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This might be usefull for future as a reference for BWMod. Pictures of new Leopard 2A7V tanks in Heer service.

 

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@Damian90 I already saved every picture I could find of the Leopard 2A7V. Thank you for the hint. We still try to get insights of the interior. Especially the screens of each station.

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We are happy to present you another vehicle in the ranks of the BWMod that has been in development for quite some time and will be available with the upcoming version.


The MULTI A4 FSA has a functional and fully animated interchangeable loading system, which can be used to pick up and quickly exchange a variety of containers.
A flatbed for loading up vehicles as well as ammunition and repair containers are already done. More container systems are planned.
A remote controlled light weapon station equipped with an MG 3 can be used for defense purposes.

 

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Nice! I've been trying to get the same hook loading system some time ago but haven't succeeded. It adds a nice touch to realism and immersion. Well done, gents 🙂

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In addition to the development of the previously shown MULTI A4 FSA and Panzerhaubitze 2000, we are of course also working on various enhancements

Because of frequent request we will provide a winter camouflage for all ground-based vehicles with the upcoming version.

 

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The work on BWMod-version 2.4 is in full swing.
Today we are happy to present you another feature of the upcoming version.


The HK MP7A1 has been completely redone so that it will no longer be used as a secondary, but a primary weapon instead.
Furthermore, the B&T Rotex-II silencer as well as an riser mount for the Zeiss RSA-S optic will be available for the MP7A1.

 

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Follow us on Twitter!

 

We would like to inform you that we are now available on Twitter.
In addition to our previous channels, we will also inform you there about the current development status of the modification and keep you up to date.

 

https://twitter.com/bwmod_arma

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Recently we have already introduced the MULTI A4 FSA, which will be available with the upcoming BWMod version 2.4.
Today we are happy to present you the previously announced and fully functional interchangeable loading system.
With this system container modules can be loaded and unloaded quickly under protection. In addition to the flatbed and the ammunition and repair container, the new tank container will be added, as shown in the video.

 

 

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Version 2.4!

We are happy to announce the official release of BWMod version 2.4.
Over the last months we have already kept you informed about our progress - now you can see the results for yourself.

Beside the Panzerhaubitze 2000, the MULTI A4 FSA with exchangeable flatbead, ammunition, repair and tank containers, winter camouflage for all vehicles and the MP7A1 with new attachments, 
of course, various adjustments have been made and bugs have been fixed.


Important note: the ACE3-BWMod-compatibility-mod is now an integral part of the BWMod and does not have to be loaded as a separate modification. 
Also, the ACE compatibility will automatically activate or disable itself when ACE3 is loaded or not loaded.

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Congrats on releasing version 2.4! Just a note, was nice to see a message advising to move bwa3_comp_ace.pbo when using ace 👍

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Thanks for the great update. Any chance for the new MP7 to support optics from other mods (asdg compatible), for those of us who use some other optics mods? Thanks for consideration.

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V 2.4.1!

 

With the just released version we have fixed some problems that occurred especially with the last released version.

The download and changelog are available via our homepage and the Steam Workshop.


Download:


Changelog:

Spoiler

- added: Reverse light for Multi
- added: Slingloading for Fuelcontainer 9m³
- changed: ZO4x30 glass texture
- changed: Multi Container are now destructable
- fixed: WLP 14 T-2 repair ACE3 interaction
- fixed: WLP 14 T-2 ammo ACE3 interaction
- fixed: Typo in Puma manual
- fixed: Missing ACE Interaction points

 

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In the past, the containers included with the mod would contain only the BWMod stuff and a few other necessary, vanilla items, such as first aid kits and tool kits. I noticed that now they come empty by default and there is a box you can check to add the BWMod stuff to the container. However, when you use this, the crate ends up with not only the BWMod stuff, but also everything else in the vanilla game. Is there a way to add just the BWMod stuff and those other necessary, vanilla items like before? Thanks, I love this mod.

