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Holden93

Make player walk automatically like campaign

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Hello all, while messing around with the animations Survive gave us I found an animation called "Acts_welcomeOnHUB01_PlayerWalk_3"

It doesn't work though, any other ways to make the player walk automatically?

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player switchMove "Acts_welcomeOnHUB01_PlayerWalk_3";

Works for me, but I would still also like to know other method of moving the player for interactive cutscenes, like doMove for AI, they doesn't seem to work for player.

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player switchMove "Acts_welcomeOnHUB01_PlayerWalk_3";

Works for me, but I would still also like to know other method of moving the player for interactive cutscenes, like doMove for AI, they doesn't seem to work for player.

Oh, thanks, I was using playMove.

For the question, I don't know, I don't even think there's a way to do that.

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On 12/9/2013 at 0:13 AM, wok said:

 


player switchMove "Acts_welcomeOnHUB01_PlayerWalk_3";
 

 

Works for me, but I would still also like to know other method of moving the player for interactive cutscenes, like doMove for AI, they doesn't seem to work for player.

thx its work for me

 

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switchMove - no transition between initial and new animation

playMove - transition between initial and new animation

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Why if I enter the code "player switchMove" "Acts_UnconscinousStandUp_part1"; does not work 

Is there a solution???

 

Please quickly reply

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1 hour ago, ardhocool said:

"player switchMove" "Acts_UnconscinousStandUp_part1"

 

44 minutes ago, Grumpy Old Man said:

player switchMove "Acts_UnconsciousStandUp_part1"

 

 

Do you see the difference?

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But, if I write the   Player switchMove "Acts_HUBABriefing" it works.

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