EricJ 724 Posted January 26, 2016 Okay for TF Black it's going to be very simple: Rifleman unit Medic Unit JTAC Marksman/Sniper So overall they'll be generally armed the same and keeping it simple, so I may make it a Team sized element or something else given I prefer to model it on a Delta framework, so may be: 2 x Rifleman 1 x Medic 1 x JTAC 1 x Marksman Given I'm keeping TF Black fairly Generic I think it's safe to say I won't ruffle too many feathers. Share this post Link to post Share on other sites
EricJ 724 Posted January 26, 2016 Decided to revamp the Multicam textures, and found a good swatch on the Project Reality Forums: As you can see the Vests are going to be redone, as well as the helmets too later on. 1 Share this post Link to post Share on other sites
EricJ 724 Posted January 26, 2016 And more gear tweaks, to include the radio ruck: 1 Share this post Link to post Share on other sites
EricJ 724 Posted January 26, 2016 More tweaks and work: TF Black Rifleman Kitbag Contents as well as added Oakleys to the facewear: And a tan SureFire (one made separate as well: 2 Share this post Link to post Share on other sites
EricJ 724 Posted January 27, 2016 Kitbag re-texture WIP: Share this post Link to post Share on other sites
EricJ 724 Posted January 27, 2016 And after some hours of messing with Photoshop.... I think it's good as I'm getting tired of looking at them: Share this post Link to post Share on other sites
wansec_6 196 Posted January 27, 2016 Looks real good Eric. Share this post Link to post Share on other sites
EricJ 724 Posted January 27, 2016 And in "natural" light: Share this post Link to post Share on other sites
EricJ 724 Posted January 27, 2016 Also tweaked the Glock Multicam textures (WIP for now given it's not an in-game render): Also was playing on my server and noticed some discrepancies with the Titan-D and tweaking the models a bit: 2 Share this post Link to post Share on other sites
EricJ 724 Posted January 27, 2016 And a WIP hand stop for the non-firing hand: Share this post Link to post Share on other sites
EricJ 724 Posted January 27, 2016 Also it was brought up on Steam about an AA version of the AT4 Guided, and.... I'm not too keen on that idea given the "unrealistic realism" I have for that weapon system. For all intents and purposes it's strictly an AT missile system, and nothing more. I may do a Disposable Titan AA system like the Titan-Ds but that's about it. I have considered it given I play Invade and Annex online but when the targeted helo is stationary and your breath isn't bouncing the optic everywhere, you can shoot a helo that way. Share this post Link to post Share on other sites
EricJ 724 Posted January 28, 2016 Some Fashion: About the end of next week (or sooner, depending on how I feel) I should be uploading a new version). Share this post Link to post Share on other sites
EricJ 724 Posted January 28, 2016 TF Black JTAC and contents, though I may reduce it down to only one extra Designator Battery and add some more mags, or other gear, but overall typical loadout: Glock 45CL/MHS/MHS9 Multicam retexture: Share this post Link to post Share on other sites
EricJ 724 Posted January 28, 2016 And the Titan AA-D, a simple AA version of the Titan-D: Share this post Link to post Share on other sites
officeramr 269 Posted January 28, 2016 Glock looks badass, i see it has a picatinny rail, will it be able to mount an 100% appropriate sight? Such as the ACOG Share this post Link to post Share on other sites
EricJ 724 Posted January 28, 2016 No, it has a limited set due to reality really (though some have used a small EOTech) given that ballistics for .45 get weird past 100m in-game. So it's limited to reflex sights, though I may add the Mk17 but realistically an ACOG is a bit much for a pistol. 1 Share this post Link to post Share on other sites
EricJ 724 Posted January 28, 2016 Doing some Guided AT4 redesign, removed the clunky sight apparatus that I had made, and replaced it with a more compact Ibex TSS sight, which will instead have Normal and Thermal sighting options (the reticule will stay the same though) and a customary reflex sight (various times on the TF Warhorse Public Server it's come in real handy when playing Invade and Annex). I removed the scope accessory rail and kept the Light/Laser mount instead. Loaded: Unloaded/Fired: Share this post Link to post Share on other sites
EricJ 724 Posted January 29, 2016 And some Ibex TSS tweaking: Share this post Link to post Share on other sites
EricJ 724 Posted January 29, 2016 Here's a short video of the new Guided AT4 and some enhancements gained from some server expeience: It should be noted that the backblast is non-damaging and if I can provide a simple smoke effect (like the real AT4 CS) then I'll probably swap it out for that. Share this post Link to post Share on other sites
EricJ 724 Posted January 29, 2016 And another HK416 variant, a CTR stocked verson called the "HK416 SOPMOD" with a requisite "Desert" colored version for TF Black. I've been putting off in doing a 14.5 inch version (maybe this or next release) but not sure yet: 1 Share this post Link to post Share on other sites
Jackal326 1158 Posted January 29, 2016 Looks like you finally got the hang of smooth/sharp edges. The 416 looks great. Share this post Link to post Share on other sites
EricJ 724 Posted January 29, 2016 Thanks, yeah I finally sharpened the end of the stock and it needed it (as well as the other CTR stocks). TF Black Medic Unit: 1 Share this post Link to post Share on other sites