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Nice. Eric's touch on the Huey. Out of the UH-Y's I've flown, and I've flown every one you can get on Armaholic lol, it's the nicest flying one. Thank you for this, looking FWD to updates as they come. On another note.....Apache Eric?? Really?? Fudge yeah..............I love how your helicopters fly!!

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Nice. Eric's touch on the Huey. Out of the UH-Y's I've flown, and I've flown every one you can get on Armaholic lol, it's the nicest flying one. Thank you for this, looking FWD to updates as they come. On another note.....Apache Eric?? Really?? Fudge yeah..............I love how your helicopters fly!!

 

Yep, basic D model, as soon as I can get more into it as I've tweaked it here and there but the main rotor is giving me problems so once I'm able to stop and possibly redo the model.cfg (which may be the issue) or make it a standalone then we'll see, hopefully by the end of the week I can work more on it, as well as various other UH-60 improvements. Personally if it works better standalone then I'll go that route, but felt it would be good to have some good escort birds to help modpacks for units.

 

Fixed archive frontpaged on the Armaholic homepage.

ADuke823's UH-1Y Venom RC1.1

 

Thanks Foxhound!

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Hey Eric, thanks for the vehicles, a brilliant addition to the Initiative :D

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No problem man....

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hey eric regarding my bug report.

i try to catch the stuff on video^^

 

oh and regarding your UH-1Y is it normal that the FFAR doesnt work?

or im the only one with the problem? i downloaded the "source" version^^

 

are you planning to do some of the airforce -60´s also? if not its okay you got quiet alot to do already :-D

just asking because aduke did them for arma 2 if i remember correctly

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hey eric regarding my bug report.

i try to catch the stuff on video^^

 

oh and regarding your UH-1Y is it normal that the FFAR doesnt work?

or im the only one with the problem? i downloaded the "source" version^^

 

are you planning to do some of the airforce -60´s also? if not its okay you got quiet alot to do already :-D

just asking because aduke did them for arma 2 if i remember correctly

 

I replied to that and only found a few birds like that, RC19 will have some RVMAT fixing across the board in regards to the glass and textures.

 

For some reason I posted the wrong link, and the source models ended up but I fixed that:

 

https://drive.google.com/file/d/0B8BGm0Pi3UmteXBPVUkyc24zaGc/view?usp=sharing

 

And or now it's What You See Is What You Get as far as capabilities. I'm going to switch the DAGRs for DARs anyway, just that it needed a few things to work and it's flyable.

 

I'm not planning on doing a USAF -60 as SGT Fuller is putting some hard work into them and have no real desire to step on his work. I may do an HH-92 though but that's down the road though, sometime.

 

And honestly I don't know if he did some as I never really got into A2 for some reason so I'll see what I can do\, sometime.

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New mod v0.1 available at withSIX. Download now by clicking:

banner-420x120.png

Hey EricJ , you can upload updates or new mods to withSIX yourself now!

Make your own promo page, get the power to release your work at your own point of choosing.

To learn more, follow this guide.

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Thanks Kari!

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UH-60 pack:

- Went over the Fire Geometries and cleaned up and enhanced the HitPoints for the various glass and other systems, via config and of course all the models.

- AH-64D hasn't been touched at all yet.

 

UH-1:

- Removed the "GEAR" indicator on the MFD

- Switched out the DAGRS for DARs. Given various reference photos there is no real reason to make them visible in the pods.

- Need to confirm if it can be deployed via Zeus

 

Gun pack:

 

wip1683.jpg

 

- I was able to get the M70A1 working, some issues with clipping (even the TV Show version was quite big and probably used a custom holster, which I can't mod for the game). There is the ability to "Shrink" the pistol in the holster but debating that as most of the guns are designed to look somewhat normal without clipping. As such it sticks out but I still like how it's working out so far. It'll have a railed top as in the picture and on the left hand side a laser/light slot, as the show version  had some fake visible laser thingamajig to make it look cool. Otherwise it's a Glock 17 that fires only JHP ammo.

 

Kiowa:

 

wip1682.jpg

 

- Got the doors set and the glass also set (still needs some tweaking) and texturing to be done. As such it's slowly coming along.

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Okay some things:

 

Weapons Pack

- Apparently figured out the issue with VAS and my version of the AN/PRC-152 and how it would not reload with loadouts, Apprently it's just the DIsplayname, and not the classname is the issue with them, so no change to the overall classname, but will just be "PRC-152". So when you save a loadout with them, it won't magically disappear when TFAR is enabled.

- Graphics glitching. Apparently when you enter a vehicle and exit, my weapons glitch for some reason, methinks it may be a model.cfg issue so I'll see about fixing that. For now just grab my weapons or go to Virtual Arsenal and just select a weapon, doesn't matter. So then that bug can be worked around. Once I'm back into it I"ll see if redoing the model.cfg will fix that issue.

- Addon Builder is doing some funky business with the Alphas so at night at certain angles you literally can't see shit, only so far noticed with the ACOGs.

 

UH-1:

- I've tweaked some things and moving he pilot positions around like the UH-60s so it looks right, and yes the sticks will be animated. Once I get that done and confirm I can use Zeus, that will be out shortly once those are settled.

