by the way? German voice acting planned/hoped for?

 

Nope. We had a chat about this once, but it would take us way too much effort for a small group that we are.

 

A few weeks ago we showed some pics of the P2A1 commy2 und marc_book had been working on. Nothing special happend since then.

 

https://scontent-frt3-1.xx.fbcdn.net/hphotos-xft1/t31.0-8/12239276_1633031243584246_5828515861527909857_o.jpg

 

https://scontent-frt3-1.xx.fbcdn.net/hphotos-xfa1/t31.0-8/10988941_1633031253584245_7195157564912269607_o.jpg

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So, the point is. I do not have anywhere pbo called like that, checked my mod folder and ArmA folder. But i still get theese messages. This file is nonexistent on my PC. Sometimes it appears, sometimes no (ace ingame error). 

 

yfWzPJa.pngUC4NzvK.jpg?1

tBKrcVd.png?1

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Hi guys, i have a question about this fantastic mod, how can i found the "faction" list about Bundeswehr mod? :rolleyes:

 

I would like to use it with Alive.

 

Thank you so much!

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@[TS]Djimitri: faction name is BWA3_FACTION 

 

I built an ALIVE mission with BW units.  Persistance doesn#t work for me though, but I don't think it's BWMOD fault.

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So, the point is. I do not have anywhere pbo called like that, checked my mod folder and ArmA folder.

RPT

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@[TS]Djimitri: faction name is BWA3_FACTION 

 

I built an ALIVE mission with BW units.  Persistance doesn#t work for me though, but I don't think it's BWMOD fault.

 

Ok Thank you for answer. B)

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So, the point is. I do not have anywhere pbo called like that, checked my mod folder and ArmA folder. But i still get theese messages. This file is nonexistent on my PC. Sometimes it appears, sometimes no (ace ingame error). 

 

yfWzPJa.pngUC4NzvK.jpg?1

tBKrcVd.png?1

When you put the BWmod ACE compatibility pbo into the ACE addons foler,you must have also put the R3F pbo in as well.It's part of ace.Go to ACE addons folder and delete R3F pbo

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Actually I have a suggestion for BWMod team. Maybe a good idea would be to implement Leopard 2 and Puma fire control systems directly to the mod, and not be dependant on ACE3, especially that not all players use ACE3 for variety of reasons.

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Actually I have a suggestion for BWMod team. Maybe a good idea would be to implement Leopard 2 and Puma fire control systems directly to the mod, and not be dependant on ACE3, especially that not all players use ACE3 for variety of reasons.

KoffeinFlummi developed the FCS for the BWMod. With the release of AGM or ACE3 we outsourced it to those mods so our vehicles do not have such great advantages over the Arma3-vanilla vehicles.

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Actually I have a suggestion for BWMod team. Maybe a good idea would be to implement Leopard 2 and Puma fire control systems directly to the mod, and not be dependant on ACE3, especially that not all players use ACE3 for variety of reasons.

 

ACE3 is pretty modular, if you only want to use the FCS delete any unnecessary PBOs.

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Just to add another point. The FCS from ACE is build uppon a frame work of things that are not present in the BW Mod (the ACE event system, the interaction menu, config changes in ui elements). It is also using a .dll for faster, more accurate and performance friendly calculations of the flight path of the projectiles. Maintaining two systems instead of one would take considerably more effort and would result in a less flexible system for both developers and end users.

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logo.png

BWMod for Arma III

Introduction

The BWMod team's goal is to supply the Arma 3 community with a set of vehicles, weapons and equipment to be used in 2020 by the German Army, like the IdZ system and vehicles currently being introduced, such as the IFV Puma.

We are not associated with the BWMod for OFP and the earlier Arma games, but since the team around that mod abandoned the project, we will continue where they left of and equip players with high-quality vehicles and weapons.

