scarecrow398 43 Posted February 9, 2014 One step ahead haha...the C-130J cant use JATO so its totally unrealistic. There ya go ;) Its still cool and i'll keep it on file incase someone makes an earlier c-130 model That and the Blue Angles used up all of the existing JATO bottles in their 2009 show; None have been produced since the 1970's :D Share this post Link to post Share on other sites
SxepTicon 10 Posted February 10, 2014 Haha cool sakura chan! guys its 2035 maybe it's reactivated? it is a really awesome feature, would be a shame not to implant (a working feature! lol) Share this post Link to post Share on other sites
shifty_ginosaji 10 Posted February 13, 2014 now for the release.... Share this post Link to post Share on other sites
hcpookie 3770 Posted February 13, 2014 As part of the Community Upgrade Project as well as a stand alone mod, I am fixing up the ArmA2 C-130J and the MV-22. Both of these models were very rough, but its easier to fix than to make a whole new model.MV-22 Osprey --------------- -new cockpit glass material -smoother body materials, originally it looked very harsh and scratched up -slightly upgraded cockpit -improved hover-mode maneuvering - A2 version was practically unusable. I would like the AI to be able to land it. -includes layered .psd files and blank grey textures for easy repainting -animated control sticks -all new hud -arma 3 lights and collision lights I just started on the mv22, not much done to the textures yet http://i179.photobucket.com/albums/w312/lethalSakura/mv2201.jpg http://i179.photobucket.com/albums/w312/lethalSakura/mv2202.jpg I plan on USMC, USAF, NATO and possibly more liveries. I would like to make the C-130J-30 at some point as well, and also versions with refueling drogues. As these are modified BIS models with modified BIS textures, everyone will be free to edit and modify it without permission. Sakura! Glad to see someone taking this on. An offer - once the A2 models came out I have been wanting to add my door guns w/o having to script their startup. I have been so busy with the Unsung project that I haven't had time to do much with A3 models yet... The MLOD's are available... would you be interested in using them for additional versions? Literally a copy/paste operation... would of course need a copy of the updated model to keep unarmed/armed versions separated. That way we can have the stock unarmed transport and a few armed transports. I have the door gunner models as well as the IDWS version: https://skydrive.live.com/?cid=5b54fc51a7917265#cid=5B54FC51A7917265&id=5B54FC51A7917265%211885 Thoughts? Share this post Link to post Share on other sites
disco.modder 116 Posted February 13, 2014 ^ yes please! The armed mv22's were awesome back in A2. Share this post Link to post Share on other sites
shifty_ginosaji 10 Posted February 14, 2014 Armed Ospreys are great for gun runs and stuff, also whats not scary and awesome about a plane that turns into a helicopter that carries a whole platoon AND has miniguns? Beats me Share this post Link to post Share on other sites
chortles 263 Posted February 14, 2014 The MLOD's are available... would you be interested in using them for additional versions? Literally a copy/paste operation... would of course need a copy of the updated model to keep unarmed/armed versions separated. That way we can have the stock unarmed transport and a few armed transports. I have the door gunner models as well as the IDWS version:FWIW, frankly speaking I couldn't find any way to get support working for attaching the guns to the default MV-22, forcing the use of the armed variants you added... admittedly I'd rather prefer that Sakura_Chan develop things in a manner where the guns could be "modular" for the 'default' MV-22, but if there have to be the different armed variants and unarmed variant, then I'd prefer the armed ones have be 'normal' gunner's stations instead of what was done with the Arma 2 version of the armed MV-22s mod... because I could swear it seemed like the weapons -- aft ramp gun, side guns, and belly gun -- were essentially separate vehicles. :/At least the Arma 3 PIP implementation means that the IDWS (belly gun) will actually be usable... or as in real life used for the NV/IR view. Share this post Link to post Share on other sites
scarecrow398 43 Posted February 14, 2014 FWIW, frankly speaking I couldn't find any way to get support working for attaching the guns to the default MV-22, forcing the use of the armed variants you added... admittedly I'd rather prefer that Sakura_Chan develop things in a manner where the guns could be "modular" for the 'default' MV-22, but if there have to be the different armed variants and unarmed variant, then I'd prefer the armed ones have be 'normal' gunner's stations instead of what was done with the Arma 2 version of the armed MV-22s mod... because I could swear it seemed like the weapons -- aft ramp gun, side guns, and belly gun -- were essentially separate vehicles. :/At least the Arma 3 PIP implementation means that the IDWS (belly gun) will actually be usable... or as in real life used for the NV/IR view. It's because they were a seperate vehicle using attachto, the addon was released before the MLODS were public. Share this post Link to post Share on other sites
gutiarhero814 2 Posted February 22, 2014 Very pumped to see this come to fruition Share this post Link to post Share on other sites
perfectum 26 Posted February 23, 2014 Two mods that is worth getting. God I love these. Share this post Link to post Share on other sites
bell2626 14 Posted February 25, 2014 (edited) I've found video to help with the osprey guns ---------- Post added at 03:54 ---------- Previous post was at 03:52 ---------- Edited February 25, 2014 by bell2626 Share this post Link to post Share on other sites
alexboy 11 Posted March 3, 2014 Sakura! Glad to see someone taking this on. An offer - once the A2 models came out I have been wanting to add my door guns w/o having to script their startup. I have been so busy with the Unsung project that I haven't had time to do much with A3 models yet...The MLOD's are available... would you be interested in using them for additional versions? Literally a copy/paste operation... would of course need a copy of the updated model to keep unarmed/armed versions separated. That way we can have the stock unarmed transport and a few armed transports. I have the door gunner models as well as the IDWS version: https://skydrive.live.com/?cid=5b54fc51a7917265#cid=5B54FC51A7917265&id=5B54FC51A7917265%211885 Thoughts? is this available to anyone, even if its not for the MV-22, but credit is given to them ???? pm me please Share this post Link to post Share on other sites
