Undeceived 392 Posted December 27, 2013 I tried task1 setTaskState "Suceeded"; which didn't work at all. _null = ["task1", "SUCCEEDED"] spawn BIS_fnc_taskSetState; This worked, but it showed the blinking hint and the noise (which I don't want). Is there a way to change the task state without any hint / notification, like in Arma 2? Btw: task1 is the name of the task (I used the editor module). I also tried using the task ID (eg. t1), but no success. Share this post Link to post Share on other sites
iceman77 18 Posted December 27, 2013 /* Parameters: 0: STRING - Task name 1: STRING - Task state 2: BOOL - Show hint (default: true) */ _null = ["task1", "SUCCEEDED", false] spawn BIS_fnc_taskSetState; Share this post Link to post Share on other sites
Undeceived 392 Posted December 28, 2013 Damn, I didn't look at the function description. :) Thanks a lot, Iceman! Share this post Link to post Share on other sites
Undeceived 392 Posted December 30, 2013 Just one small addition to the subject, in case the above doesn't work for anyone: The function description is kind of misleading... 0: STRING - Task name It won't work if the task name is used. You have to use the task ID instead. Share this post Link to post Share on other sites