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ALiVE - Advanced Light Infantry Virtual Environment

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New version frontpaged on the Armaholic homepage.

================================================

We have also "connected" these pages to your account (wolffy.au) on Armaholic.

This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

** Note:

since this is a project on which more people are working we will contact you in the future to discuss how you want this to be setup on Armaholic.

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... unbelievable detailed report ...

Hi,

Could it be your systemfolders are hidden?

As stated in the instructions you need to place it in c:\users\%user%\appdata\local folder

hope that helps

---------

PS: Thanks Foxhound!

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hehe, better to be frugal vs. sloppy this regard. hope maybe this can help others serverhost amateurs like myself by describing in picture form ....

on my local computer all folders are not hidden.. Should the alive.cfg be placed on the server or on my local computer/client?

On the server if so be, it seams that its hidden since its not in the root directory where a3 is installed. il contact the host.

Edited by Logitrust

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hehe, better to be frugal vs. sloppy this regard. hope maybe this can help others serverhost amateurs like myself by describing in picture form ....

on my local computer all folders are not hidden.. Should the alive.cfg be placed on the server or on my local computer/client?

On the server it seams that it is hidden since its not in the root directory where a3 is installed.

It needs to be on the server

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sorry for asking such a dumb question, but how do you spawn other civilian types with the civilian modules? for some reason I can only get Altians to spawn. also, is there civilian traffic between towns? I just think that would add a lot of ambiance, so I'm curious

thank you

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I'm getting the error when loading one of my missions after adding the alive database module.

The error files the RPT file until you shut the server off.

ALiVE Global INIT
ALiVE Global Init Timer Started
ALiVE [m_0|1] Module ALiVE_sys_data INIT
Error in expression < 0;
_char = _charArray select _pos;
if (_char == 58) then {


_key = toString _t>
 Error position: <_char == 58) then {


_key = toString _t>
 Error Undefined variable in expression: _char
File x\alive\addons\sys_data\fnc_parseJSON.sqf, line 91
Error in expression <"_char"];
_char = 0;
_char = _charArray select _pos;
if (_char == 58) then {


_>
 Error position: <select _pos;
if (_char == 58) then {


_>
 Error Zero divisor
File x\alive\addons\sys_data\fnc_parseJSON.sqf, line 90
Error in expression <"_char"];
_char = 0;
_char = _charArray select _pos;
if (_char == 58) then {


_>
 Error position: <select _pos;
if (_char == 58) then {


_>

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sorry for asking such a dumb question, but how do you spawn other civilian types with the civilian modules? for some reason I can only get Altians to spawn. also, is there civilian traffic between towns? I just think that would add a lot of ambiance, so I'm curious

thank you

I think you need to enter the faction name in the module? I only have basic factions so can't be sure, but saw it say "CIV_F" (or similar) in one of the civilian modules - you'd probably need to put the faction name in there, from like the Aggressors mod or whatever. Don't remember which module it was so check the civilian module and the civilian placement module both...

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I did try that, but it still spawned Altians instead, and no ambient vehicles. I'll look again later, thank you

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if you are running the latest version of @caf_ag then you need to fill the civilian placement module with the correct civilian class name. e.g "caf_ag_me_civ"

hope that helps

SJ

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okay, I got it. I just didn't know the ambient and population modules worked together like that.

also, it seems like the placement is somewhat sparse, even if I set it to extreme. is there a way to increase the number of civilians? I set the limit in the population module to 100, but that's just a maximum and it only spawns about 15 guys. I might want some towns more heavily populated, though it would admittedly hit the player FPS so I'd have to experiment

thanks for your help

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What does alive.log say?