Features

Vehicles

  • MBT Leopard 2A6M
  • IFV Puma
  • AH Tiger
Weapons
  • P8
  • MP7 (by Schmung and The_Tub)
  • G36 / G36K IdZ ES (Both with optional AG40 underslung grenade launcher)
  • G36 with Bipod and Beta-C mag
  • G28 Standard & Patrol
  • G27 (With optional AG40 grenade launcher)
  • G82 (M107)
  • MG4
  • MG5
  • RGW90
  • Panzerfaust 3
  • Fliegerfaust II (Stinger)
  • DM51A1 frag grenade
  • DM25 & DM32 smoke grenades
Attachments
  • RSA-S
  • Aimpoint MicroT1
  • ZO4x30
  • Shortdot
  • 3-20x50
  • 6-24x72
  • attachable NSV600 night vision addon (ZO4x30, 3-20x50)
  • attachable NSV80 night vision addon (6-24x72)
  • attachable NSA80 night vision addon (PzF 3)
  • attachable IRV600 thermal vision addon (ZO4x30)
  • LLM01 with switchable laser/light modes
Gear
  • Crewman uniform
  • IdZ Vest in various configurations
  • OpsCore FAST helmet
  • Crewman KSK helmet
  • M92 Helmet
  • Berets for a variety of units
  • Tactical Glasses in 3 colors
  • Kestrel
  • Vector IV B Nite
  • Navipad
For a more detailed view of the available content, take a look at this page (German).

Team

Project Lead: Hamburger SV

3D - Artists: KoffeinFlummi, Ghost, Tonic, Jan, Sören, Hawkins, Kickapoo, Pleasure, Frankyman

2D - Artists: Hamburger SV, Tonic, Snorri

Import & Configs: KoffeinFlummi, commy2, Ir0n1E, marcbook

Scripting: commy2

Download

The download link can be found here:

http://www.bwmod.de/index.php/inhalt/download

The BWMod requires CBA to function properly.

Source Code / Bugtracker

 

The source code of the BWMod is public, with the execption of models, textures and sounds. You can find the current code and the bugtracker here:

https://git.koffeinflummi.de/bwmod-team/bwa3-public

 

 

Media

Screenshots

EM3s6eXs.jpg Bnv8EH4s.jpg 5gkG3zvs.jpg zbRCo3ss.jpg stiSHKJs.jpg 7m8evYas.png ENTQovvs.jpg xg0xcV0s.jpg

Videos

IFV Puma: http://www.youtube.com/watch?v=6iLF-TSAN9s

G36: http://www.youtube.com/watch?v=gbC_kzOPAsM

G28: http://www.youtube.com/watch?v=vVW9OVn8_6A

MG4: http://www.youtube.com/watch?v=wlEGJp1LY8A

G82, Vector & Kestrel: https://www.youtube.com/watch?v=LNLrJU47ZmQ

G27, IRV 600 & Navipad: https://www.youtube.com/watch?v=dKjGn5KvpUE

MG5: https://www.youtube.com/watch?v=0--kEhVBOi4

Changelogs

v1.3

- added: UH Tiger

- added: Helipilot uniform

- added: Knighthelm

- added: integrated CBA Joint Rails (remove your BWA3_Comp_ASDG!)

- added: custom G27 / G28 silencer sounds

- added: MG4 and MG5 Tracer magazines

- added: modules to customize BW vehicles

- added: Fernspaeher (recon) sub faction

- added: other misc. soldier classes

- added: BW icon in Virtual Arsenal

- added: missing items to VA box

- added: TFAR BW radios to VA box

- changed: adjusted interaction positions on IFV Puma and MBT Leopard with ACE

- fixed: missing classes in Zeus

- fixed: wording in field manual for NaviPad (German)

- fixed: missing materials in FIRE geometry on MBT Leopard

- fixed: material effect with impacting rounds on all models

- fixed: smoke launchers weren't synched in MP

- fixed: IFV Puma doesn't fall over as easily when turning on high speeds

- fixed: IFV Puma ABM rounds with ACE FCS

- fixed: dragging and carrying BW boxes with ACE

v1.2.2

- fixed: Rendering issue with certain uniforms due to Arma v1.52 update.

v1.2.1

- fixed: Animated 2D optics were not scaled properly for 16:10 and tripple screens.

- fixed: G28E3 and G27 variants had an invisible bipod.

