chortles 263 Posted December 10, 2013 Working with Franze with an interactive cockpit WIP, exchanges with NodUnit on the subject, working with John_Spartan and Stiltman on a loadout GUI, and his own prior comments in this thread should give you enough inferences as to Peral's own design intent? P.S. Re: "scope of the mod" -- I'd point out that this A-10C and John_Spartan/Saul's own F/A-18E/F have different "scopes" and design intents too. Share this post Link to post Share on other sites
izaiak 1 Posted December 11, 2013 can't wait to use it ! very good mod :o . This is really awesome to see this kind of thing for arma 3. Hope it will be realistic :) Share this post Link to post Share on other sites
Teddybear1 11 Posted December 12, 2013 Here is a thought; What about if you made all Hud,Pip,and Cues ,CCIP for bombing and so on ,and simply made a Mod out of it? Make it a small .exe file,for all planes in Arma 3? And if possible ,tie the behavior of missiles to a "flight profile" calculated by distance to target and a the speed of the weapon with a Range Scale and CountDown Timer,adding a Approach Heading ,making final turns for midship hits at last minute. Try to make some type of real simulation of HUD that helps us to use the real distance to target and flight envelop. If or when You have the time..,Keep up the work!Nice so far..Thnx! Share this post Link to post Share on other sites
CyclonicTuna 87 Posted December 12, 2013 Here is a thought; What about if you made all Hud,Pip,and Cues ,CCIP for bombing and so on ,and simply made a Mod out of it? Make it a small .exe file,for all planes in Arma 3? And if possible ,tie the behavior of missiles to a "flight profile" calculated by distance to target and a the speed of the weapon with a Range Scale and CountDown Timer,adding a Approach Heading ,making final turns for midship hits at last minute.Try to make some type of real simulation of HUD that helps us to use the real distance to target and flight envelop. If or when You have the time..,Keep up the work!Nice so far..Thnx! I'd really like to see that but I doubt that it would be possible for all planes. That means that every modder would have to take that into account when moddeling and texturing, and I simply don't think everybody would want that. Share this post Link to post Share on other sites
K_Evers 10 Posted December 12, 2013 i really do hope the HUD goes into this detail, it really is essential for a good (safe) attack run, makes it alot better than the near-blind method you need to use in a2 Share this post Link to post Share on other sites
Bushbeater 0 Posted December 12, 2013 wow this is looking great !!!! looking for the day to take it for a test fly !!!!! Share this post Link to post Share on other sites
airborneguy 1 Posted December 13, 2013 OMG...OMG...OMG This is beast!!! When can we expect this? Great job, will definatelly be adding this to my missions!!!!! Share this post Link to post Share on other sites
peral 267 Posted December 18, 2013 Update on A-10C Still working on TAD systems (looking for scripters for help with some ideas I have for the TAD system) Custom GUI load out similar to F/A-18 Super Hornet by John_Spartan & Saul is in place Textures are 80% done 95% of all switches, knobs, and buttons have been added to the cockpit (working on last 5%) TowingTractor and Towing script has been added (Towing works with Stiltman's A-10 and the F/A-18 Super Hornet, will be adding other aircraft) Share this post Link to post Share on other sites
SGT Fuller 856 Posted December 18, 2013 Amazing pearl I can't wait to fly this. Share this post Link to post Share on other sites
roshnak 41 Posted December 18, 2013 Here is a thought; What about if you made all Hud,Pip,and Cues ,CCIP for bombing and so on ,and simply made a Mod out of it? Make it a small .exe file,for all planes in Arma 3? And if possible ,tie the behavior of missiles to a "flight profile" calculated by distance to target and a the speed of the weapon with a Range Scale and CountDown Timer,adding a Approach Heading ,making final turns for midship hits at last minute.Try to make some type of real simulation of HUD that helps us to use the real distance to target and flight envelop. If or when You have the time..,Keep up the work!Nice so far..Thnx! Is it even possible to do a proper CCIP implementation in Arma 3? The ACE guys had to use some crazy hacks to get it working back in Arma 2. Share this post Link to post Share on other sites
-TG-Irr-Nixon 10 Posted December 18, 2013 Looking good, keep up the good work! Share this post Link to post Share on other sites
CyclonicTuna 87 Posted December 18, 2013 Oh man you got me so pumped for this one :D!! Share this post Link to post Share on other sites
stevos758 10 Posted December 18, 2013 I am pleased! Share this post Link to post Share on other sites