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15 hours ago, Montgomery said:

In the past, the containers included with the mod would contain only the BWMod stuff and a few other necessary, vanilla items, such as first aid kits and tool kits. I noticed that now they come empty by default and there is a box you can check to add the BWMod stuff to the container. However, when you use this, the crate ends up with not only the BWMod stuff, but also everything else in the vanilla game. Is there a way to add just the BWMod stuff and those other necessary, vanilla items like before? Thanks, I love this mod.

 

At least that is what we intended for the containers. I need to look into it and find the cause for the bug. It's noted. 

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More than 4 months have passed since the release of version 2.4.1.
We continue to work intensively on a new version and thus of course also on new material.
We are happy to present you today in a short update first pictures of a new vehicle - the NH 90 in the TTH version.
The NH 90 should close another important capability gap.

However, there is still some work to be done until the next version is ready. We will inform you about further developments in due time.
 

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Well, any delays can only be seen as realistic and true to life.

 

Odd question, is there any chance for a neutral gray colour scheme for it?

Because it'd work really good for Swedish/Finnish/French/Australian missions as well.

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Version 2.5!

 

We are pleased to officially announce BWMod version 2.5 is available to you today.

 

In addition to the NH90, which was already shown a few months ago, MELLS also finds its way as infantery based version. When using ACE3, the missiles will be NLOS guided. This also applies to the missiles used by the Puma IFV.

The Ops Core helmets have also been updated and Crye G3 uniforms were added. In addition to the new features, bug fixes are of course also part of the update.

 

Changelog:

Spoiler

- added: NH90 TTH by Roman Pichurin (https://www.artstation.com/mendicantes)

- added: MELLS Launcher by Utum (https://www.artstation.com/miguelngelgallardo)

- added: Crye G3 uniforms

- added: New OpsCore variants

- changed: Special forces loadout

- changed: Flecktarn units will now use brown scopes

- changed: Turret indicator redesigned

- fixed: Bunkerfaust description

- fixed: fillContainer now adding only BWMod stff, no vanilla stuff included any more

- removed: Old OpsCore variants (classname will lead to new variants)

 

 

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A month ago, we expanded our arsenal with version 2.5. Of course, the work on the BWMod does not stand still and we continue to work on new content.

We are pleased to to present yet another vehicle to you today in a short status update. 
Even though there is still a lot of work ahead of us, the mine scatterer Skorpion will be part of version 2.6.

Of course we will keep you informed about further developments!

 

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Version 2.6!

 

We are pleased to announce the official release of BWMod version 2.6.

 

This version adds a rather unique vehicle to the BWMod arsenal - the mine scatterer Skorpion.
The Skorpion has launchers mounted on both sides that can fire a total of up to 600 "AT-2" anti-tank mines. Depending on the programming of the fire control system (EPAG) a
barrier minefield of up to 6,000 m in length can be placed. How exactly the firing of mines with the EPAG works can be found in the attached documentation ("Guideline on EPAG").
Besides the Skorpion various fixes and adjustments are also part of this version. Some of you will be happy to hear that the UH Tiger now finally has the "dynamic loadout" function added.
 
The download of version 2.6 is available via our homepage and the Steam Workshop.

 

Changelog v2.6

 

Spoiler

- added: Mine Scattering System Skorpion
- changed: Tiger uses now dynamic loadout system
- changed: Turret limitation for RMK30
- fixed: MP7 material path
- fixed: Firing accuracy of the 120mm mortar when using ACE3
- fixed: NH90 door access
- fixed: Tiger HMD allignment
- fixed: NH90 can now land on objects
- fixed: Smoke and illum rounds of Carl Gustav could explode on player position
- fixed: Popup error caused by wrong texture path

 

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There is still a long way to go until the release of version 2.7 and unfortunately you will have to be patient. Nevertheless, today we can present you with the "HK P11", a small addition to our arsenal, which our Utum has created. You can follow more of Utum's work on his Arstation page (https://www.artstation.com/miguelngelgallardo)
In due time we will give you further insight into the content of version 2.7.

 

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