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Arma 3 STABLE Server 2.16 "profiling / performance binary" feedback

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On 4/1/2022 at 5:01 PM, krzychuzokecia said:

Ah, so that's where those files are, sorry I was looking in wrong folder. There are both mdmp files and rpts - should I upload them to Google Drive? The mdmp files are about 50 megs, I think that's too much for the Feedback Tracker?

They compress very well with zip.

Just get them to me any way

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2.08.149255 new PROFILING branch with PERFORMANCE binaries, v12, server and client, windows 32/64-bit, linux server 32/64-bit

 - Tweaked: Adjusted helicopter upside down damage handling

 - Tweaked: Savegame scheduled scripts are now saved as bytecode

 - Tweaked: Multiple changes in the audio system, potential crash fixes

 - Fixed: High Command was not working - FT-T163682

 - Removed: AvSetMmThreadCharacteristics due to potential Windows Server freezing

 

If you don't want to use the Steam branch, the files are also available for alternative download here:

https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

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On 4/21/2022 at 10:55 AM, Dedmen said:

They compress very well with zip.

Just get them to me any way

@Dedmen PM sent. Good luck!

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2.08.149367 new PROFILING branch with PERFORMANCE binaries, v13, server and client, windows 32/64-bit, linux server 32/64-bit

 - Tweaked: Star visibility in night vision - https://www.reddit.com/r/arma/comments/ue1nho 

 - Fixed: "trim" command not behaving correctly if all except the first character is trimmed off

 - Fixed: Floating bodies and PhysX objects after a building collapse - FT-T63050

 - Fixed: Several game crashes

 

If you don't want to use the Steam branch, the files are also available for alternative download here:

https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

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2.08.149459 new PROFILING branch with PERFORMANCE binaries, v14, server and client, windows 32/64-bit, linux server 32/64-bit

 - Added: Ability for mods to distribute Eden Editor Compositions in their data

 - Added: filePatchingExceptions[] server config option

 - Tweaked: Unauthorized Headless Client log messages now also includes the IP address

 - Fixed: Unloading a magazine from a weapon into a container could overfill the container

 - Fixed: Eden Editor script error when the Undo-action is used - FT-T162775

 - Fixed: Shots from remote players would have aiDispersionCoef applied to them, even if the shooter is not AI - FT-T163665

 - Fixed: Flag cloth would not animate on vehicles in 1st person view in some cases - FT-T164798

 - Fixed: The amount of surface dust generated from ammo impacts ignored surface humidity

 - Fixed: Possible crash when the refresh button inside the audio options removes a device, the last device was selected, and the cancel button is pressed

 

If you don't want to use the Steam branch, the files are also available for alternative download here:

https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

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2.08.149534  new PROFILING branch with PERFORMANCE binaries, v15, server and client, windows 32/64-bit, linux server 32/64-bit

 - Added: "Unlisted" visibility for Scenario and Composition uploads (translation is missing for now, so it shows up as an empty text field) - FT-T163573

 - Tweaked: Improved performance of nearestObject if the desired object is close to the source position

 - Tweaked: Improved performance of isFlatEmpty if objects blocking the space are close to the center 

 - Tweaked: Improved performance of nearestObjects, nearObjects, nearestTerrainObjects, nearSupplies, nearRoads when scanning a large area

 - Fixed: Inventory desync issue - FT-T165733

 - Fixed: Helicopters 'hopping' when landing due to telling AI to disembark

 - Fixed: Placing custom compositions in Zeus not working since the previous update 

 - Fixed: Linux server was autodetecting cpuCount as the number of threads instead of the number of cores

 - Fixed: onUnload was not called when a title effect display was destroyed

 

If you don't want to use the Steam branch, the files are also available for alternative download here:

https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

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2.08.149549 new PROFILING branch with PERFORMANCE binaries, v16, server and client, windows 32/64-bit, linux server 32/64-bit
 - Fixed: Freeze when calling nearestObject with a position that was close to the edge of the terrain
 - Tweaked: Voice over Net is now by default handled via the server instead of peer-to-peer (config option exists to switch it back)
 - Tweaked: Vehicles now change locality to the effective commander if no driver or copilot are available

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

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2.08.149598 new PROFILING branch with PERFORMANCE binaries, v17, server and client, windows 32/64-bit, linux server 32/64-bit

 - Added: Publishing a scenario to Steam Workshop now adds tags for used DLCs by default

 - Fixed: Combobox entries were not properly clickable if the list was bigger than its parent control

 - Fixed: Redundant nulls returned by the 'agents' script command - FT-T75506

 - Fixed: Floating ground weapon holders after building collapses - FT-T63050

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

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2.08.149626 new PROFILING branch with PERFORMANCE binaries, v18, server and client, windows 32/64-bit, linux server 32/64-bit

 - Fixed: Game was unable to launch on CPUs from 2008 or earlier

 - Fixed: Clicking on scrollbars in ControlGroups was not working

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

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On 6/30/2022 at 2:34 PM, Dedmen said:

 - Fixed: Game was unable to launch on CPUs from 2008 or earlier

Grandpa Simpson is happy now and will stop yelling at clouds!

old.jpg

 

Thank you Dedmen and A3 support team! :)

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2.08.149650 new PROFILING branch with PERFORMANCE binaries, v19, server and client, windows 32/64-bit, linux server 32/64-bit

 - Tweaked: Lights with dayTime and flare now automatically increase their brightness during daytime in order to stay visible - https://feedback.bistudio.com/T161893

