gagi2 50 Posted May 16, 2014 Patience, young padawan. All good things come to those who wait! and the bugged BI updates which fuck up everything come to everyone... Share this post Link to post Share on other sites
kremator 1065 Posted May 16, 2014 Play on.......wait for it..... STABLE! if you are unwilling to test Share this post Link to post Share on other sites
Dwarden 1125 Posted May 16, 2014 yay perf3 @ 23:23 ;) + multihome vs steam compliant -ip= + some crashes fixed + new commandline for hyperthreading: -enableHT Share this post Link to post Share on other sites
DaViSFiT 21 Posted May 16, 2014 Thx. Whats this multihome vs. steam means? So now i can use on an i7 with HT: -enableHT -cpuCount=8 -maxMem=3071 ? Share this post Link to post Share on other sites
Dwarden 1125 Posted May 17, 2014 Thx. Whats this multihome vs. steam means?So now i can use on an i7 with HT: -enableHT -cpuCount=8 -maxMem=3071 ? 1. multihome means if server has multiple NIC with multiple IP or multiple IP on single nic etc. -ip= commandline was used to allow server admin chose the IP they need but there was bug vs steamports ... shall be now fixed 2. yes, correctly if you enableHT you can use cpuCount=8 (if it's quadcore i7 ;) if it's hexa then 12) and yes the maxmem=3071 works with this build too Share this post Link to post Share on other sites
jonekone 1 Posted May 17, 2014 Von is P2P lower your VON quality from server configs Share this post Link to post Share on other sites
pyroarchy 10 Posted May 17, 2014 2.yes, correctly if you enableHT you can use cpuCount=8 (if it's quadcore i7 ;) if it's hexa then 12) and yes the maxmem=3071 works with this build too Is this useless for any CPU that does have hyper-threading? I onyl have VT :( Share this post Link to post Share on other sites
Tankbuster 1746 Posted May 17, 2014 (edited) I have only half a Xeon box available to me. The other half is running some cranky old game called A2OA. Yeah, I know. :) Anyway, so I've only got 4 of the 8 cores (counting logical cores as well). My question is am I better off running the server on 2 cores and a HC on the other 2, or allowing the server free run of 4 of the cores without a HC? Edited May 17, 2014 by Tankbuster Share this post Link to post Share on other sites
DaViSFiT 21 Posted May 17, 2014 (edited) For me i cant get my hc running since 2 weeks now and i dont know why so i cant test this but from my experience 2/2 should be better. We will have a warfare event tomorrow with ~40 ppl and i will report here how good the load get balanced. I think about 200-300 ai will be on the normal server most of the time, wish me the best ;) ** Update ** Here are my first stats with ~32 player. performance is horrible :( Windows Server 2008R2, 32GB Ram, 12GB Ram Disk for Publicserver, perf 3, -malloc=tbbmalloc -enableHT -exThreads=7 -cpuCount=6 -maxMem=3071, BattleEye, Verify Signatures v2, Require Secure ID 2. Does SecureID 2 draw that power? look at the CPS --> *10 min later* server crashed.... Edited May 17, 2014 by Numrollen Share this post Link to post Share on other sites
kremator 1065 Posted May 17, 2014 Not surprised it crashed... that is rubbish. The numbers of AI aren't even that high. Share this post Link to post Share on other sites
DaViSFiT 21 Posted May 17, 2014 (edited) any ideas? i enabled loggin now, normally for normal public play i disabled it (for minimum performance plus). when i'm alone with 140 ai the server have 50fps, 45cps... The server really goes down with every player connected. *edit* server keeps crashing. here the log (only a part of) http://pastebin.com/wf0bvV1G Edited May 17, 2014 by Numrollen Share this post Link to post Share on other sites
djules 10 Posted May 17, 2014 any changes to floating vehicles issue? Share this post Link to post Share on other sites