Somthing it doesn't like, i think :P ........

log Arma2net

03/22/2014 16:55:13 Info Arma2NET 2.2.0.0 running on CLR 4.0.30319.1022
03/22/2014 16:55:13 Info Loaded into process arma3server
03/22/2014 16:55:13 Info Loading addins
03/22/2014 16:55:13 Info Domain Name Version Publisher Description
03/22/2014 16:55:13 Info Arma2NETMySQLPlugin Arma2NETMySQL 0.1.0.0 firefly2442 Runs MySQL procedure commands.
03/22/2014 16:55:13 Info Arma2NETMySQLPlugin Arma2NETMySQLCommand0.1.0.0 firefly2442 Runs raw MySQL/SQLite commands
03/22/2014 16:55:13 Info BaseFunctionsPlugin CompareVersion 2.0.0.0 Scott_NZ Compares two version strings and returns an integer indicating how they compare.
03/22/2014 16:55:13 Info BaseFunctionsPlugin ClrVersion 2.0.0.0 Scott_NZ Retrieves the version of the Common Language Runtime.
03/22/2014 16:55:13 Info BaseFunctionsPlugin Version 2.0.0.0 Scott_NZ Returns the version of Arma2NET.
03/22/2014 16:55:13 Info CommandLinePlugin CommandLine 2.0.0.0 Scott_NZ Returns the command line used to start the application.
03/22/2014 16:55:13 Info DateTimePlugin DateTime 2.0.0.0 Scott_NZ Returns the current date and time.
03/22/2014 16:55:13 Info ServerPlugIn ServerLocation 0.1.0.0 Tupolov Returns the ARMA 2 server geo location.
03/22/2014 16:55:13 Info ServerPlugIn ServerName 0.1.0.0 Tupolov Returns the ARMA 2 server name.
03/22/2014 16:55:13 Info ServerPlugIn ServerAddress 0.1.0.0 Tupolov Returns the ARMA 2 server IP address.
03/22/2014 16:55:13 Info Arma2NET initialized in 00:00:00.3159573
03/22/2014 16:55:13 Error Caught exception of type Arma2Net.Managed.FunctionNotFoundException
Arma2Net.Managed.FunctionNotFoundException: The specified addin was not found: GroupName
at Arma2Net.Managed.AddInManager.InvokeAddIn(String addInName, String arguments, Int32 maxResultSize)
at Arma2Net.Managed.Bridge.InvokeBuiltInOrAddIn(String function, Int32 maxResultSize)
at Arma2Net.Managed.Bridge.InvokeFunction(String function, Int32 maxResultSize)
03/22/2014 16:55:13 Error function: GroupName
03/22/2014 16:55:13 Error maxResultSize: 10239
03/22/2014 16:55:13 Error Caught exception of type Arma2Net.Managed.FunctionNotFoundException
Arma2Net.Managed.FunctionNotFoundException: The specified addin was not found: SendJSON
at Arma2Net.Managed.AddInManager.InvokeAddIn(String addInName, String arguments, Int32 maxResultSize)
at Arma2Net.Managed.Bridge.InvokeBuiltInOrAddIn(String function, Int32 maxResultSize)
at Arma2Net.Managed.Bridge.InvokeFunction(String function, Int32 maxResultSize)
03/22/2014 16:55:13 Error function: SendJSON ["GET", "sys_data/config", "" , "arma3live"]
03/22/2014 16:55:13 Error maxResultSize: 10239
03/22/2014 16:55:14 Error Caught exception of type Arma2Net.Managed.FunctionNotFoundException
Arma2Net.Managed.FunctionNotFoundException: The specified addin was not found: GroupName
at Arma2Net.Managed.AddInManager.InvokeAddIn(String addInName, String arguments, Int32 maxResultSize)
at Arma2Net.Managed.Bridge.InvokeBuiltInOrAddIn(String function, Int32 maxResultSize)
at Arma2Net.Managed.Bridge.InvokeFunction(String function, Int32 maxResultSize)
03/22/2014 16:55:14 Error function: GroupName
03/22/2014 16:55:14 Error maxResultSize: 10239
03/22/2014 17:25:33 Error Caught exception of type Arma2Net.Managed.FunctionNotFoundException
Arma2Net.Managed.FunctionNotFoundException: The specified addin was not found: GroupName
at Arma2Net.Managed.AddInManager.InvokeAddIn(String addInName, String arguments, Int32 maxResultSize)
at Arma2Net.Managed.Bridge.InvokeBuiltInOrAddIn(String function, Int32 maxResultSize)
at Arma2Net.Managed.Bridge.InvokeFunction(String function, Int32 maxResultSize)
03/22/2014 17:25:33 Error function: GroupName
03/22/2014 17:25:33 Error maxResultSize: 10239
03/22/2014 17:25:33 Error Caught exception of type Arma2Net.Managed.FunctionNotFoundException
Arma2Net.Managed.FunctionNotFoundException: The specified addin was not found: SendJSON
at Arma2Net.Managed.AddInManager.InvokeAddIn(String addInName, String arguments, Int32 maxResultSize)
at Arma2Net.Managed.Bridge.InvokeBuiltInOrAddIn(String function, Int32 maxResultSize)
at Arma2Net.Managed.Bridge.InvokeFunction(String function, Int32 maxResultSize)
03/22/2014 17:25:33 Error function: SendJSON ["GET", "sys_data/config", "" , "arma3live"]
03/22/2014 17:25:33 Error maxResultSize: 10239
03/22/2014 17:25:34 Error Caught exception of type Arma2Net.Managed.FunctionNotFoundException
Arma2Net.Managed.FunctionNotFoundException: The specified addin was not found: GroupName
at Arma2Net.Managed.AddInManager.InvokeAddIn(String addInName, String arguments, Int32 maxResultSize)
at Arma2Net.Managed.Bridge.InvokeBuiltInOrAddIn(String function, Int32 maxResultSize)
at Arma2Net.Managed.Bridge.InvokeFunction(String function, Int32 maxResultSize)
03/22/2014 17:25:34 Error function: GroupName
03/22/2014 17:25:34 Error maxResultSize: 10239

