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Arma 3 STABLE server 2.10 "performance binary" feedback

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2.10.149901 new PROFILING branch with PERFORMANCE binaries, v3, server and client, windows 32/64-bit, linux server 32/64-bit
 - Sync with 2.10 update hotfix
 - Fixed: Crashes caused by 'invalid' floating point rounding behavior on Linux
 - Fixed: AI would ignore waypoint completion radius - FT-T167056
 - Fixed: Several game crashes
 - Fixed: AI pathing would try to reuse an old path even if it is far away

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

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2.10.149939 new PROFILING branch with PERFORMANCE binaries, v4, server and client, windows 32/64-bit, linux server 32/64-bit

 - Added: -setThreadCharacteristics start parameter

 - Added: Debug log context for remoteExec errors @kju

 - Fixed: Terrain Builder being unable to connect to x64 game binary

 - Fixed: nearestObjects ignored typeless objects, such as the ATM machine which is part of a building - FT-T167444

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

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We have just removed the Steam branch access code for Profiling on the client / server apps. It should not affect anyone already on there, but may be easier to find 💡

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2.10.149967 new PROFILING branch with PERFORMANCE binaries, v5, server and client, windows 32/64-bit, linux server 32/64-bit

 - General: The Steam branch access code was removed; Profiling branch can now be accessed without providing a code.

 - Tweaked: Limited number of autodetected CPU cores to 16

 - Tweaked: Improved "Generic Error" script errors with more context

 - Fixed: Invalid number handling on 32bit Linux servers that could cause missions to get stuck

 - Fixed: "Unknown attribute itemsCmd" error - FT-T166881

 - Fixed: closeDisplay on a cutRsc effect, would not remove the effect - FT-T78917

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

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2.10.149973 new PROFILING branch with PERFORMANCE binaries, v6, server and client, windows 32/64-bit, linux server 32/64-bit

 - Tweaked: Merged shader changes from hotfix #2

 - Fixed: deleteVehicleCrew did not properly delete cargo when a unit is local - FT-T167473

 

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

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2.10.150077 new PROFILING branch with PERFORMANCE binaries, v7, server and client, windows 32/64-bit, linux server 32/64-bit

 - Fixed: allMissionObjects returning empty array when running on Proton

 - Fixed: DynamicSimulation didn't consider players that were passenger in a vehicle - FT-T168176

 - Fixed: Crash when vehicle has more "magazineslot" proxies than muzzles

 - Fixed: Vehicle weapon animation sources could get lost if turret gunner enters FFV - FT-T166242

 - Fixed: Multiple possible game crashes

 - Fixed: .mdmp and .bidmp files were not cleaned up from log directory

 - Removed: Popup error message when steam composition was deleted - FT-T160334

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

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2.10.150104 new PROFILING branch with PERFORMANCE binaries, v8, server and client, windows 32/64-bit, linux server 32/64-bit

 - Fixed: Effects (sound, activation script) of CYCLE waypoints were not triggered - FT-T167923

 - Tweaked: Waypoint completion radius rule for non-player group AI - FT-T167056

 - Fixed: Several game crashes (helicopter waypoint, Unicode script error, UIOnTexture, dynamic simulation)

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

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