 

I have an XO and LIne skin to knock out for DCS so within a couple days I'll be more back into A3.

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Some M70A1 work:

 

wip1684.jpg

 

wip1686.jpg

 

wip1687.jpg

 

And initial Rattler seeker head texturing. In this case I'm opting to not use a Hellfire type system, but keep it simple, texture courtesy of ADuke823:

 

wip1685.jpg

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Awesome work. Yesterday i test your helis really great. Also great to see someone  making lovely KIOWA!!! i miss it because in OFP i flew with this darling every time. Love this mod! Thanks

 

Greets DonbassCZ

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Well as much as I hate alphas, or releasing betas, once i can get the doors textured as well as other bits, I can at least get "something" out and worry about improvements and so on.

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And finally (Helps if you use a different classname):

 

wip1688.jpg

 

And finally textured:

 

wip1689.jpg

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And finally, a cool picture can be done:

 

wip1690.jpg

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Weapons Pack:

- Okay having some teething issues with my version of the TFAR AN/PRC-152 as on a dedicated server so far it completely disappears when TFAR initializes. So that's for something to fix.

- Adding a requested Bulldog 7.62 rifle, both standard and some kind of GL version, more to follow on that. People I don't mind requests but realize that me accepting doesn't mean you can flood me with more. Seriously I have more than enough on my plate and so far need some time to work on just more than requests. Sometimes I do more, but overall I can't do everything, nor will I always want to.

- Need to finalize the M70A1.

- That and other necessary fixes will be slated for the next version.

 

UH-60

- RC19 will not have the mentioned and brought up Apache. I'm having some issues and given that I promised working missiles on the MH-92 DAPs I can finally deliver later on Friday. I had hoped to slip it in and "works" but there are some more issues so RC20 will probably see the Apache.

 

UH-1:

- For some reason the rotors started to shrink and expand when starting up so.... WTF is going through my mind so I need to go through that as well as figure out why the sticks won't move. Figures the easiest part gives me the most trouble. I asked Odie0531 about S[eedballs but given that usually the USMC steals off of the US Army, I will at least include two but overall like the rest, milsim units have that responsibility to make their own versions.

 

Kiowa:

- Will texture the doors and hopefully get  an Alpha out.

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Rattler look great.  Nice subtle "upgrade" to Hellfire-like missile.  As believable as the 92 itself.  Very cool. 

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Thanks man as it just shows some "newness" to the -92s and such, just something different for a change.

 

//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

 

New Download Link:

 

https://drive.google.com/file/d/0B8BGm0Pi3UmtZ0l4TURBX05pX1k/view?usp=sharing

 

////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

 

EricJ UH-60 Pack RC19
- Fixed MH/UH-60M MFD geometries
- Fixed Alpha "blue" effect on various aircraft.
- Disabled door commands for the DAPs, both for the -60s and -92s as well as removed model.cfg entries
- Improved S-94 SlingLoad display monitor geometries, as well as the ability for it to be turned off if needed.
- Doors slide further based on real world references.
- UH/MH-92s now have a separate MFD "page" for sling load operations, and is operable by only the pilot.
- Removed the cheap sling MFD geometry for the S-94s, and moved the sling load page to the Pilot's MFD. By default it is off and can be turnd on and off.
- AH/MH-6 references the right pilot type.
- Fixed orientation of the Clan signs on the bottom of the fuselages
- Fixed the USN Clan sign positions on the new door geometries.
- Fixed the "floating" needle.
- Removed the useless hoist from the UH/MH-92 models. When the game allows for such a capability then it will be put back.
- Standardized external glass RVMATs so all helos have a uniform appearance both internally and externally.
- Cleaned up various MH-92 DAP geometries
- Tweaked Pilot and Co-Pilot positions so they would look better graphically.
- Courtesy of ADuke823 the ducted fans were remapped, changing the Hiddenselections requirements for the S-94s and UH/MH-92s.
- S-92 (White) now corrected to S-94 (White)
- Updated the glass and added hitpoints to better show damage modeling
- Added a new missile for the MH-92s, the "AGM-117 Rattler", a futuristic Hellfire.
- Fixed the MH-60M 4-Pylon (Hellfire) Compass MFDs as well as removed the "Floading" compass geometry.
- Fixed Compass MFDs on the -60Ms.
- Improved Hellfire and Rattler performance

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Thanks Kari!

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If you would bump-map the missiles,they will look much smother....just a tip.Kiowa is looking just dandy...Can you add a larger calibre cannon to it? As a choice....20mm or 12.7mm.  30mm?

 

A bug-out kit?  Anyway,looks great....

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The Kiowa was cleared for the M3P and that's it, so like when I get to that point, I'll see about it. Otherwise no. And I applied an RVMAT to the missile, so that was a render without the bump mapping.

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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

 

New Download Link:

 

https://drive.google.com/file/d/0B8BGm0Pi3UmtUkR1OHV1amhtRm8/view?usp=sharing

 

////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

 

ADuke UH-1Y RC2
- Removed GEAR indicator on the HMD display
- Added 2 Speedballs (thanks with some assistance from Odie0531)
- Available via Zeus
- Switched out the DAGRs for DAR rockets instead.

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