x3kj 1212 Posted December 16, 2013 (edited) I just recently started with putting models into the game, and i wonder if there is some indepth and (almost) complete guide for all the different arguments(?) that you can enter into the model.cfg and config... E.g. 1 model.cfg) Is there a complete list for available animation sources (e.g. source = "reloadMagazine"; ) 2 model.cfg) Which unit do the values in rotation and translation animation have? meters? Or a raguc? (random game unit for confusion) 3 config) What unit does mass (refering to itemslots on handweapons) have? kg? Why did i find 100 as mass in the BIS A3 sample model for a handweapon, while kiory's SA80 and Zach's Tut use 4? 4 config) bulletcfg - What effect does hit and calibre have? If i look at A2 configs with six-project.net i can see 30mm autocannon rounds with calibre= 4.xyz for AP rounds and calibre = 1.xyz for HE :annoy: makes no sense 5 config) bulletcfg - what unit does airfriction have? raguc? That's all i can remember from yesterdays session. Also, I can't figure out what's wrong in this part When i launch Arma with it, it says " { expected but ; encountered" or something like that, after the external reference ( "class B_762x51_Ball; "). I did look into the sample model and zach's tutorial, both did it the same way *shrug* Thanks for your help. class CfgAmmo { class B_762x51_Ball; class B_825x53_B : B_762x51_Ball { model = "\A3\Weapons_f\Data\bullettracer\tracer_red"; nvgonly = 1; blablabla tracerendtime = 1; tracerscale = 1; tracerstarttime = 0.05; }; }; Edited December 16, 2013 by Fennek Share this post Link to post Share on other sites