surfer 42 Posted December 19, 2013 (edited) http://i41.tinypic.com/2eq9qia.jpg (136 kB) Here's another one for you fans of stealth missions. It can be played as a 4 player coop or as single player. Features: - Voice-acting by the incredible Laqueesha and Sandman - Lots of custom ambient sounds - Mission plays at a hazy break of day, no NVG required - Ammobox with optional weaponry - uses Farooq's revive script (each player can reanimate his teammembers within the first critical 60 seconds) - no mods required Thanks to Laqueesha and Sandman for their great support and to Farooq for his script and Professor[can't remember his exact name] for keeping it alive! Also big thanks to everyone in this forum to answer questions and bring mission development further. Installation: Put the below file into your MPmissions folder and start it via Play/Multiplayer http://www.mediafire.com/?gjm2hqo5u8opo04 http://www.armaholic.com/page.php?id=23904 Edited September 29, 2014 by Surfer Share this post Link to post Share on other sites
surfer 42 Posted March 6, 2014 Discovered this great gameplay video. Thanks so much to the creators! Share this post Link to post Share on other sites
pvt. partz 248 Posted September 28, 2014 I have played this mission but only for a few minutes because I got killed really quickly. Then today i played with a buddy and went quite far before I was killed again so my question is, Can you reup it with a longer bleedout function. That way my buddy can come to heal me OR, can you put in a respawn for us noobs? I love this type of mission in and around buildings as opposed to out in the open.... Thanks again! Share this post Link to post Share on other sites
surfer 42 Posted September 28, 2014 Thanks for your feedback! I've added some time to bleeding before your teammates die. The updated mission is at the mediafire link. Share this post Link to post Share on other sites
Brainbug 10 Posted October 21, 2014 Played this as SP. I must say, I rather prefer to set the equipment in the briefing, so it would be better to start with proper equipment and not fiddle with a crate at the start and loose time. I shot down the chopper with an AA Titan that I found on the patrol walking through the fields on the right flank, later I discovered that the officer died in the chopper crash. The officer objective never switched to "done" though. I've put the mines on the launcher crates and shot them (from the next hill) to blow them up, but I couldn't avoid the hospital to turn into rubble (maybe it was already "scratched" from the chopper crash?). Some voiceovers didn't make sense, I think the triggers are wrong. I had already destroyed the tanks and emptied the whole map when the line "need air strike" came. Seems to be triggered by walking through a certain area. Mabye you can make it trigger by spotting the tanks. Share this post Link to post Share on other sites