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Dwarden

Arma 3 STABLE Server 2.16 "profiling / performance binary" feedback

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We (some ACE and ACRE devs) just found the issue for the FPS drops when opening the inventory or the map with ACE and/or ACRE. Because there is no way to create scripted namespaces, both ACE and ACRE use a custom location type, which gets created at [-10000,-10000]. Now both location types use an undefined draw style ("bananas in ACE, "acre" in ACRE) which is thankfully now being logged to the RPT as an issue. It seems like if there is any type of map control in the UI, that control tries every frame to draw those locations with said invalid draw style, apparently even when the control is invisble and even though the location would be far out of the rendered area, which then causes immense frame drops.

 

Our solution was to just use the CBA_fnc_createNamespace function which does the same, but its location type uses a valid draw style.

So yeah, proper scriped namespaces would be cool too (pretty please?).

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On 3/6/2017 at 6:44 PM, dwarden said:

@M40 your crash is Version: 1.66.139586 ,

not PROFILING branch performance (nor profiling) binary, just normal MAIN branch stable ...

 

please update to profiling branch first

Was the same if it was V18-V19 or main one. But now it works normal. Nothing has changed on my part. So just forget about it i guess?

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Hello everyone,

my fps are kind of bad.

But! my cpu and gpu are working with less than 50% of what they could.

Is there any possilbe fix that the game uses all of my hardware?

 

maybe if i would use the profiling thingy (only red about it here. dunno what it exactly does) i could figure it out?

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1.66.140769 new PROFILING branch with PERFORMANCE binaries, v20, server and client, windows/linux
+ fixed multiple Crashes (soldiers delete, broken skeletons, zeus unit grouping changes, wrong mission signatures etc.)
 

https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm
https://drive.google.com/folderview?id=0B03-H4YIbhkFMUt5RzNqZjFlNGs


available via STEAMklient/STEAMcmd as branch too,

read https://community.bistudio.com/wiki/Arma_3_Steam_Branches#Arma_3_Server
 
BIForum feedback: https://forums.bistudio.com/topic/160288-arma-3-stable-server-166-performance-binary-feedback/?do=getLastComment

https://discord.gg/0aWSevYPq5W2FeM6

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1.66.140795 new PROFILING branch with PERFORMANCE binaries, v21, server and client, windows/linux
+ fixed more crashes

+ fixed verification data issue on connect in v20

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@baermitumlautjust start client with the .pbo and open any soldier inventory / map e.g. in VR map ?

or any other 'reproduction steps needed ?

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ok, that `ACE/ACRE` related inventory fix next week ... (already done in-house)

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New crash logs and dumps from v21 1.66.140795.

 

Was unfortunately only able to gather logs from two users this time, however these exact issues crashed 8+ clients simultaneously over and over again throughout the session. Something is happening that forces multiple users to all crash at the exact same time. This issue has been happening for a long while, and is not specific to v21.

 

Google Drive Download

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1.66.140847 new PROFILING branch with PERFORMANCE binaries, v22, server and client, windows/linux
+ fixed performance drop at map/gps introduced in v19 ...
 

https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm
https://drive.google.com/folderview?id=0B03-H4YIbhkFMUt5RzNqZjFlNGs


available via STEAMklient/STEAMcmd as branch too,

read https://community.bistudio.com/wiki/Arma_3_Steam_Branches#Arma_3_Server
 
BIForum feedback: https://forums.bistudio.com/topic/160288-arma-3-stable-server-166-performance-binary-feedback/?do=getLastComment

https://discord.gg/0aWSevYPq5W2FeM6

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1.68.140925 new PROFILING branch with PERFORMANCE binaries, v00, server and client, windows/linux only 32-bit binaries
+ sync with 1.68.main branch

 

1.68.140940 new PROFILING branch with PERFORMANCE binaries, v01, server and client, windows/linux only 32-bit binaries
+ fixed linux issues and some crashes

 

note: 64-bit binaries in near future (not this week(end))

 

https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm
https://drive.google.com/folderview?id=0B03-H4YIbhkFMUt5RzNqZjFlNGs


available via STEAMklient/STEAMcmd as branch too,

read https://community.bistudio.com/wiki/Arma_3_Steam_Branches#Arma_3_Server
 
BIForum feedback: https://forums.bistudio.com/topic/160288-arma-3-stable-server-166-performance-binary-feedback/?do=getLastComment

https://discord.gg/0aWSevYPq5W2FeM6

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Evening ladies and gents. Are there any Linux server admins here that might be able to do a bit of mind melding with me? Having an issue after the lovely 1.68 update. If I run my servers with "verifySignatures=2" it will not show the server as running any mods but if I remove that from the config everything is fine and dandy. I've already verified that the proper .bikeys  are in place.