msg. from the server host: The alive.cfg is in the proper users folder as the instructions state since my reply on the 21st.

The alive.cfg goes inside c:\users\%user%\appdata\local which is where it currently is.

However I do see a new version just came out today. Maybe it's needed for the new A3 version?

Edited by Logitrust

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Somthing it doesn't like, i think :P ........

log Arma2net

blaaahhhhh......

Instructions state...

Step 4: Download and save the alive.cfg file to C:\Users\USERNAME\AppData\Local\ALiVE.

You may need to create the directory yourself, if it's not there.

so... check if its in the ALiVE dir!

also...

Step 3: Download the @Arma2Net addon and extract the folder (... from the setup website...) into the Dedicated Server Arma 3 root folder. Add @Arma2Net to your mod line on your dedicated server.

we have loads of groups and players in the meanwhile so believe me its working if done according to the instructions ;)

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Hello everyone!

I seem to have some difficulty with suicide bombers (or lack there of), I've set hostility to extreme and left my player sitting in the middle of a populated town (had a mission with no OPFOR so I could test it) for pretty much all day but my player wasn't killed or anything. I see civilians walking around and occasionally get in their vehicles and drive but no rogues or suicide bombers. It's definitely not a big deal or anything but jsut something I've been messing with the past few days trying to get it to work. Also tried with OPFOR during a few 6 hour missions with friends but we didn't encounter any bombers or rogues, extreme hostility seemed to make all the civilians run away from us whether we were under small arms fire or just out patrolling. I wonder what I'm doing wrong lol

I've gotta also say I'm really liking the civilians and convoys! They really mix it up where before my team would just engage the first person they saw they now to have to identify armed combatants and theres been a few times the convoys rolled through and caught them off guard lol. Really helps keep the game even more dynamic then it was before, also awesome the new the BLufor A-164 for CAS, so awesome to drop a GBU on the convoy and unleash Gustav hell and later having GAU runs tearing up enemy patrols. Outstanding job ALIVE team!!!! I really can't thank you enough for making Arma the greatest experience!

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I'm getting the error when loading one of my missions after adding the alive database module.

The error files the RPT file until you shut the server off.

