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Arma 3 STABLE Server 2.16 "profiling / performance binary" feedback

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We have just removed the Steam branch access code for Profiling on the client / server apps. It should not affect anyone already on there, but may be easier to find 💡

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2.10.149967 new PROFILING branch with PERFORMANCE binaries, v5, server and client, windows 32/64-bit, linux server 32/64-bit

 - General: The Steam branch access code was removed; Profiling branch can now be accessed without providing a code.

 - Tweaked: Limited number of autodetected CPU cores to 16

 - Tweaked: Improved "Generic Error" script errors with more context

 - Fixed: Invalid number handling on 32bit Linux servers that could cause missions to get stuck

 - Fixed: "Unknown attribute itemsCmd" error - FT-T166881

 - Fixed: closeDisplay on a cutRsc effect, would not remove the effect - FT-T78917

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

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2.10.149973 new PROFILING branch with PERFORMANCE binaries, v6, server and client, windows 32/64-bit, linux server 32/64-bit

 - Tweaked: Merged shader changes from hotfix #2

 - Fixed: deleteVehicleCrew did not properly delete cargo when a unit is local - FT-T167473

 

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

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2.10.150077 new PROFILING branch with PERFORMANCE binaries, v7, server and client, windows 32/64-bit, linux server 32/64-bit

 - Fixed: allMissionObjects returning empty array when running on Proton

 - Fixed: DynamicSimulation didn't consider players that were passenger in a vehicle - FT-T168176

 - Fixed: Crash when vehicle has more "magazineslot" proxies than muzzles

 - Fixed: Vehicle weapon animation sources could get lost if turret gunner enters FFV - FT-T166242

 - Fixed: Multiple possible game crashes

 - Fixed: .mdmp and .bidmp files were not cleaned up from log directory

 - Removed: Popup error message when steam composition was deleted - FT-T160334

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

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2.10.150104 new PROFILING branch with PERFORMANCE binaries, v8, server and client, windows 32/64-bit, linux server 32/64-bit

 - Fixed: Effects (sound, activation script) of CYCLE waypoints were not triggered - FT-T167923

 - Tweaked: Waypoint completion radius rule for non-player group AI - FT-T167056

 - Fixed: Several game crashes (helicopter waypoint, Unicode script error, UIOnTexture, dynamic simulation)

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

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2.10.150123 new PROFILING branch with PERFORMANCE binaries, v9, server and client, windows 32/64-bit, linux server 32/64-bit

 - Fixed: Possible multiplayer desync by deleting a remote player's uniform/vest container, which would then be deleted locally but not remotely - FT-T167483

 - Fixed: Visual glitches with wrong fogDecay values - FT-T123262

 - Fixed: doStop in an init script could break AI behavior in multiplayer - FT-T167206

 - Fixed: It was possible to move objects below the terrain by using Alt+LMB in Eden Editor

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

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2.10.150146 new PROFILING branch with PERFORMANCE binaries, v10, server and client, windows 32/64-bit, linux server 32/64-bit

 - Fixed: Eden Editor Translation Widget sideways movement could move objects below the terrain, even if surface snapping was active (it now follows the terrain)

 - Fixed: HashMap did not handle nil keys correctly (it considered two nil's to be different keys) 

 - Fixed: In modded keybindings, key combinations would block the main key - FT-T164496

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

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2.10.150195 new PROFILING branch with PERFORMANCE binaries, v11, server and client, windows 32/64-bit, linux server 32/64-bit

 - Fixed: PhysX vehicle suspension reaction on setDamage - FT-T167797

 - Fixed: Copy-pasted units in Zeus did not have their origin waypoints set - FT-T164049

 - Fixed: Linux server was not correctly handling large numbers in config files

 - Fixed: Random numbers on Linux servers were not always random - FT-T169575

 - Fixed: Railways on the 2D map would render blue river lines

 - Fixed: Crash when a HashMap was in a variable in a scheduled script while saving the game

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

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2.10.150241 new PROFILING branch with PERFORMANCE binaries, v12, server and client, windows 32/64-bit, linux server 32/64-bit

 - Fixed: selectionPosition would print an error when querying proxy positions even if the proxy was found - FT-T167265

 - Fixed: Eden Editor Compositions in Zeus did not correctly synchronize waypoints - FT-T163128

 - Fixed: Vehicle sensor detections (except data link) were ignored if a target was outside of visual range - FT-T166838

