Dwarden 1125 Posted February 28, 2014 there is only known reported issue with perf5 vs perf6 that too many often callExtension (but this was reported only by single individual and not confirmed by anyone else) adustingth amount of calls solved it for him anyway perf5 vs perf6 changes are just cosmetic (better preallocation buffer for some memory operations to not happen that often) Share this post Link to post Share on other sites
blackpixxel 53 Posted February 28, 2014 It doesn't fit to the topic of this thread, but it seems that here are some people that may have the knowledge to answer my question of this thread: http://forums.bistudio.com/showthread.php?173830-To-the-DEV-s-What-does-my-PC-have-to-calculate-in-MP I really would like to understand better what the client's task is while playing multiplayer. Share this post Link to post Share on other sites
Sturmkrahe 10 Posted March 1, 2014 Hey, I'm not sure if this is the appropriate place for this, but there were two hackers/exploiters/dupers on the CZ04 server earlier today. There's a post on the ws.arma.su forums by Twin describing it in detail. I know the developers likely already have their hands quite full, but it would be nice if we could keep the test servers fair. Share this post Link to post Share on other sites
spanishsurfer 58 Posted March 2, 2014 What does PERF6B do compared to PERF6? Share this post Link to post Share on other sites
Dwarden 1125 Posted March 2, 2014 6B is only build to trap the "skeleton index spam" bug ... don't use it unless you want help us and got SSD due to heavy RPT writes i'm interested in log entries different to below: 2014/03/02, 16:43:40 Error: EntityAI SubSkeleton index was not initialized properly 2014/03/02, 16:43:40 name: Land_i_Stone_HouseSmall_V2_dam_F, shape: a3\structures_f\households\stone_small\i_stone_housesmall_v2_dam_f.p3d, index: -1, matrices: 5 Share this post Link to post Share on other sites
maddogx 13 Posted March 3, 2014 Thread cleaned up. As Dwarden said, this not the place to report bugs. Share this post Link to post Share on other sites
cardelga 10 Posted March 4, 2014 I recommend http://www.armaholic.com/page.php?id=21558 but it doesn't have the slots available to test perf to its limits.[36 slots] With this mission server FPS drops to 8-12 with 12 players (PERF5), there are some MP coop Mission to test preformance? CPU XEON 3,4 Mhz 2 cores 100% assigned to the Arma 3 server and cpucount=2. Priority: Real time Running under linux (Wine) Share this post Link to post Share on other sites
twin 10 Posted March 4, 2014 Hey, I'm not sure if this is the appropriate place for this, but there were two hackers/exploiters/dupers on the CZ04 server earlier today.-link removed- There's a post on the ws.arma.su forums by Twin describing it in detail. I know the developers likely already have their hands quite full, but it would be nice if we could keep the test servers fair. Dunno why he doesn't get a response but there are still 2 players wrecking havoc on the #cz04 server that literally ruins the game for the rest of us. Can 1 admin please step up and ban these retards asap? FYI I looked for over an hour to find a place to report hackers but to no avail. Share this post Link to post Share on other sites
twin 10 Posted March 5, 2014 Awesome, I'll do that as soon as I get online at the same time as them. Guessing around 8-10 hours from now. Share this post Link to post Share on other sites
Dwarden 1125 Posted March 5, 2014 as i posted already on my twitter, 1.12 has majority fo the PERF branch tweaks and fixes i would pursue for continuation of the PERF program in 1.12 after we analyze the issues remaining ;) Share this post Link to post Share on other sites
lordprimate 159 Posted March 5, 2014 hello Dwarden, Is the server.exe that was pushed out with todays update the same as PERF6? should we continue to use the PERF versions or should we use the newly released server.exe? Share this post Link to post Share on other sites
Dwarden 1125 Posted March 5, 2014 1.10 PERF is outdated, use 1.12 STABLE until new PERF ... Share this post Link to post Share on other sites
Kemeros 1 Posted March 6, 2014 Mother of 1.12... God damn... 50 FPS(stable) with 77 people on the server(Wasteland US #1 codefourgaming.com), with all video settings maxed out except my distances but still those are pretty high(I think? 3800,3200,100). That's what i call smooth and beautiful gameplay. Impressive improvements lately. Very impressive. :) Thank you devs! Share this post Link to post Share on other sites
Dwarden 1125 Posted March 6, 2014 (edited) PERF0 , client and server , build 1.12.115994 https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm * fixed random crashes * fixed *global* commands * fixed cursorTarget * fixed some levitating stuff ... usual password: test note: client isn't yet BE approved Edited March 6, 2014 by Dwarden Share this post Link to post Share on other sites
marker 1 Posted March 6, 2014 http://forums.bistudio.com/showthread.php?174199-Huge-Bandwidth-Usage-With-New-Patch Any thoughts on this mate? Or has it been posted before as I cannot see it anywhere? Thanks Share this post Link to post Share on other sites
Ghostvan 10 Posted March 7, 2014 excellent and brilliant work parabens face again! Share this post Link to post Share on other sites
TheBigOne_014 16 Posted March 7, 2014 client and server , build 1.12.115994 The Client has to have the .exe also!? Share this post Link to post Share on other sites
twin 10 Posted March 7, 2014 When will the client be BE approved, and will it then work w/ current public servers or is it required to run together with the perf0 server? Share this post Link to post Share on other sites
Dwarden 1125 Posted March 7, 2014 client and server , build 1.12.115994The Client has to have the .exe also!? nope, it's optional (for these fixes to be on client too) Share this post Link to post Share on other sites
spanishsurfer 58 Posted March 7, 2014 Can you guys push this out via Steam update rather then force players/servers to manually update. Most players don't know to go on these forums and check for this stuff. It would be great if you could do it before the weekend. Share this post Link to post Share on other sites
tyrghen 48 Posted March 7, 2014 That new exe solved the problem from what I can see. Except that you cannot make a public server since it's not BE compatible. Thanks for the quick fix, at least the team can play. Share this post Link to post Share on other sites
ZertyKchan 14 Posted March 7, 2014 Thaks for the quick work. I have updated my server, so now time will tell :) Share this post Link to post Share on other sites
Dwarden 1125 Posted March 7, 2014 That new exe solved the problem from what I can see.Except that you cannot make a public server since it's not BE compatible. Thanks for the quick fix, at least the team can play. you can make server w/o issue, as client isn't needed for the server to work BattlEye will support the client later Share this post Link to post Share on other sites
tyrghen 48 Posted March 7, 2014 you can make server w/o issue, as client isn't needed for the server to workBattlEye will support the client later Indeed, I meant it was no use, nobody can connect on it with BattlEye activated. At least not this morning when I tested. If it's solved since then, that'll be great news. In all cases, that saved our team events, so I'm grateful :) Share this post Link to post Share on other sites