ALiVE Global INIT
ALiVE Global Init Timer Started
ALiVE [m_0|1] Module ALiVE_sys_data INIT
Error in expression < 0;
_char = _charArray select _pos;
if (_char == 58) then {


_key = toString _t>
 Error position: <_char == 58) then {


_key = toString _t>
 Error Undefined variable in expression: _char
File x\alive\addons\sys_data\fnc_parseJSON.sqf, line 91
Error in expression <"_char"];
_char = 0;
_char = _charArray select _pos;
if (_char == 58) then {


_>
 Error position: <select _pos;
if (_char == 58) then {


_>
 Error Zero divisor
File x\alive\addons\sys_data\fnc_parseJSON.sqf, line 90
Error in expression <"_char"];
_char = 0;
_char = _charArray select _pos;
if (_char == 58) then {


_>
 Error position: <select _pos;
if (_char == 58) then {


_>

I found the problem, I changed the name of the server on the war room, so the name in the alive.cfg changed.

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Somthing it doesn't like, i think :P ........

log Arma2net

03/22/2014 16:55:13 Info Arma2NET 2.2.0.0 running on CLR 4.0.30319.1022
03/22/2014 16:55:13 Info Loaded into process arma3server
03/22/2014 16:55:13 Info Loading addins
03/22/2014 16:55:13 Info Domain Name Version Publisher Description
03/22/2014 16:55:13 Info Arma2NETMySQLPlugin Arma2NETMySQL 0.1.0.0 firefly2442 Runs MySQL procedure commands.
03/22/2014 16:55:13 Info Arma2NETMySQLPlugin Arma2NETMySQLCommand0.1.0.0 firefly2442 Runs raw MySQL/SQLite commands
03/22/2014 16:55:13 Info BaseFunctionsPlugin CompareVersion 2.0.0.0 Scott_NZ Compares two version strings and returns an integer indicating how they compare.
03/22/2014 16:55:13 Info BaseFunctionsPlugin ClrVersion 2.0.0.0 Scott_NZ Retrieves the version of the Common Language Runtime.
03/22/2014 16:55:13 Info BaseFunctionsPlugin Version 2.0.0.0 Scott_NZ Returns the version of Arma2NET.
03/22/2014 16:55:13 Info CommandLinePlugin CommandLine 2.0.0.0 Scott_NZ Returns the command line used to start the application.
03/22/2014 16:55:13 Info DateTimePlugin DateTime 2.0.0.0 Scott_NZ Returns the current date and time.
03/22/2014 16:55:13 Info ServerPlugIn ServerLocation 0.1.0.0 Tupolov Returns the ARMA 2 server geo location.
03/22/2014 16:55:13 Info ServerPlugIn ServerName 0.1.0.0 Tupolov Returns the ARMA 2 server name.
03/22/2014 16:55:13 Info ServerPlugIn ServerAddress 0.1.0.0 Tupolov Returns the ARMA 2 server IP address.
03/22/2014 16:55:13 Info Arma2NET initialized in 00:00:00.3159573
03/22/2014 16:55:13 Error Caught exception of type Arma2Net.Managed.FunctionNotFoundException
Arma2Net.Managed.FunctionNotFoundException: The specified addin was not found: GroupName
at Arma2Net.Managed.AddInManager.InvokeAddIn(String addInName, String arguments, Int32 maxResultSize)
at Arma2Net.Managed.Bridge.InvokeBuiltInOrAddIn(String function, Int32 maxResultSize)
at Arma2Net.Managed.Bridge.InvokeFunction(String function, Int32 maxResultSize)
