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TAW_Yonose

AI spawn script

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Hello, so im making a mission on Altis, and yes it might get laggy. So i want a AI spawn script, I have placed a trigger who is activated by Blufor when its present once. Now i need a script who will remove the AI's from the beginning and spawn all the AI's who are synced to the trigger.

Thank you.

Edited: The enemies need to be at the same place and same height i placed them in the editor.

Edited by TAW_Yonose

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You could use show/hide modules and sync them to triggers and units you want to hide or appear. That is what I do. Just make sure to use "Apply to- groups of synchronized objects" In the module.

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