dulix11 10 Posted December 17, 2013 So basically, I have 4 trucks with Russian soldiers who are going to take Stary Sobor. The trucks are initially positioned in some other village, and then they drive near Stary and drop the troops off. The trucks are all grouped together and the leader has a 'TRANSPORT UNLOAD' waypoint going to the drop-off point. Problem number 1, ALL of the trucks drive at about 15 km/h. Even with time sped up it takes forever. I've tried setting the waypoint speed to 'full' but that doesn't change anything. Problem number 2, after I seperated the trucks from some of the other vehicles (tanks, support trucks, pick-ups...) they have decided to stop half-way through their drive and drop the troops off there. Before, only the truck I was in would drive to the drop off point, all the others would unload their passengers where they spawned. Problem number 3, the player is the leader of the group, but there is other playable characters. If I switch to another player, the AI leader just goes brain dead. He stands still and doesn't carry on with the mission. None of the other units grouped to him move either. Problem number 4, the only time the mission worked (sort of) was when my group disembarked from the truck, but then the AI leader just ran away from the target. Completely avoiding the objective! Would any of these be caused by the mods I'm using? The only one I think would have an effect on these problems is ZeusAI. Should I disable that? Please help, before I go insane. Share this post Link to post Share on other sites
Joe98 53 Posted December 18, 2013 I have learnt this: Place yourself on the map together with a subordinate. Make the subordinate playable. Give yourself 1 waypoint. Start the mission and begin walking to the waypoint. Switch to the other soldier and see your commander stop walking. Switch back to the commander and there is no waypoint! Give yourself 2 waypoints. Start the mission and begin walking to waypoint 1. Switch to the other soldier and switch back to the commander and there is no waypoint 1! Instead, waypoint 2 is now active! If you switch from commander to subordinate and back again the current waypoint disappears and next waypoint becomes active. Generally, every action in the mission, test it as though that were the only thing to be done in the mission. Slowly, add each item to the mission till it is complete. Share this post Link to post Share on other sites
f2k sel 145 Posted December 18, 2013 1. grouped vehicles are really poor, try using a convoy script or try and give them their own waypoints the fewer the better. 2. don't know. 3. try placing this in a game logic init onTeamSwitch "selectPlayer (leader _from); {_x doFollow leader _from} foreach units _from; selectPlayer _to;" AI should now retake command and follow the waypoints again when the player isn't the leader. 4. try placing this in the units init this allowfleeing 0; Share this post Link to post Share on other sites
katipo66 93 Posted December 18, 2013 Re: problem 1) Double check there are enough seats for all units, if there are no seats for some units then they will walk behind vehicle and vehicle will only move at pedestrian pace, only way to do this is spawn next to group/s and make sure all get on board vehicle. Share this post Link to post Share on other sites