03/22/2014 16:55:13 Error function: GroupName
03/22/2014 16:55:13 Error maxResultSize: 10239
03/22/2014 16:55:13 Error Caught exception of type Arma2Net.Managed.FunctionNotFoundException
Arma2Net.Managed.FunctionNotFoundException: The specified addin was not found: SendJSON
at Arma2Net.Managed.AddInManager.InvokeAddIn(String addInName, String arguments, Int32 maxResultSize)
at Arma2Net.Managed.Bridge.InvokeBuiltInOrAddIn(String function, Int32 maxResultSize)
at Arma2Net.Managed.Bridge.InvokeFunction(String function, Int32 maxResultSize)
03/22/2014 16:55:13 Error function: SendJSON ["GET", "sys_data/config", "" , "arma3live"]
03/22/2014 16:55:13 Error maxResultSize: 10239
03/22/2014 16:55:14 Error Caught exception of type Arma2Net.Managed.FunctionNotFoundException
Arma2Net.Managed.FunctionNotFoundException: The specified addin was not found: GroupName
at Arma2Net.Managed.AddInManager.InvokeAddIn(String addInName, String arguments, Int32 maxResultSize)
at Arma2Net.Managed.Bridge.InvokeBuiltInOrAddIn(String function, Int32 maxResultSize)
at Arma2Net.Managed.Bridge.InvokeFunction(String function, Int32 maxResultSize)
03/22/2014 16:55:14 Error function: GroupName
03/22/2014 16:55:14 Error maxResultSize: 10239
03/22/2014 17:25:33 Error Caught exception of type Arma2Net.Managed.FunctionNotFoundException
Arma2Net.Managed.FunctionNotFoundException: The specified addin was not found: GroupName
at Arma2Net.Managed.AddInManager.InvokeAddIn(String addInName, String arguments, Int32 maxResultSize)
at Arma2Net.Managed.Bridge.InvokeBuiltInOrAddIn(String function, Int32 maxResultSize)
at Arma2Net.Managed.Bridge.InvokeFunction(String function, Int32 maxResultSize)
03/22/2014 17:25:33 Error function: GroupName
03/22/2014 17:25:33 Error maxResultSize: 10239
03/22/2014 17:25:33 Error Caught exception of type Arma2Net.Managed.FunctionNotFoundException
Arma2Net.Managed.FunctionNotFoundException: The specified addin was not found: SendJSON
at Arma2Net.Managed.AddInManager.InvokeAddIn(String addInName, String arguments, Int32 maxResultSize)
at Arma2Net.Managed.Bridge.InvokeBuiltInOrAddIn(String function, Int32 maxResultSize)
at Arma2Net.Managed.Bridge.InvokeFunction(String function, Int32 maxResultSize)
03/22/2014 17:25:33 Error function: SendJSON ["GET", "sys_data/config", "" , "arma3live"]
03/22/2014 17:25:33 Error maxResultSize: 10239
03/22/2014 17:25:34 Error Caught exception of type Arma2Net.Managed.FunctionNotFoundException
Arma2Net.Managed.FunctionNotFoundException: The specified addin was not found: GroupName
at Arma2Net.Managed.AddInManager.InvokeAddIn(String addInName, String arguments, Int32 maxResultSize)
at Arma2Net.Managed.Bridge.InvokeBuiltInOrAddIn(String function, Int32 maxResultSize)
at Arma2Net.Managed.Bridge.InvokeFunction(String function, Int32 maxResultSize)
03/22/2014 17:25:34 Error function: GroupName
03/22/2014 17:25:34 Error maxResultSize: 10239