 - Reverted: Possible multiplayer desync by deleting a remote player's uniform/vest container, which would then be deleted locally but not remotely - FT-T167483

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

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2.10.150255 new PROFILING branch with PERFORMANCE binaries, v13, server and client, windows 32/64-bit, linux server 32/64-bit

 - Tweaked: Improved performance of nular commands and variables

 - Fixed: Crash when adding UserAction Event Handlers for non-modded keys - FT-T169879

 - Fixed: RscPicture texture paths were always forced lowercase

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

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2.10.150272 new PROFILING branch with PERFORMANCE binaries, v14, server and client, windows 32/64-bit, linux server 32/64-bit

 - Fixed: Clientside game crash

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

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2.10.150307 new PROFILING branch with PERFORMANCE binaries, v15, server and client, windows 32/64-bit, linux server 32/64-bit
 - Fixed: Unable to pick up items from a dead character's inventory in some cases - FT-T126030

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

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2.12.150330 new PROFILING branch with PERFORMANCE binaries, v0, server and client, windows 32/64-bit, linux server 32/64-bit
 - Sync with 2.12 main branch update
 - Previous Profiling branch exclusive improvements are still present

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

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2.12.150383 new PROFILING branch with PERFORMANCE binaries, v1, server and client, windows 32/64-bit, linux server 32/64-bit

 - Added: maxFileCacheSize command line parameter

 - Tweaked: Eden Editor OnHistoryChange event is now called after the editor is cleared (because history is cleared too)

 - Fixed: Unable to pick up items from a dead character's inventory - https://feedback.bistudio.com/T126030

 - Fixed: Crash if a default user name could not be determined (now it displays a critical error message with a workaround) - https://feedback.bistudio.com/T170710

 - Fixed: wheel_* animation sources would not animate for remote vehicles - https://feedback.bistudio.com/T150837

 - Fixed: Eden Editor/Zeus placing units into vehicles ignored locked turrets if they were also the primary gunner/commander turret

 - Fixed: On Linux servers error messages did not print a timestamp to the log - https://feedback.bistudio.com/T171037

 - Fixed: Linux servers were limited to 2GB of RAM usage (thanks FrozenDroid) - https://feedback.bistudio.com/T80680

 


If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

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2.12.150430 new PROFILING branch with PERFORMANCE binaries, v2, server and client, windows 32/64-bit, linux server 32/64-bit
 - Fixed: selectionVectorDirAndUp would print error when querying proxy positions even if the proxy was found - FT-T167265
 - Fixed: Creating a new user profile now trim's whitespace from the profile name
 - Fixed: Terrain performance issue related to layermask
 - Fixed: RPT Error spam when loading mission that uses waypoints - FT-T171125
 - Fixed: Amphibious vehicles ignored obstacles on terrain above water during pathfinding - FT-T167742
 - Fixed: Map icons (drawIcon) were always drawn as 4:3 aspect ratio irrespective of real screen aspect ratio - FT-T170754
 - Fixed: Engine/Scripting caused changes of slider control positions did not trigger SliderPosChanged eventhandler
 - Fixed: UIToTexture displays that contain another UI Texture would not load the sub-UI when they are first rendered - FT-T170766

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

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2.12.150487 new PROFILING branch with PERFORMANCE binaries, v3, server and client, windows 32/64-bit, linux server 32/64-bit

 - Tweaked: Terrain Quality video options limits (higher view distance limits maximum available quality less)

 - Tweaked: UI to Texture now supports mipmaps - https://feedback.bistudio.com/T170799

 - Tweaked: Generic performance improvements

 - Tweaked: Added recursion protection to LBSelChanged eventhandler

 - Tweaked: Performance optimization for configClasses command

 - Tweaked: SQF Performance improvements (type check, array returns)

 - Fixed: Eden Editor Init script boxes did not correctly display compilation errors 

 - Reverted: Fixed: Changes of slider control positions by engine/scripting did not trigger the "SliderPosChanged" Event Handler 

 

Note: Please pay attention to unexpected/newly appearing script type errors like "Type ... Expected ...". If you think its wrong, please notify us.

