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UPSMON Updated to ArmaIII

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What was the last known enemy position ?

within the 500x500 marker are,dead centre and garrisoned

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Are you sure the UPSMON is initialized before using the function ?

interesting thought.

edit: i will check that out. could very well be the case.


edit2: Yes, the error is now gone, thanks for the heads up. I've got another one for ya though :D

19:13:29 Error in expression <rivate ["_sum"];
_sum = ((_dstX * _dstX)/(_sizeX * _sizeX)) + ((_dstY * _dstY)/(>
19:13:29   Error position: </(_sizeX * _sizeX)) + ((_dstY * _dstY)/(>
19:13:29   Error Zero divisor
19:13:29 File mpmissions\__cur_mp.Takistan\Scripts\UPSMON\Get_pos\UPSMON_pos_fnc_isinellipse.sqf, line 48

At first I thought i had to place my markers as ellipses instead of icons, but didnt change anything :S

Edited by nomisum

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What is your marker ? What is your UPSMON parameter ?

I never see a bug with ellipse marker before :/ and I never change this part.

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What is your marker ? What is your UPSMON parameter ?

I never see a bug with ellipse marker before :/ and I never change this part.

Markers are normal solid elliptic markers of appr 50x50 to 100x100 size.

My call is

_grp1 = [_pos,east,taliban,[_minUnits,_maxUnits],2,["fortify6","RANDOMA","NOWP"]] call UPSMON_CreateGroup;
_grp2 = [_pos,east,taliban,[_minUnits,_maxUnits],2,["fortify1","RANDOMA","NOWP"]] call UPSMON_CreateGroup;
_grp3 = [_pos,east,taliban,[_minUnits,_maxUnits],2,["fortify2","RANDOMA"]] call UPSMON_CreateGroup;
_grp4 = [_pos,east,taliban,[_minUnits,_maxUnits],2,["fortify3","RANDOMA","NOWP"]] call UPSMON_CreateGroup;
_grp5 = [_pos,east,taliban,[_minUnits,_maxUnits],2,["fortify4","RANDOMA"]] call UPSMON_CreateGroup;
_grp6 = [_pos,east,taliban,[_minUnits,_maxUnits],2,["fortify7","RANDOMA","NOWP"]] call UPSMON_CreateGroup;

Nevermind, I will double check my code tomorrow. Maybe I forgot to delete sth in an editor init field or so. Thanks for your help so far!


Stupid me had a typo in all fortify markers :rolleyes:

Edited by nomisum

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hi, i tried this script, but it seem never worked for me :( The Basic UPS one made by Kronzky is working for me though. i don't know why upsmon won't work ;(

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We had problem today with UPSMON 6.0.9.4.

Link to RPT on pastebin

UPSMON was working at the start and after 20-30 minutes it had stopped working. It'd started to throw a lot of errors in RPT every second.

UPSMON was properly initialized by init.sqf ofc.

After the stop of the work of UPSMON units had completely stopped to move.

What could be the reason?

Also this how does interesting lines in UPSMON_fnc_find_cover.sqf looks at my machine

Link to pastebin

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Respawn working? I keep getting errors on line 102 of respawn script when group dies. Generic error?

To replicate:

1. Create marker and group of units.

2. Add simple command line for respawn.

3. Kill them all and see script error message (grp doesnt spawn)

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I will need more information:

How do you call the script ?

Do you initialized the script via init.sqf ?

i made a marker ellipse named "area1", then i put aa blufor fireteam squad,

nul = [this,"area1"] execVM "scripts\UPSMON.sqf";

Then i also put this in my init.sqf

//Init UPSMON script
call compile preprocessFileLineNumbers "scripts\Init_UPSMON.sqf";

I tested it, and they didn't move, they were just standing, i even waited like 5 mins :(

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i made a marker ellipse named "area1", then i put aa blufor fireteam squad,

nul = [this,"area1"] execVM "scripts\UPSMON.sqf";

Then i also put this in my init.sqf

//Init UPSMON script
call compile preprocessFileLineNumbers "scripts\Init_UPSMON.sqf";

I tested it, and they didn't move, they were just standing, i even waited like 5 mins :(

Since i'm here reading this, just wanted to quickly confirm you also are copying the Scripts folder into the root of your missions folder. Sorry if it seems like a dumb question but it happens..

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Since i'm here reading this, just wanted to quickly confirm you also are copying the Scripts folder into the root of your missions folder. Sorry if it seems like a dumb question but it happens..

yes i did copy and paste the scripts in the root of my mission folder. Still not working :( But the basic UPS by kronzky is working fine for me.

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Hey Azroul, yea i have the latest. Downloaded it multiple times to be sure it was the latest in the last couple days. I thought maybe another mod was affecting it but i disabled all of them and still no go in the VR environment. Clueless on what is going on…

Can you confirm on your end its working just fine?

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My friend was using old version of UPSMON. It was probably source of the problem.

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Azroul,it seems not everyone is having the exact problems as each other with this script.

For me,the main issues have been present for the last few versions,they are...

Groups leaving marker area

and upsmon groups exiting loop(stop moving altogether)

Maybe every one can list all their AI mods/scripts that are running similtaniously.

For one i run BCOMBAT,and TPW.Is it possibly related to bcombat as alot of users run that i beleive.

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@Coolinator

I just test your mission, I click on preview and I see the AI moving within the marker zone.

Do you use an another AI modification addon witg tge script ?

@RedArmy

Can you send me a screenshot of the map (ingame) when it happens ?

thanks,

Aze

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@Coolinator

I just test your mission, I click on preview and I see the AI moving within the marker zone.

Do you use an another AI modification addon witg tge script ?

@RedArmy

Can you send me a screenshot of the map (ingame) when it happens ?

thanks,

Aze

wait really they move????? when i preview mine they don't move a single muscle :( i dont use any addons. kk i try to make a video.

Edited by Coolinator

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Is there someone else who can confirm this problem ?

I can't reproduce the bug, I test it 7 times and for me the group was moving.

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Is there someone else who can confirm this problem ?

I can't reproduce the bug, I test it 7 times and for me the group was moving.

Well, my units move but they do not respawn. Got two gropus and after killing one the second stop moving like there was some error stoping the script. Bcombat does not affect this.

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Thanks for sending us the fixed version :cool:

New version frontpaged on the Armaholic homepage.

================================================

We have also "connected" these pages to your account on Armaholic.

This means soon you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

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Thanks for the Respawn fix. I'll test it when i get home but im sure it will be working :)

@Coolinator:

Per Aze's question, in addition check to make sure in your expansions menu that only the default addons are listed (Arma3, Zues, HeliDLC, etc..). Sometimes addons are added to the root Arma folder and it loads them automatically.

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What is dev branch?

It's the basically the beta version of Arma for future versions of Arma. So any new commands/functions/features that the BI developers have put together for an update get tested and critiqued first in the dev branch version of Arma, to then be evaluated for placement in the updated release.

http://forums.bistudio.com/forumdisplay.php?186-ARMA-3-DEVELOPMENT-BRANCH

So sometimes people on the dev branch have different functionality of certain commands/functions because the dev branch version has them altered, which can cause issues when using scripts/mods made in standard Arma.

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