Jump to content
Dwarden

Arma 3 STABLE Server 2.16 "profiling / performance binary" feedback

Recommended Posts

2.14.151459 new PROFILING branch with PERFORMANCE binaries, v16, server and client, windows 32/64-bit, linux server 32/64-bit

 - Fixed: Crew checks did not work since v15 (broke UAV control, unit remote control, crew command, and more)

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

  • Like 1
  • Thanks 3

Share this post


Link to post
Share on other sites

2.14.151494 new PROFILING branch with PERFORMANCE binaries, v17, server and client, windows 32/64-bit, linux server 32/64-bit

 - Changed: Arma 3 now requires the Microsoft Visual C++ Redistributable version 2022 (Steam should automatically install it)

 - Tweaked: Performance improvement when using many R2T textures

 - Tweaked: More helpful error messages when servers "keys" folder is missing or empty (thanks to Lango)

 - Fixed: Desync in remote player gunner animations on static turrets - https://feedback.bistudio.com/T124694

 - Fixed: deleteVehicle was not deleting dead crew

 - Fixed: setUnitLoadout would not put UAV Terminal items into the GPS slot - https://feedback.bistudio.com/T179631

 

Note: CAUTION! Starting with Arma 3 version 2.16, we will not offer a 32-bit version of profiling branch anymore. The 32-bit binaries on profiling branch will be non-profiling/performance builds.

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

Note: There are separate Dll files that also need to be placed into Game folder.

  • Thanks 4

Share this post


Link to post
Share on other sites

2.14.151494 new PROFILING branch with PERFORMANCE binaries, v17, server and client, windows 32/64-bit, linux server 32/64-bit

 - Fixed: Player animations issue in multiplayer since v17
 - Fixed: AnimDone event firing constantly after unit's departure from life - https://feedback.bistudio.com/T175658

 

Note: CAUTION! Starting with Arma 3 version 2.16, we will not offer a 32-bit version of profiling branch anymore. The 32-bit binaries on profiling branch will be non-profiling/performance builds.

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

Note: There are separate Dll files that also need to be placed into Game folder.

  • Thanks 2

Share this post


Link to post
Share on other sites

2.14.151539 new PROFILING branch with PERFORMANCE binaries, v19, server and client, windows 32/64-bit, linux server 32/64-bit

 - Fixed: Broken animations in vehicle FFV seats (since v17/v18)

 - Fixed: Server binaries requiring RTD dll's (They are not actually using them)

 

Note: CAUTION! Starting with Arma 3 version 2.16, we will not offer a 32-bit version of profiling branch anymore. The 32-bit binaries on profiling branch will be non-profiling/performance builds.

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

Note: There are separate Dll files that also need to be placed into Game folder.

  • Thanks 2

Share this post


Link to post
Share on other sites

2.14.151553 new PROFILING branch with PERFORMANCE binaries, v20, server and client, windows 32/64-bit, linux server 32/64-bit

 - Fixed: Crash when saving game while a helicopter is in the world

 

Note: CAUTION! Starting with Arma 3 version 2.16, we will not offer a 32-bit version of profiling branch anymore. The 32-bit binaries on profiling branch will be non-profiling/performance builds.

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

Note: There are separate Dll files that also need to be placed into Game folder.

  • Thanks 2

Share this post


Link to post
Share on other sites

2.14.151568 new PROFILING branch with PERFORMANCE binaries, v21, server and client, windows 32/64-bit, linux server 32/64-bit

 - Added: CallExtension feature flags, context stacktrace, and game functions: https://community.bistudio.com/wiki/Extensions#Feature_Flags

 - Fixed: The random script command would sometimes return the maximum value; it is now exclusive again (broken since 2008)

 

Note: CAUTION! Starting with Arma 3 version 2.16, we will not offer a 32-bit version of profiling branch anymore. The 32-bit binaries on profiling branch will be non-profiling/performance builds.

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

Note: There are separate Dll files that also need to be placed into Game folder.

  • Thanks 1

Share this post


Link to post
Share on other sites

2.14.151599 new PROFILING branch with PERFORMANCE binaries, v22, server and client, windows 32/64-bit, linux server 32/64-bit

 - Tweaked: Rendering performance improvement

 - Tweaked: Performance improvement for calculating visibility through particle effects

 - Fixed: Some UserActionEventHandler's did not trigger when a UI was capturing the keypress (This hopefully doesn't break any existing UA-EHs) - https://feedback.bistudio.com/T178835

 - Fixed: Mortar gunner anim desync fix was breaking other get in turret animations - https://feedback.bistudio.com/T124694

 

Note: CAUTION! Starting with Arma 3 version 2.16, we will not offer a 32-bit version of profiling branch anymore. The 32-bit binaries on profiling branch will be non-profiling/performance builds.

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

Note: There are separate Dll files that also need to be placed into Game folder.

  • Thanks 2

Share this post


Link to post
Share on other sites

2.16.151633 new PROFILING branch with PERFORMANCE binaries, v0, server and client, windows 64-bit, linux server 64-bit

 - Sync with 2.16 main branch update

 - Previous Profiling branch improvements from 2.14 are still present

 - Removed: 32-bit version of Profiling branch, 32-bit binaries now match the stable branch

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

Note: There are separate Dll files that also need to be placed into Game folder.

  • Thanks 2

Share this post


Link to post
Share on other sites

2.16.151648 new PROFILING branch with PERFORMANCE binaries, v1, server and client, windows 64-bit, linux server 64-bit

 - Tweaked: Minor performance improvements for particles and helicopter simulation

 - Tweaked: Upgraded Linux compiler (no behavior changes expected)

 - Fixed: Custom radio markers did not sync for JIP players - https://feedback.bistudio.com/T180034

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

Note: There are separate Dll files that also need to be placed into Game folder.

  • Thanks 2

Share this post


Link to post
Share on other sites

2.16.151697 new PROFILING branch with PERFORMANCE binaries, v2, server and client, windows 64-bit, linux server 64-bit

 - Tweaked: Added a cache of recent Regex patterns for regex* script commands

 - Fixed: Heal actions did not appear when touching water (now they only need to have the upper body out of water) - https://feedback.bistudio.com/T178578

 - Fixed: "soundFly" of shots was not simulating the speed of sound - https://feedback.bistudio.com/T178099

 - Fixed: Potential error at game start complaining about a missing DLL

 - Fixed: Feature objects, that are under the mouse cursor while an Eden Editor world is cleaned up, could get stuck as ghost objects - https://feedback.bistudio.com/T174009

 - Fixed: Script errors in params would not print context to RPT (thanks @Jasper)

 - Fixed: Script errors in params would not trigger the ScriptError Event Handler

 - Fixed: Game freeze and later crash when pressing Alt+F4 with an inventory display open

 - Fixed: Possible crash on game exit (introduced with 2.14)

 - Fixed: Editor mission could get stuck as "Multiplayer" even with only one playable unit (thanks @MatthewL)

 - Fixed: setUnitLoadout did not trigger the SlotItemChanged Event Handler as expected - https://feedback.bistudio.com/T180338

 - Fixed: Mission Event Handlers for markers were not triggered locally with Zeus curator changes

 - Fixed: Zeus edited marker position and direction did not broadcast to remote clients

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

Note: There are separate Dll files that also need to be placed into Game folder.

  • Like 2
  • Thanks 2

Share this post


Link to post
Share on other sites

With this last one am having config error at game start up with the performance x64 bin.

No entry "bin\config.bin/CfgVideoOptions.PPHazeQuality"

 

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×