 - Fixed: Possible crash on savegame loading

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

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2.08.149689 new PROFILING branch with PERFORMANCE binaries, v20, server and client, windows 32/64-bit, linux server 32/64-bit

 - Fixed: Non-English TreeView search was not working as expected - https://feedback.bistudio.com/T118270

 - Tweaked: Logging to the Windows dedicated console log is now asynchronous - https://feedback.bistudio.com/T155902

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

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2.08.149712 new PROFILING branch with PERFORMANCE binaries, v21, server and client, windows 32/64-bit, linux server 32/64-bit

 - Fixed: nearestObjects classname check didn't work on Ammo - FT-T166472

 - Fixed: Entity search in 3DEN was broken since last update - FT-T118270

 - Fixed: cutRsc would first call onLoad and then onUnload handler if a existing display was replaced (order is now Unload/Load)

 - Fixed: closeDisplay on a cutRsc effect, would not remove the effect

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

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On 6/30/2022 at 7:34 AM, Dedmen said:

- Fixed: Game was unable to launch on CPUs from 2008 or earlier

or earlier 😆

Late reply but God d*m! You guys are catering to old ass cpu's now?

Send those players a notice stating TIME TO UPGRADE!

    At that rate might as well make the game compatible with windows 95.

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When I enter the server after the briefing, the game crashes with the reason: status_access_violation, but when I turn off the profiling branch, everything starts fine

What could be the problem?

 

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2.08.149723 new PROFILING branch with PERFORMANCE binaries, v22, server and client, windows 32/64-bit, linux server 32/64-bit

 - Fixed: Eden SimpleObject object attribute option was only shown if a object had simulation disabled

 - Fixed: Crash from v21

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

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3 hours ago, Gunter Severloh said:

or earlier 😆

Late reply but God d*m! You guys are catering to old ass cpu's now?

Send those players a notice stating TIME TO UPGRADE!

    At that rate might as well make the game compatible with windows 95.

We always did, we need to support the minimum system requirements listed on steam. And I made a change that broke support for the minimum.

 

29 minutes ago, yodneploxoy said:

When I enter the server after the briefing, the game crashes with the reason: status_access_violation, but when I turn off the profiling branch, everything starts fine

What could be the problem?

I broke it, but I also just fixed it 🙂

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2.08.149743 new PROFILING branch with PERFORMANCE binaries, v23, server and client, windows 32/64-bit, linux server 32/64-bit

 - Fixed: BuildingChanged EH was firing on building damage - FT-T166632

 - Fixed: Floating dead bodies above destroyed Tents

 - Fixed: setDamage '!showeffect' option didn't work on trees, walls, and tents

 - Fixed: Linux 32bit binary couldn't find steamclient.so

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

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2.10.149818 new PROFILING branch with PERFORMANCE binaries, v0, server and client, windows 32/64-bit, linux server 32/64-bit
 - Sync with 2.10 main branch update
 - Previous Profiling branch exclusive improvements are still present

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

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2.10.149824 new PROFILING branch with PERFORMANCE binaries, v1, server and client, windows 32/64-bit, linux server 32/64-bit

 - Fixed: Potential crash in AI FSM

 - Fixed: Potential failure to auto detect CPUCount on Linux

 - Fixed: Thermal Imaging not working if airTemperature is negative

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

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Whats with the Thermal update supposedly temperature related? this was taken in game A3 at 2am 6 Dec. Trees, grass & shrubs dont retain that amount of heat summer or winter do they?

 

20220828214433_1.jpg?width=1194&height=6

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On 8/28/2022 at 11:04 PM, jgaz-uk said:

Whats with the Thermal update supposedly temperature related? this was taken in game A3 at 2am 6 Dec. Trees, grass & shrubs dont retain that amount of heat summer or winter do they?

Your post has no relation to the performance/profiling binary, please stop spamming that stuff all over the forums.

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2.10.149855 new PROFILING branch with PERFORMANCE binaries, v2, server and client, windows 32/64-bit, linux server 32/64-bit

 - Fixed: Attempt to resolve Thermal Imaging flickering on Intel Integrated Graphics

 - Fixed: Crash when navigating multiselect ListBox with arrow keys

 - Fixed: missionProfileNamespace was not always available at the start of the mission - FT-T167316

 - Fixed: Old allowCrewInImmobile syntax was not working - FT-T165584

 - Fixed: Incoming missile sound tweak affected some community mods - FT-T163245

 - Fixed: nearestObjects did not detect some types - FT-T167313

 - Fixed: Possible crash on Windows 7 - FT-T167269

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

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2.10.149901 new PROFILING branch with PERFORMANCE binaries, v3, server and client, windows 32/64-bit, linux server 32/64-bit
 - Sync with 2.10 update hotfix
 - Fixed: Crashes caused by 'invalid' floating point rounding behavior on Linux
 - Fixed: AI would ignore waypoint completion radius - FT-T167056
 - Fixed: Several game crashes
 - Fixed: AI pathing would try to reuse an old path even if it is far away

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

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2.10.149939 new PROFILING branch with PERFORMANCE binaries, v4, server and client, windows 32/64-bit, linux server 32/64-bit

 - Added: -setThreadCharacteristics start parameter

 - Added: Debug log context for remoteExec errors @kju

 - Fixed: Terrain Builder being unable to connect to x64 game binary

 - Fixed: nearestObjects ignored typeless objects, such as the ATM machine which is part of a building - FT-T167444

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

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