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Gotcha.

 

And thanks Foxhound!

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New Download Link:

 

https://drive.google.com/file/d/10E_2rhG9cXPAE6b10QmzidJu58s6qKvM/view?usp=sharing

 

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EricJ Wipeout Skins

RC18
- Uses the Dynamic Loadout system for all versions (classnames stay the same)

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Thanks Foxhound!

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New Download Link:

 

https://drive.google.com/file/d/1gOlKb52m-bWhU2yE6HSNu6wxo9KWjSKk/view?usp=sharing

 

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UH-60 Pack A3

RC29
- Requires Game version 1.84
- Added sensors to the MH-92s
- Updated some of the DAPs with better geometries
- Added realistic sound to the UH-60s courtesy of MAC.
- Fixed DAP FMs, making it smoother in pitch
- Fixed the MH-60L, and M FFV positions

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Thanks Foxhound!

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Thank you very much EricJ for the Scar pack for the Team SFS Milsim!!

 

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No problem!

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Added the Server Key link to the first topic, here just in case:

 

https://drive.google.com/file/d/1GasKI6bhFMjrHmqX5pYXLYL1z3DV1vdC/view?usp=sharing

 

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New Download Link

 

https://drive.google.com/file/d/1BAPTH9fYssDZ7QDM-tSlYameeUH8amLn/view?usp=sharing

 

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UH-60 Pack A3

 

RC30
- Fixed pitch on the MH-60M

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hi Eric J, sorry for disturb, can you are able to tell me if the weapon "broken" (the barrett/rifle) is solved? thank you! 

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No, I totally keep on forgetting about that as it probably needs to be reconfigged and updated. I'll get to it soon.

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New Download Link:

 

https://drive.google.com/file/d/1C-lAtPD9M86lu3iRAUOPO8g-u8WacBBH/view?usp=sharing

 

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Barrett Standalone RC2

- Updated for latest game version (sound fixed)

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New Download Link:

 

https://drive.google.com/file/d/1caGExvIHqGjARA_d777fkGV_tlLBYeBq/view?usp=sharing

 

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UH-60 Pack A3

RC31
- Fixed pitch on the DAPs, and MH-60M

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46 minutes ago, EricJ said:

UH-60 Pack A3

RC31
- Fixed pitch on the DAPs, and MH-60M

The link points to RC30.

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It's still good, I mis-typed. If the UH-60.pbo is around 300MB then it's the current one. I'm starting to work on the pylons (slowly) and added a new model (the other ones will be removed, etc.) that is clean but still needs to be configged, etc.

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Good news and bad news. The Good News was I managed to get the pylon system working, which was pretty darn easy. The bad news? So far the pilot controls all the weapons, which isn't bad but no guided weapons capability. So that means is that they will be dead fire and not that useful. So that leaves me at checking around to see if the co--pilot (who needs to shoot the guided missiles) is able to inherit the new weapons. If not, then it's just the same old non-pylon helos.

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New Download Link:

 

https://drive.google.com/file/d/18FcK1hgD0zqDzdoGzQcN3wTZiXVTCPdd/view?usp=sharing

 

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EricJ Helo Skins

RC8

- Uses the dynamic loadout system for the Blackfoots

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Well that can wait. I've taken the liberty of redoing the AH-1Z with the pylon system (worked well at a first shot, just have to tweak the model. There will be only ONE helicopter in the mod, making my life easier as it just made all that pylon work obsolete, so no AA version but you'll be able to select AA missiles on the pylons just in case if you need some for AA work.

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New Download Link:

 

https://drive.google.com/file/d/1jwlDNtQtEAshRNhMIkfvwMZDGVVnb4Jx/view?usp=sharing

 

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AH-1Z

RC3
- Removed all versions, now only one version exists, AH-1Z Plus (M197/4 pylons)
- Helicopter uses the new dynamic loadout system
- Removed Hellfires as system allows me to use only BIS weapons

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Thanks man, I'm getting slowly back into it.

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On 11/4/2018 at 4:22 PM, EricJ said:

Good news and bad news. The Good News was I managed to get the pylon system working, which was pretty darn easy. The bad news? So far the pilot controls all the weapons, which isn't bad but no guided weapons capability. So that means is that they will be dead fire and not that useful. So that leaves me at checking around to see if the co--pilot (who needs to shoot the guided missiles) is able to inherit the new weapons. If not, then it's just the same old non-pylon helos.

This is definitely good news. I hope you can find a way to resolve the control issue.

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Thanks Foxhound!

 

Well tests yesterday may not yield results. It is able to be selected, but from the Right M134 position, which is not good. From what I can tell it's relying on the MainTurret, which is the Right M134 gunners position. So if I can't move it from the MainTurret to the copilot then it still is no pylons. It may be just simply too much on one aircraft that prevents this. The AH-1Z worked fine because it's an attack helo and MainTurret is only used by the gunner. The DAPs however, have a minigunner in that spot, and I'm not giving up the minigunner spot.

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