- fixed: Puma main gun single fire didn't work.

- fixed: Leopard rearview mirrors were interchanged.

v1.2

- added: Optional PBO to enable PIP optics (ZO4x30, Shortdot, PzF3)

- added: correct weapon sway values

- added: correct weapon inertia values

- added: different muzzle velocities for weapons with different barrel length

- added: animated bipod to various weapons

- added: tails sounds from Marksmen update

- added: ejecting belt parts effect to MG4 and MG5

- added: Rotex silencer models for 5.56mm and 7.62mm

- added: Vario Ray laser light module

- added: Black variant of G27 and G27 w/ AG40

- added: EoTech CQB and with magnifier in black and tan

- added: new uniforms (reskins of AAF uniform)

- added: insignia selection

- added: MICH helment (reskin of AAF MICH helmet)

- added: retextures of various backpacks (thanks Rider)

- added: Kampfrucksack model

- added: camo netting for Puma and Leopard that can be removed ingame

- added: compatibility for the Virtual Arsenal and Garage

- added: commander of MBT Leopard now has a FFV compatible slot

- added: alternative random texture variant for MBT Leopard in Flecktarn

- added: white retexture of ammo boxes (placeholder)

- added: camo netting variant of Democracy box

- added: Democracy box with Virtual Arsenal

- added: German flag on flagpole

- changed: NATO uniform retexture to hide arm and knee protectors

- changed: default loadouts in some cases

- changed: possible ethnicities of German soldiers no longer include africans and african americans

- changed: randomization includes only BW goggles

- changed: increased recoil of G27/28 variants and MP7

- changed: zoom of the Vector IV so mil dots are now correct

- changed: appearence of PzF 3 when carried on the back

- changed: weight and icon of the 7x62mm 1200Rnd belt

- changed: Geometry LODs of vehicles to allow driving over obstacles more easily

- changed: animation of tracks on vehicles

- changed: reworked vehicle PhysX behaviour

- changed: completely reworked configs to guarantee compatibility and fix various issues

- changed: interiors of Puma and Leopard

- changed: various sounds

- changed: various textures, normal maps, and specular maps

- changed: animations of mounted Panzergrenadiers in IFV Puma

- changed: Thermal map of IFV Puma

- changed: 10x 120Rnd MG5 belts for Leopard loader replaced with one 1200Rnd belt to circumvent a reload bug in the Arma engine

- changed: hitpoints for MBT Leopard. Main gun and turret should now be more resistant. Commander optics and loaders MG5 can now be destroyed.

- changed: camo netting now comes in parts

- changed: contents of boxes; Democracy box is now filled by script

- changed: keys are now adjusted with the CBA keybinding system, please check your keybinds!

- changed: way units are sorted in the editor

- changed: Reddot sizes

- changed: Leopard 2A6M sounds

- changed: G36 sounds

- changed: Fliegerfaust usability

- fixed: weapon reloading sounds were not working correctly

- fixed: localization issues with umlauts and eszetts

- fixed: you no longer sink into the ground when deploying a weapon

- fixed: various recoil issues (e.g. P8 pistol)

- fixed: gunner of MBT Leopard is no longer vulnerable to small arms fire

- fixed: some issues with the behaviour of the Vector IV

- fixed: some wrong texture references in proxies

- fixed: various issues in the shadow LODs of IFV Puma and MBT Leopard

- fixed: removed active radar from vehicles

- fixed: Leopard mirrors were to high

- fixed: vehicle MG5s were using vanilla sounds instead of the intended one

- fixed: texture issue on the left side composite armour of the IFV Puma

- fixed: issue in Geometry LOD of IFV Puma that may cause collisions with projectiles far away from the vehicle

- fixed: strange vertex in component01 RPT error

- fixed: bwa3_leopard2a6m_wanne_fleck.p3d has no config RPT error

- fixed: all duplicate strings

- fixed: all updating base class issues

- fixed: added author "BWMod" to hopefully everything

- removed: obsolete BWA3 menu

- removed: Kestrel in favour of third party variants (e.g. ACE3)

v1.1.2

Bugfixes:

- Fixed missing config values after v1.42

v1.1.1

Bugfixes:

- Fixed the sounds for v1.24.

