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x3kj

model/config questions and typo problem

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I just recently started with putting models into the game, and i wonder if there is some indepth and (almost) complete guide for all the different arguments(?) that you can enter into the model.cfg and config...

E.g.

1 model.cfg) Is there a complete list for available animation sources (e.g. source = "reloadMagazine"; )

2 model.cfg) Which unit do the values in rotation and translation animation have? meters? Or a raguc? (random game unit for confusion)

3 config) What unit does mass (refering to itemslots on handweapons) have? kg? Why did i find 100 as mass in the BIS A3 sample model for a handweapon, while kiory's SA80 and Zach's Tut use 4?

4 config) bulletcfg - What effect does hit and calibre have? If i look at A2 configs with six-project.net i can see 30mm autocannon rounds with calibre= 4.xyz for AP rounds and calibre = 1.xyz for HE :annoy: makes no sense

5 config) bulletcfg - what unit does airfriction have? raguc?

That's all i can remember from yesterdays session.

Also, I can't figure out what's wrong in this part

When i launch Arma with it, it says " { expected but ; encountered" or something like that, after the external reference ( "class B_762x51_Ball; "). I did look into the sample model and zach's tutorial, both did it the same way *shrug*

Thanks for your help.

class CfgAmmo {
class B_762x51_Ball;

class B_825x53_B : B_762x51_Ball {
	model = "\A3\Weapons_f\Data\bullettracer\tracer_red";
	nvgonly = 1;
               blablabla
	tracerendtime = 1;
	tracerscale = 1;
	tracerstarttime = 0.05;
};
};

Edited by Fennek

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