wok 1 Posted December 7, 2013 I am working on a mission and the player will start sitting on a chair. I am using this to make him sit: [player, "SIT_AT_TABLE", "ASIS", chair1] calls BIS_fnc_ambientAnim; It works fine, but I have a few questions: 1) Is it possible to let the player still move his head (like while holding alt) when using the ambientAnim? 2) How do I give the player the control back? because ambientAnim kinda disableUserInput, (esc, map, compass etc still works). 3) Is there any built-in animation to stand up from the sit anim? Share this post Link to post Share on other sites