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Ok thanx, you're right. Or they also for the -H scars?

Regards Rat.NL

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Yup, that's an -H with AFG in the picture :)

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Some how can't attach FHQ's Accessories in latest version :(

Never mind

it's work :)

Edited by kgino1045

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Hey,

i played a little with the Scar L-EGLM Version. When you switch Fire Mode from Single to Full to Grenade Launcher ...there is a fourth option like a safe switch and you can`t fire the weapon. is this on purpose for this weapon to have this option?

Thanks for your efford and the hard work you put in this mod.

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Yes there is a safety on these weapons. It because there are people who dont have finger, trigger discipline

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Okay after some clarification I modded the IAR frame for this:

wip217.jpg

It's so far a "16-inch" and I can work out a 12-incher as well. If there's interest I'll include it in the pack. The front sight flips down and the diopter sight disappears when you mount any type of scope and is already setup for my Harris bipods.

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Is it a IAR or just a rifle?I can tell from the pricture

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No it's an HK417

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The pack is getting better and better

Regards Rat.NL

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Still honestly not feeling it to really work on one.... sorry.

Front area work with the flip down front sight:

wip218.jpg

And an in-game shot of a previous version:

http://562.50megs.com/Arma3/wip219.jpg

Some WIP shots from last night as well:

wip214.jpg

wip215.jpg

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Thanks! The front flip sight is still in need of some TLC but it's workable for now at least.

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Just a minor update, working on more specific markings for the weapon. Oh yeah... finally put in a shadow LOD for the 6.5mm CL version. Don't know why I kept on forgetting about that...

http://562.50megs.com/Arma3/wip220.jpg

---------- Post added at 20:36 ---------- Previous post was at 18:52 ----------

wip221.jpg

wip222.jpg

Had to remove the vertical grip due to the furniture at the particular point on the RAS.

---------- Post added at 21:29 ---------- Previous post was at 20:36 ----------

More furniture work.

wip223.jpg

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No unfortunately... however, if you go back a page or two look for Sickboy's post with Play With Six, they were nice enough to do that for me.

---------- Post added at 23:02 ---------- Previous post was at 22:19 ----------

More furniture work, moving the vertices around for a better RAS:

wip224.jpg

After this is done I'll do the 12-inch one as well then upload a release, which should be within a day or so, so what to expect from the next release?

- HK417 16"

- HK417 12"

- Fixed Shadow Lod for SCAR 6.5mmCL

- 5.56mm/7.62mm Black SureFire Suppressor

And the 6.5mmCL Grenade launcher is sounding pretty good too, I may include that as well.

Edited by EricJ

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And the black version of SCAR with EGLM:yay:

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Down the road... I have to actually play with the textures to replicate what Sig [uSMC] did as I keep on forgetting to bother him about it.

Scar 6.5mmCL with EGLM.

wip225.jpg

And range testing the HK 417 some more...

wip226.jpg

---------- Post added at 00:59 ---------- Previous post was at 00:49 ----------

Okay things left to do:

- Inventory images for the SCAR 65 EGLM

- Inventory Images for the HK417 16" Barrel

- Do the HK417 12" Barrel

- Inventory Images for the HK417 12" Barrel

---------- Post added at 01:04 ---------- Previous post was at 00:59 ----------

And no problem RatNL

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Put in placeholders for the inventory images and then replace them before release? Or do you feel that that's too much of a risk of letting a placeholder slip through?

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It's a chore but not a total one to do inventory images (ones with suppressors take 8 images per weapon), non suppressed weapons take 4 images. I have to do a total of 12 images so it'll be out tomorrow, probably afternoon ish, etc. I generally don't like placeholders in general no.

And no problem RatNL.

---------- Post added at 01:13 ---------- Previous post was at 01:07 ----------

And the 12" Barrel version:

wip227.jpg

Edited by EricJ

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