k0rd 3 Posted May 17, 2014 any changes to floating vehicles issue? Hi , please use http://forums.bistudio.com/showthread.php?177446-FT18328-Floating-Non-Local-Vehicles-Discussion-Thread for discussion about this, as it isn't unique to the perf server. (also you'll see the answer you're looking for near the end of the thread) Share this post Link to post Share on other sites
gabberxxl 9 Posted May 17, 2014 any ideas? i enabled loggin now, normally for normal public play i disabled it (for minimum performance plus). when i'm alone with 140 ai the server have 50fps, 45cps... The server really goes down with every player connected.*edit* server keeps crashing. here the log (only a part of) http://pastebin.com/wf0bvV1G Experiencing the same here. Poor performance, that decreases with every player connected and random crashes. Back to Perf2 for me. Share this post Link to post Share on other sites
da-ben 10 Posted May 17, 2014 Perf3: CpuCount=10 on Xeon hexcora with -enableHT (85 players on AltisLife with all CallExtensions on a HC) In CPU utilization no differents at all, one core at 100% all other round about 40-50%. But i experienced a slighty higher Server-FPS (1-2 FPS). Gamebreaking bugs introduced with 1.18 no differents at all, still very hard desyncing problem when approaching non moving object incl. players from a distance. Share this post Link to post Share on other sites
zzpyR00 10 Posted May 17, 2014 (edited) looks good thanks -malloc=tbbmalloc -cpuCount=12 -enableHT -exThreads=7 -maxMem=3071 (1.18 performance perf3 hotfix executable + tbbmalloc 4.2.0.0) Edited May 17, 2014 by zzpyR00 Share this post Link to post Share on other sites
whiztler 137 Posted May 18, 2014 SPB Server Performance Benchmark updated to version 1.00 http://forums.bistudio.com/showthread.php?177487-MP-CO25-SPB-Server-Performance-Benchmark Share this post Link to post Share on other sites
spanishsurfer 58 Posted May 18, 2014 Dwarden what's new with the new PERF3 update? Share this post Link to post Share on other sites
DaViSFiT 21 Posted May 18, 2014 Spanish he wrote it here: http://forums.bistudio.com/showthread.php?169944-Arma-3-STABLE-server-1-18-quot-performance-binary-quot-feedback&p=2691585&viewfull=1#post2691585 Im still getting crashes, now with Perf2. Damn... here is my rpt: arma3server_118_perf2_2014-05-18_12-47-55.rpt 3.0 MB https://mega.co.nz/#!tZkylTyC!XkfXGxGP5bQkgKNgIup-KSX_RzPxo1qTtaOqbeTq3A8 It worked the hole time, now server keeps crashing... I now delete -enableHT -cpuCount=X, lets see if server is more stable without it. I still try to use -maxMeM=3071 Share this post Link to post Share on other sites
DaViSFiT 21 Posted May 18, 2014 event 4h tonight. perhaps wanna take a look - > https://mega.co.nz/#!gZ1Slbba!X_8EfvWeNYp59-k7hsSoOHirFHBMUAb-tr8sMJCwu1Q still perf2 cause of the problems we had with perf3 Share this post Link to post Share on other sites
da-ben 10 Posted May 24, 2014 We have encountered some crashes that seems to happen when the memory usage hit 3071mb. I have upload the crashlogs: http://www.file-upload.net/download-8947491/server_crash_logs.7z.html Share this post Link to post Share on other sites
kremator 1065 Posted May 24, 2014 I'm finding that the perf3 binary also runs out of memory after a while. Share this post Link to post Share on other sites
Dwarden 1125 Posted May 24, 2014 perf4v2 available ... no more perf issue on server if someone stuck in ruins Share this post Link to post Share on other sites
spanishsurfer 58 Posted May 25, 2014 I've noticed you like to release the PERF updates on weekends. :) Share this post Link to post Share on other sites
DaViSFiT 21 Posted May 25, 2014 ThX Dwarden. Will post the result after our event tonight. Share this post Link to post Share on other sites