Jump to content
Dwarden

Arma 3 STABLE Server 2.16 "profiling / performance binary" feedback

Recommended Posts

V4 nasty rtp spam 1mb/s

 

20:10:06 Wrong player index passed to NetworkObjectInfo::GetPlayerObjectInfo - max=15, received=20

 

and

 

13:54:26 Update of nonlocal object 2:685 called

it's not just v4 problem ...

anyway please PM some download with one such spammy RPT (7zipped)

Share this post


Link to post
Share on other sites

My v4 runs with Average 61 Players and over 40 Hours without Crash my rtp is 46 Mb.

Like dwarden says, this Spaming is not a v4 Problem, i get this Problem since 1.58 and its just a bit Random.

Sometimes just Restart the Server and it stopped spamming that much.

Share this post


Link to post
Share on other sites

A lot of messages with "Missing string STR_MP_KICKED_SLOW_NETWORK"

May be we need add this to stringtable.xml?

Share this post


Link to post
Share on other sites

A lot of messages with "Missing string STR_MP_KICKED_SLOW_NETWORK"

May be we need add this to stringtable.xml?

can you 7zip such RPT, upload to dropbox or google drive and send me PM with URL for download ?

Share this post


Link to post
Share on other sites

We are also getting tons of spam. Not much new with that but since 1.60 it causes our servers to freeze in time but remain looking full until we restart the server manually through RDP. During this time the OS is also very slow and drops connection in RDP.

 

We get these ALOT

Server: Object info 2:5771 not found.
21:00:50 Can't change owner from 0 to 2

Server: Object 364:6 not found (message Type_92)

NetServer::finishDestroyPlayer(1998848841): DESTROY immediately after CREATE, both cancelled

23:58:08 Message not sent - error 0, message ID = ffffffff, to 1408924851 (user)

I'll pm our RPT files.

Share this post


Link to post
Share on other sites

1.60.136515 new PROFILING branch with PERFORMANCE binaries, v3, server and client, windows/linux

* additional crashfixes (animations related)

* #exec clearbans, #exec unban + logging

* #maxdesync is absolute value

* #maxping calculation fixed

* #maxdesync, #maxping, #maxpacketloss, #disconnectTimeout are now properly logged with details

* new server.cfg setting kickClientsOnSlowNetwork=0; //for above commands to just log w/o kick, 1 to log and kick

https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm

https://drive.google.com/folderview?id=0B03-H4YIbhkFMUt5RzNqZjFlNGs

available via STEAMklient/STEAMcmd as branch too, read https://community.bistudio.com/wiki/Arma_3_Steam_Branches#Arma_3_Server

 

When is the profiling branch expected to hit the main build?

Share this post


Link to post
Share on other sites

When is the profiling branch expected to hit the main build?

1.62 i believe.....

Share this post


Link to post
Share on other sites

1.60.136638 new PROFILING branch with PERFORMANCE binaries, v5, server and client, windows/linux

* more crashes fixed

* removed some of log spam entries

https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm

https://drive.google.com/folderview?id=0B03-H4YIbhkFMUt5RzNqZjFlNGs

available via STEAMklient/STEAMcmd as branch too, read https://community.bistudio.com/wiki/Arma_3_Steam_Branches#Arma_3_Server

  • Like 2

Share this post


Link to post
Share on other sites

PM´ed u RPT from v5 ... still many Spam in Logfile

 

Like:

2016/06/10, 13:51:06 Server: Object 5:3009 not found (message Type_119)

 

 

 

Share this post


Link to post
Share on other sites

Hi Dwarden,

 

I've been powering my server up and down all day while working on a new set of scripts - which was working fine all day, however the server no longer boots anymore...

https://www.dropbox.com/s/ggxbf7de8bsczy4/crash_logs.7z?dl=0

 

I've added all four crash logs to the archive, and I'm now using the latest perf on your drop box and still receiving the crash.

I removed the script file I added in, and it's still crashing continuously... I'm now attempting a reboot to see if there's anything stuck :(

 

EDIT:

I'm just retarded... after removing the script, I hadn't removed it from the functions.h library which was causing the server to spaz out.

Share this post


Link to post
Share on other sites

make sure you don't have upnp=1; in the server.cfg

if you do set it to 0

Share this post


Link to post
Share on other sites

  dwarden, If I could- How do we now achieve 'perf update' by applying this .exe? Seems we would run out of ways to mod the game, So when install perf .exe, what changes about

in the game?   And since latest Visual Upgrade is SLI Profiling in anyway accounted for by us. ?      (just leak some of your professional  secrets  so I can oogle on my screen Oer It.?) 

Share this post


Link to post
Share on other sites

make sure you don't have upnp=1; in the server.cfg

if you do set it to 0

 

is it 0 by default?

Share this post


Link to post
Share on other sites

1.60.137195 new PROFILING branch with PERFORMANCE binaries, v6, server and client, windows/linux

* more crashes fixed

https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm

https://drive.google.com/folderview?id=0B03-H4YIbhkFMUt5RzNqZjFlNGs

available via STEAMklient/STEAMcmd as branch too, read https://community.bistudio.com/wiki/Arma_3_Steam_Branches#Arma_3_Server

  • Like 1

Share this post


Link to post
Share on other sites

I've been having this issue since a while..

I play for around 1 hour in a less "memory-requiring" town, then I head over to an enormous (trader-) city with helicopters coming in and out then my game suddenly drops to 3-4 FPS and it stays there.

My character LODs are constantly being switched around, and so are the LODs belonging to the objects nearby me.

I searched around a bit on the forums and there's been people having this issue but no-one has really come up with a proper solution to this issue.

I tried different memory allocators, different Arma 3 EXE "branches" (perf and prof) to no avail.

Share this post


Link to post
Share on other sites

@A150 only what would work is some form of repro ... also is there anything in RPT log file ?

Share this post


Link to post
Share on other sites

@A150 only what would work is some form of repro ... also is there anything in RPT log file ?

I'll try to get you an RPT file later today, I had my -nologs parameter on so it didn't output anything to the disk.

Share this post


Link to post
Share on other sites

we have same issues in our games, server memory leaks are gone but client leaks remain, 100% of our players have the memory leaks where fps would drop to 5's and only fix is to restart client.

 

 

It does seems to be mission related as some people reporting they can play for over 10 hours vanilla maps and no issues. What exactly Bohemia broke that messed up the mission / server / client performance i have no idea, the fact is all this started after 1.54 update and on

Share this post


Link to post
Share on other sites

@Dwarden RPT file is sent!

Share this post


Link to post
Share on other sites

@[HUD]dorph that's MAIN stable binary, please update to PROFILING performance binaries ...

Share this post


Link to post
Share on other sites

1.62.137540 new PROFILING branch with PERFORMANCE binaries, v1, server and client, windows/linux

* new #monitords command will output #monitor alike stats to the dedicated server's console only (in upcoming build(s) also compatible with BE RCON)

* fixed server.cfg setting maxdesync,maxpacketloss override of maxping in dedicated-server config

* spam fix removing the supress cache entries

* several crash fixes

https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm

https://drive.google.com/folderview?id=0B03-H4YIbhkFMUt5RzNqZjFlNGs

available via STEAMklient/STEAMcmd as branch too, read https://community.bistudio.com/wiki/Arma_3_Steam_Branches#Arma_3_Server

  • Like 2

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×