dunk 10 Posted January 21, 2014 (edited) While I have not had the same experience with penetration I will unflinchingly vouch that the a.i. armour and super human aiming, even on low difficulty, are omnipresent in the newest campaign. One specific element that appears to have been addressed (by increasing the density of soldiers’ bodies to improve head shot lethality) in the latest patch however is emptying entire clips (speaking from experience here) into enemy heads to absolutely no effect. Another is how sometimes I can pull off a few shots to the legs of an enemy soldier and see him crumple but watch as my shots (4-8) land on the entire torso at close range and have a bloody hunk of meat turn around and do me in. Lastly, and it has happened multiple times but in only one instance , I was hit maybe a hundred meters away by an a.i. with a pistol. It was on the first level and I made it to a patch of rocks just north of the town when someone started shooting at me, prompting me to get down then save. I peaked around and saw only one guy about fifty meters in front of the empty truck at the Northern outskirts of the town holding a pistol. He shot a few times and hit me. He did not kill me but I loaded from the same point a few times and found no other soldiers nearby and about every third load the guy would repeat the same thing by going prone and then shooting (and hitting me) with a pistol. Most of the time the a.i., with the same weapons and posture as me, will have much tighter grouping at ranges exceeding 200m. Those are my personal observations. ---------- Post added 01-21-2014 at 12:11 AM ---------- Previous post was 01-20-2014 at 11:54 PM ---------- I've seen AI take a shot to the helmet at close distance and survive. One round. If anyone claims he's hit an AI with a full clip from any weapon in the head without killing it, he's either running a dodgy mod, experiencing severe desync, or lies. They're are not lying. EXE rev. 114426 Size: ~65 MB Engineer should be no longer stuck after repairing a vehicle Increased density of soldiers’ bodies to improve headshot lethality No longer creating target lists for empty groups (small AI optimization) Fixed: CTD caused by broken skeletons - added index check Music updated by: New versions of 2 tracks (instrumentation) duration parameter has been set properly The patch notes seem to imply that something was off. In the first campaign soldiers could sometimes survive a head-shot but never without a helmet but using the pistol on the first level I could put all 16 rounds into someone's head without a reaction. It is pretty much guaranteed that not all of the rounds hit but when you are less than three meters away and can see the bullets hitting against the house right next to them, parallel with their head to no effect then you know something is off. P.S. I need to start working on a 3D project right now so I will not have time to test the new patch unfortunately. Read about it later ya'll. Edited January 21, 2014 by Dunk Share this post Link to post Share on other sites
scrim 1 Posted January 21, 2014 So it's dodgy mod, or desync? That changelog says absolutely zero about AI surviving even half a magazine of anything to the head. What they can survive now is a single shot to the head from an assault rifle or machine gun at even close range, which is too much and is of course altered. However, surviving getting hit by an entire magazine in the head? B-u-l-l-s-h-i-t. Share this post Link to post Share on other sites
dunk 10 Posted January 21, 2014 So it's dodgy mod, or desync? That changelog says absolutely zero about AI surviving even half a magazine of anything to the head. What they can survive now is a single shot to the head from an assault rifle or machine gun at even close range, which is too much and is of course altered. However, surviving getting hit by an entire magazine in the head? B-u-l-l-s-h-i-t. Can the bullshit. What in the hell do I have to gain by lying?! I only have the improved mid-range texture mod and the refined vehicle mod installed, none of which influence the gun ballistics. Maybe it was just a fluke that happened to a few people, me included, but none the less it is fixed now and I have no further reason to discuss it. Share this post Link to post Share on other sites
GTDAWG 10 Posted January 22, 2014 yeah still got the issue, even though you all seem to have your heads in the sand about this. and for all your information Ive been playing ARMA and OFP since its birth. This issue is only evident in ARMA3 not in ARMA2. Share this post Link to post Share on other sites
-Coulum- 35 Posted January 22, 2014 So it's dodgy mod, or desync? That changelog says absolutely zero about AI surviving even half a magazine of anything to the head. What they can survive now is a single shot to the head from an assault rifle or machine gun at even close range, which is too much and is of course altered. However, surviving getting hit by an entire magazine in the head? B-u-l-l-s-h-i-t. Pretty much. Before the last bunch of patches the most I was able to get the ai to survive was seven 5.56 shots to the head at 600 metres. At point blank it was 4 hits when I purposely aimed for the very edges of their helmets. Now, after the latest patch, its no more than 2. But a solid head hit from a rifle will kill in one shot. So unless your "entire magazine" only has a couple rounds left, it is extremely unlikely you hit the head with the "entire magazine". In the end, damage is the same for player and ai (assuming the same armour is worn and on regular or harder difficulty). yeah still got the issue, even though you all seem to have your heads in the sand about this.Make a vid or better yet steps to repro. I know I sure have tried. But I can't get it to happen.Assuming you aren't over exaggerating I would say that the only way this is possible is through lag/desync or damage mutating scripts/mods. Share this post Link to post Share on other sites
dale0404 5 Posted January 22, 2014 Make a vid or better yet steps to repro. This. I am not saying that people are exaggerating but without definite proof of this sort of thing happening nothing can be done about it. Especially if it cant be reproduced easily by other people. Just upload the mission.sqm to dropbox etc and leave a link. Other people will then test it. Share this post Link to post Share on other sites
delta99 34 Posted January 24, 2014 Pretty much. Before the last bunch of patches the most I was able to get the ai to survive was seven 5.56 shots to the head at 600 metres. At point blank it was 4 hits when I purposely aimed for the very edges of their helmets. Now, after the latest patch, its no more than 2. But a solid head hit from a rifle will kill in one shot. So unless your "entire magazine" only has a couple rounds left, it is extremely unlikely you hit the head with the "entire magazine". In the end, damage is the same for player and ai (assuming the same armour is worn and on regular or harder difficulty) The only 5.56 weapons/bullets I know of are in mods not Vanilla Arma3 unless I am mistaken. And it is well known/shown that any mods with 5.56 weapons/bullets do not do much damage. Even the mod mentioned above that tweaks the damage of weapons is made for the 5.56 mods and not for Vanilla weapons. Share this post Link to post Share on other sites
-Coulum- 35 Posted January 25, 2014 No there are 556 weapons in vanilla. Two of them I believe. Independant have them and Blufor Rebel types have them... But regardless, there is an issue now, recorded and everything. http://forums.bistudio.com/showthread.php?152866-General-Discussion-(dev-branch)&p=2605868&viewfull=1#post2605868 To be honest it seems to me it has only become an issue after the latest patch (ie before OP), but maybe it was always a problem and has just increased in occurance due to other changes in the patch? Anyone who has come across this have any idea what caused it? Share this post Link to post Share on other sites
maturin 12 Posted January 25, 2014 I'll bet you anything that that bug only occurs when the unit is using the surrender animation. But we know that some units have incorporeal crotch areas, and that the fire geometry lags behind the animations, so there are issues. Share this post Link to post Share on other sites