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attention: usage of STEAMclient / STEAMcmd  for download will get you only 140925 (v00) build for w/e unknown reason (issue with STEAM mirrors imho)

 

so only way how get 140940 now is manual download from my dropbox / google drive !!!

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attention: using STEAMclient branches will get you only 140925 (v00) build for w/e unknown reason (issue with STEAM mirrors imho)
 
so only way how get 140940 now is manual download from my dropbox / google drive

:( Sad days for steam it would seem.

Sent from my 0PJA2 using Tapatalk

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7 hours ago, dwarden said:

attention: usage of STEAMclient / STEAMcmd  for download will get you only 140925 (v00) build for w/e unknown reason (issue with STEAM mirrors imho)

 

so only way how get 140940 now is manual download from my dropbox / google drive !!!

 

3IARX95.png

 

Steam's working fine for me.

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I'm again suffering from the zoom bug... :-( Zooming with scope does not always work. I used performance v20 for 1.66 and the bug was gone. After Updating to 1.68, the bug reappeared.

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it's fixed again in 1.68 v1 performance (only 32-bit for now)

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1.68.140940 profiling branch now updated on the steam and my dropbox/googledrive including 64-bit performance binaries for windows server/client

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1.68.140976 new PROFILING branch with PERFORMANCE binaries, v02, server and client, windows 32&64-bit, linux 32-bit
+ fixed some of the most common crashes in the 1.68.main branch

 

https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm
https://drive.google.com/folderview?id=0B03-H4YIbhkFMUt5RzNqZjFlNGs


available via STEAMklient/STEAMcmd as branch too,

read https://community.bistudio.com/wiki/Arma_3_Steam_Branches#Arma_3_Server
 
BIForum feedback: https://forums.bistudio.com/topic/160288-arma-3-stable-server-166-performance-binary-feedback/?do=getLastComment

Arma anything discord: https://discord.gg/arma

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Toggle gunner zoom on vehicles on pure 1.68 x64 have big latency again, on 1.66 it was fixed

Tryed in SP scenario, everything work ok, will test in multiplayer

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1 hour ago, dwarden said:

1.68.140976 new PROFILING branch with PERFORMANCE binaries, v02, server and client, windows 32&64-bit, linux 32-bit
+ fixed some of the most common crashes in the 1.68.main branch

 

https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm
https://drive.google.com/folderview?id=0B03-H4YIbhkFMUt5RzNqZjFlNGs


available via STEAMklient/STEAMcmd as branch too,

read https://community.bistudio.com/wiki/Arma_3_Steam_Branches#Arma_3_Server
 
BIForum feedback: https://forums.bistudio.com/topic/160288-arma-3-stable-server-166-performance-binary-feedback/?do=getLastComment

Arma anything discord: https://discord.gg/arma

 

Question: what is the correct way to rename the client and server exe's for the 64bit updates? 

 

Thanks.

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Look at the original ones...

Basically, rename the originals to append 'backup' at the end or, just delete them as verify will bring them back, and copy the original name to the new perf exe. 

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14 minutes ago, gogsworld said:

Look at the original ones...

Basically, rename the originals to append 'backup' at the end or, just delete them as verify will bring them back, and copy the original name to the new perf exe. 

I did  that (arma3_x64 & arma3server_x64) but I also removed the arma3 & arma3server exe''s which I assumed were the 32bit versions . Should I have left them alone?

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you replace what you need

e.g.

arma3client_performance_168_140976_v02.exe into arma3.exe

arma3client_x64_performance_168_140976_v02.exe into  arma3_x64.exe

and

arma3server_performance_168_140976_v02.exe into arma3server.exe

arma3server_x64_performance_168_140976_v02.exe into arma3server_x64.exe

 

simple as that 

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