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

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2.12.150512 new PROFILING branch with PERFORMANCE binaries, v4, server and client, windows 32/64-bit, linux server 32/64-bit

 - Added: Experimental script performance optimization "short-circuiting" (See discord #dev_rc_branch channel for details)

 - Tweaked: Improved performance of select/apply loops

 - Tweaked: Improved performance of nular commands and variables

 - Fixed: Eden attribute slider textboxes stayed empty (since v3)

 - Fixed: enableWeaponDisassembly effects were not correctly synced in multiplayer (Requires profiling branch running on server and client owning the vehicle) - FT-T171651

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

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2.12.150589 new PROFILING branch with PERFORMANCE binaries, v5, server and client, windows 32/64-bit, linux server 32/64-bit

 - Tweaked: Optimized configProperties performance when most of the entries are inside the passed class (not in a parent)

 - Tweaked: Optimized configClasses performance

 - Tweaked: Short-Circuiting is now enabled by default

 - Tweaked: Added Short-Circuiting to configClasses, configProperties, forEach (array)

 - Tweaked: diag_codePerformance now has 100ns precision (previously only 1ms)

 - Tweaked: addTo/removeFromRemainsCollector is now working with dead characters - https://feedback.bistudio.com/T168091

 - Tweaked: Added log context for "SimpleSerialization" warnings

 - Tweaked: Optimized arrayIntersect performance when both arguments are the same array

 - Tweaked: Added error message to addGoggles/addHeadgear/addVest/addUniform/forceAddUniform when trying to add an item into an incompatible slot

 - Fixed: Some Eden Editor attribute slider textboxes stayed empty (since v3/v4)

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

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2.12.150610 new PROFILING branch with PERFORMANCE binaries, v7, server and client, windows 32/64-bit, linux server 32/64-bit

 - Fixed: Several issues with Short-Circuiting optimization

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

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2.12.150657 new PROFILING branch with PERFORMANCE binaries, v8, server and client, windows 32/64-bit, linux server 32/64-bit

 - Added: "-dumpAddonDependencyGraph" command line parameter - FT-T172179

 - Fixed: isTurnedOut was not working for Offroad FFV position - FT-T171460

 - Fixed: VTOL throttle forced to 100% when player is not the leader of their group - FT-T169494

 - Tweaked: "OnUserDisconnected" Event Handler should now fire more reliably - FT-T172436

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

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2.12.150664 new PROFILING branch with PERFORMANCE binaries, v9, server and client, windows 32/64-bit, linux server 32/64-bit

 - Fixed: Geometry LOD Animations were not considered for buoyancy calculation water-contact checks

 - Fixed: Possible crash in Simple VM

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

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2.12.150678 new PROFILING branch with PERFORMANCE binaries, v10, server and client, windows 32/64-bit, linux server 32/64-bit

 - Added: Simple VM support for &&/and/||/or code

 - Fixed: setUnitLoadout would not respect ammo count for multiple magazines - https://feedback.bistudio.com/T119475

 - Fixed: do3DENaction was available on scenario preview - https://feedback.bistudio.com/T172757

 - Fixed: -profiles= parameter with an empty path would crash the game at startup

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

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2.12.150682 new PROFILING branch with PERFORMANCE binaries, v11, server and client, windows 32/64-bit, linux server 32/64-bit

 - Fixed: Simple VM crash with "&& _localVariable" - https://github.com/zen-mod/ZEN/issues/739

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

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2.12.150698 new PROFILING branch with PERFORMANCE binaries, v12, server and client, windows 32/64-bit, linux server 32/64-bit

 - Fixed: configProperties was always returning inherited values even if inheriting was disabled (caused by Simple VM)

 - Fixed: Server crash if a vehicle's assigned driver is not a person - https://feedback.bistudio.com/T173122

 - Fixed: Possible crash when loading a corrupt mission.sqm - https://feedback.bistudio.com/T170204

 - Fixed: Unexpected behavior with += array appending in configs - https://feedback.bistudio.com/T79801

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

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2.12.150715 new PROFILING branch with PERFORMANCE binaries, v13, server and client, windows 32/64-bit, linux server 32/64-bit
 - Fixed: Possible crash when calling diag_stackTrace - https://feedback.bistudio.com/T173107
 - Fixed: "Bad conversion: scalar" errors for config numbers that were a string with SIDE in it
 - Added: Debug log context to config script commands getArray/getNumber
 - Fixed: Dead characters inside vehicles would render their backpack as soon as AI team members reported their death - https://feedback.bistudio.com/T173511
 - Fixed: Memory corruption crash on mono audio output, also known as the "USB headset crash" - https://feedback.bistudio.com/T159527

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

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