gutiarhero814 2 Posted March 17, 2014 hows progress coming for this. Anxiously awaiting an decent MV-22 Share this post Link to post Share on other sites
sakura_chan 9 Posted March 18, 2014 Haven't touched it in months...maybe I will hand it off to someone else I don't know. Its a pretty boring project at this point, not much motivation to finish it up. It is far enough along though, I may man up and release it. I am really just stuck for sounds and only have tedious little details to work on like animating the co-pilot controls and debugging the cargo ejection. All the lighting and animations are fairly complete, the textures are somewhat ready for reskinning as well. One major annoyance is that I used another one of my mods to quickly get these in-game, but that means I will have to make a new config and re-path the textures to get them to work as a separate addon. I'll keep you guys updated Share this post Link to post Share on other sites
disco.modder 116 Posted March 18, 2014 It is far enough along though, I may man up and release it. This. I reckon its better off doing a beta release than putting it aside, forgetting about it and have the community chasing you for a release. :) Share this post Link to post Share on other sites
x hunter33 10 Posted March 18, 2014 Haven't touched it in months...maybe I will hand it off to someone else I don't know. Its a pretty boring project at this point, not much motivation to finish it up. It is far enough along though, I may man up and release it. I am really just stuck for sounds and only have tedious little details to work on like animating the co-pilot controls and debugging the cargo ejection. All the lighting and animations are fairly complete, the textures are somewhat ready for reskinning as well. One major annoyance is that I used another one of my mods to quickly get these in-game, but that means I will have to make a new config and re-path the textures to get them to work as a separate addon. I'll keep you guys updated Well i dont expect you to do so and hope you dont but FullerPJ did mention not making the C-130 though hes making the AC-130 because you started your own so if you consider donating, i think it would be a great addition to his mod pack. Best of luck to you Sakura_Chan! Share this post Link to post Share on other sites
R. Brown 10 Posted March 18, 2014 I love you fuller :p Share this post Link to post Share on other sites
b00ce 160 Posted March 18, 2014 Haven't touched it in months...maybe I will hand it off to someone else I don't know. Its a pretty boring project at this point, not much motivation to finish it up. It is far enough along though, I may man up and release it. I am really just stuck for sounds and only have tedious little details to work on like animating the co-pilot controls and debugging the cargo ejection. All the lighting and animations are fairly complete, the textures are somewhat ready for reskinning as well. One major annoyance is that I used another one of my mods to quickly get these in-game, but that means I will have to make a new config and re-path the textures to get them to work as a separate addon. I'll keep you guys updated In other words, all you have left to do is the tedious, soul sucking work that destroys any motivation to do anything and makes you question your choice in hobby? I completely understand; been there, done that. :p Share this post Link to post Share on other sites
PVT Watt.J 14 Posted March 18, 2014 Thanks for the work so far on this Sakura. Would very much appreciate it if you could release the current version of the MV-22 so someone else can finish that as well. Share this post Link to post Share on other sites
gutiarhero814 2 Posted March 19, 2014 Would very much appreciate it if you could release the current version of the MV-22 so someone else can finish that as well. yes very much so Share this post Link to post Share on other sites
alduric 10 Posted March 19, 2014 Haven't touched it in months...maybe I will hand it off to someone else I don't know. Its a pretty boring project at this point, not much motivation to finish it up. It is far enough along though, I may man up and release it. I am really just stuck for sounds and only have tedious little details to work on like animating the co-pilot controls and debugging the cargo ejection. All the lighting and animations are fairly complete, the textures are somewhat ready for reskinning as well. One major annoyance is that I used another one of my mods to quickly get these in-game, but that means I will have to make a new config and re-path the textures to get them to work as a separate addon. I'll keep you guys updated I have not started porting it yet for ASM, if you share your source, im sure CUP and my ASM will be happy :P Share this post Link to post Share on other sites
x hunter33 10 Posted March 19, 2014 I have not started porting it yet for ASM, if you share your source, im sure CUP and my ASM will be happy :P Alduric to the rescue! lol Share this post Link to post Share on other sites
serjames 357 Posted March 19, 2014 I have not started porting it yet for ASM, if you share your source, im sure CUP and my ASM will be happy :P Alduric, does that mean your ASM work is now "Cupped" ? :) if so that would be very heartening news indeed ! Share this post Link to post Share on other sites
sakura_chan 9 Posted March 20, 2014 Update! I moved the Osprey over to its own addon folder, which is a HUGE hassle. Because this is going to be an open source addon I took the time to convert everything I could into #define texture paths, so you only have to change one path per file instead of having to change it for each entry. Well the Osprey was actually further along than I realized. I spent some of today working on it and all it really needs is the co-pilot instruments and controls, some damage textures, some config tweaks, and a few missing sounds. I fixed the annoying bug that most ArmA vehicles have that causes the ocean and sky to disappear when viewed through the cockpit windows. Any ideas what liveries I should make? I would like to include the USMC (default), USAF and a 2035 NATO skins. I would like suggestions on actual FGs that I should use. Share this post Link to post Share on other sites