peral 267 Posted December 18, 2013 (edited) Here is a update video of the A-10C Edited December 19, 2013 by Peral Share this post Link to post Share on other sites
Rich_R 1087 Posted December 18, 2013 Very, very well done! Share this post Link to post Share on other sites
jake_krieger 10 Posted December 18, 2013 Best Addon yet ! The cockpit interaction is just what i wanted to see concerning vehicle modding. I dream that one day we will be as close with the vehicle realism as DCS:A-10 :) Share this post Link to post Share on other sites
old_painless 182 Posted December 18, 2013 That is so cool! Having watched the video, the in-cockpit sound when airborne is very quiet. At least when compared to the sound level from the gear being taken up. So either make the gear sound lower, or the cockpit sound louder? Other than that, we are in for a treat of a plane, very suited for the smallish islands of A3 in flight simulator terms. Cheers, OP Share this post Link to post Share on other sites
peral 267 Posted December 18, 2013 That is so cool! Having watched the video, the in-cockpit sound when airborne is very quiet. At least when compared to the sound level from the gear being taken up. So either make the gear sound lower, or the cockpit sound louder? Other than that, we are in for a treat of a plane, very suited for the smallish islands of A3 in flight simulator terms.Cheers, OP The added sounds are louder so you can hear them in the video Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted December 18, 2013 Outstanding work, Peral! That towing truck will be quite useful on the Nimitz! (will it be compactible with Su-35 too) cheers! Share this post Link to post Share on other sites
peral 267 Posted December 18, 2013 ;2581843']Outstanding work' date=' Peral! That towing truck will be quite useful on the Nimitz! (will it be compactible with Su-35 too)cheers![/quote'] I'm adding all the planes in Arma 3 and new ones that come out for Arma 3 Also, when the A-10C is done for Arma 3, I plan to port it to Arma 2 Share this post Link to post Share on other sites
ACPL Jon 68 Posted December 19, 2013 Hello, as You probably already know - this looks amazing. BUT! Adjusting to the new requirements in terms of memorising the startup procedure and other things that are needed to properly and effectively operate such clickable aircraft will take some time. Also, I guess some people would just prefer the "cool model" which operates like vanilla aircrafts. And well... I guess partially I'm one of those people - for quick stroll over Takistan (esp. with lack of joystick) I usually took the normal AH-64 because it was less troublesome than Franze's & NodUnit beauty. So what I'm asking is, if You guys would be so nice to actually add some other entry\entries in the editor, giving us the non-clickable version of Your beatiful A-10C so after the hard day of work I can just hop in and enjoy the simpl(i)e® ride? Also, when the A-10C is done for Arma 3, I plan to port it to Arma 2 You are a hero man, ACPL pilots will be thankful :) Share this post Link to post Share on other sites
sjaba 19 Posted December 19, 2013 Fantastic, love to see DCS functionality slowly coming into Arma3.. Share this post Link to post Share on other sites
CyclonicTuna 87 Posted December 19, 2013 Hello, as You probably already know - this looks amazing. BUT! Adjusting to the new requirements in terms of memorising the startup procedure and other things that are needed to properly and effectively operate such clickable aircraft will take some time. Also, I guess some people would just prefer the "cool model" which operates like vanilla aircrafts. And well... I guess partially I'm one of those people - for quick stroll over Takistan (esp. with lack of joystick) I usually took the normal AH-64 because it was less troublesome than Franze's & NodUnit beauty.So what I'm asking is, if You guys would be so nice to actually add some other entry\entries in the editor, giving us the non-clickable version of Your beatiful A-10C so after the hard day of work I can just hop in and enjoy the simpl(i)e® ride? Or! You could just pick a vanilla aircraft if you want to fly around the island ;) Share this post Link to post Share on other sites
jake_krieger 10 Posted December 19, 2013 Please make this as realistic as possible in terms of start up procedures and interactions. Honestly , people who just want to do a quick flight can go use other mods. Share this post Link to post Share on other sites
tonic-_- 53 Posted December 19, 2013 Please make this as realistic as possible in terms of start up procedures and interactions. Honestly , people who just want to do a quick flight can go use other mods. Doesn't seem fair to most, perhaps two different versions or it is a more feasible option.. Catering to one specific player preference base when the larger majority is casual isn't that fair, ARMA is about options :) Share this post Link to post Share on other sites