- The crew of the desert Leopard now has the correct uniform.

- Adjusted the position of the turret display thingy (it was covering the zeroing on some resolutions).

- Removed the "magic radar".

- You now cannot save the options anymore while editing a key.

- The Jägertrupp now has 1xMG4 + 1xMG5 instead of 2xMG4.

- Fixed some "Updating Base Class" errors.

- The Navipad detail key can now actually be changed.

v1.1

Bugfixes:

- Grenades can now be used by other factions.

- Crosshairs are now centered correctly.

- MP7 now has recoil in full auto mode.

- Fixed error message "config.bin/CfgVehicles/ModuleTaskCreate_F/Arguments/Owner/values/Unit.default" and similar.

- Zeus compatibility.

- Red dots are now better visible with NVGs.

- MG4: Bullets disappear now correctly, when low on ammo.

- Engineer can now disable mines.

- Inventory: Reworked mass and possibile slots of all items.

Changes:

- new: Leopard 2A6M (Fleck, Tropen)

- new: G36 IdZ-ES with Bipod and Beta-C

- new: G27 and G27 AG40-2

- new: MG5 (Black and Tan)

- new: G82 + Zeiss 6-24x72 (with NSV 80)

- new: Fliegerfaust 2 Stinger

- new: Vector IV

- new: Navi Pad

- new: Kestrel

- new: Ops-Core with helmet cam (Fleck, Tropen, black)

- new: Crewman KSK with headset (Fleck, Tropen, black)

- new: 2 Uniform variants (Fleck, Tropen)

- new: Overall for vehicle crew (Fleck, Tropen)

- new: Ghillie (Fleck, Tropen)

- new: M92 "Gefechtshelm" helmet (Fleck, Tropen)

- new: NSA 80 for Panzerfaust 3

- new: IRV 600 for ZO4x30

- new: "Democracy box"

- IFV Puma now uses MG5 instead of MG4.

- Weapons can now be placed in the editor.

- Fire selector now has a sound.

- Magazines now have their own models.

- Reticle of the 3-20x50 reworked.

- G28E3 now uses the correct buttstock (same as G27)

- new types of munition (AP, LR, Raufoss, IR-DIM, SD...)

- Silencers (Place holders)

- Stringtable reworked.

- Panzerfausts and RGWs are now already loaded.

- Ammo boxes and IFV Pumas inventory reworked.

- Fixed error message of the barrets.

- Created changelog.

- Userconfig removed. (Key binds can now be change via the ESC Menu)

- Speed limiter removed.

- Night vision adjustment removed.

Contact

If you have any questions, suggestions or other feedback, feel free to either PM me here or post on our forums at:

http://www.bwmod.de (German)

Facebook Page: https://www.facebook.com/BwMod

License

APL.png

 

Nice mod!

What about compatibility with rhs armor system?

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Nice mod!

What about compatibility with rhs armor system?

 

As far as i know, the BWMod Team still Aims to be compatibel to Arma 3 Vanilla Assets. So people can play the Mod without needing to add extra Mods.

 

And when i am right, the RHS Armor System based also on extra informations that are melted in the 3d Models. And if you compare Vanilla vs. Vanilla and Vanilla vs. RHS you will notice that there is some difference in dealt Damage. So if BWMod should update to be compatible with RHS Armor System, people would need to download RHS too, to have some enemys that use the same Armor System.

 

Please correct me if i was give some wrong informations.

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Version 1.3.2 of the Bundeswehr mod

Changelog:

- added: P2A1 flare pistol

- added: compatability with 3DEN.

- added: democracy box can now be slingloaded

- fixed: DM25 and DM35 no longer fly through walls

- changed: Navipad now stays open after using your scope

- fixed: muzzle flash in the virtual arsenal

- fixed: last round in magazine didn't produce muzzle flash

- fixed: holster animation for P8 and MP7

- removed: modules (replaced with object attributes)

Download:

http://bwmod.de/index.php/inhalt/download

License:

APL.png

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