I said alive.log NOT arma2net.log

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My six update is not showing that I need to update alive to today's release. I then updated it manually by downloading it and installed it manually but I'm still seeing a version error when I join my mission. I did also go into the editor, load the mission after updating alive and re saved it. Did I miss something?

Also, I'm still not seeing cqb offload to my HC. I know ARjay had said it was in the works but the change log for today said it was fixed?

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My six update is not showing that I need to update alive to today's release. I then updated it manually by downloading it and installed it manually but I'm still seeing a version error when I join my mission. I did also go into the editor, load the mission after updating alive and re saved it. Did I miss something?

Also, I'm still not seeing cqb offload to my HC. I know ARjay had said it was in the works but the change log for today said it was fixed?

Might not be in six yet mate, sorry!

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Might not be in six yet mate, sorry!

Thanks Gunny, sorry I wasn't sure how long it takes for Six to update with that stuff.

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Thanks Gunny, sorry I wasn't sure how long it takes for Six to update with that stuff.

No worries mate, we didn't give them the heads up as it was a hot fix,as with everything we all have real life commitments I.e. Jobs and families, I'm sure our friends at Six will be on it as a soon as they can.

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rgr, sry for that Tupo, and thanks for your feedback Highhead

Il hope that this message has led to a form of progression hehe? :bounce3:

gzwz.png

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Hello everyone!

I seem to have some difficulty with suicide bombers (or lack there of), I've set hostility to extreme and left my player sitting in the middle of a populated town (had a mission with no OPFOR so I could test it) for pretty much all day but my player wasn't killed or anything. I see civilians walking around and occasionally get in their vehicles and drive but no rogues or suicide bombers. It's definitely not a big deal or anything but jsut something I've been messing with the past few days trying to get it to work. Also tried with OPFOR during a few 6 hour missions with friends but we didn't encounter any bombers or rogues, extreme hostility seemed to make all the civilians run away from us whether we were under small arms fire or just out patrolling. I wonder what I'm doing wrong lol

I've gotta also say I'm really liking the civilians and convoys! They really mix it up where before my team would just engage the first person they saw they now to have to identify armed combatants and theres been a few times the convoys rolled through and caught them off guard lol. Really helps keep the game even more dynamic then it was before, also awesome the new the BLufor A-164 for CAS, so awesome to drop a GBU on the convoy and unleash Gustav hell and later having GAU runs tearing up enemy patrols. Outstanding job ALIVE team!!!! I really can't thank you enough for making Arma the greatest experience!

Suicide bombers with Civs is a fine balance between a herd of them or just a Lone Ranger. This may need some tweaking.

I recommend you do what I did during testing, just put down the civ modules, set the to extreme hostility to BLUFOR, and spawn in Kavala. Then watch the RPT through baretail. They won't attack you straight away and try to blow you to smithereens!

I once had the civs gather for a meeting near me, I watched the RPT, one of them singled me out, and started to observe me. I was looking at all the civs trying to work out which one. I the saw in the rpt a certain civ switched to suicide mode. I still couldn't work out which one, then suddenly 3 moved towards me, my heart started racing I turned away and started walking away,I turned the corner and was met face first with another civ, then .........BOOM! GAME OVER!

The unknown is what we have gone for here, the more realistic approach of your not always going to be targeted, but that thought in the back of your head that you could be! Even knowing its going to happen and then the unexpected is just damn right scary!

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Suicide bombers with Civs is a fine balance between a herd of them or just a Lone Ranger. This may need some tweaking.

I recommend you do what I did during testing, just put down the civ modules, set the to extreme hostility to BLUFOR, and spawn in Kavala. Then watch the RPT through baretail. They won't attack you straight away and try to blow you to smithereens!

I once had the civs gather for a meeting near me, I watched the RPT, one of them singled me out, and started to observe me. I was looking at all the civs trying to work out which one. I the saw in the rpt a certain civ switched to suicide mode. I still couldn't work out which one, then suddenly 3 moved towards me, my heart started racing I turned away and started walking away,I turned the corner and was met face first with another civ, then .........BOOM! GAME OVER!

The unknown is what we have gone for here, the more realistic approach of your not always going to be targeted, but that thought in the back of your head that you could be! Even knowing its going to happen and then the unexpected is just damn right scary!

Thanks for your help bud!

That's an awesome idea! I'm, going to have to give that a shot and see what happens :) Hahaha and that's awesome!

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Suicide bombers with Civs is a fine balance between a herd of them or just a Lone Ranger. This may need some tweaking.

I recommend you do what I did during testing, just put down the civ modules, set the to extreme hostility to BLUFOR, and spawn in Kavala. Then watch the RPT through baretail. They won't attack you straight away and try to blow you to smithereens!

I once had the civs gather for a meeting near me, I watched the RPT, one of them singled me out, and started to observe me. I was looking at all the civs trying to work out which one. I the saw in the rpt a certain civ switched to suicide mode. I still couldn't work out which one, then suddenly 3 moved towards me, my heart started racing I turned away and started walking away,I turned the corner and was met face first with another civ, then .........BOOM! GAME OVER!

The unknown is what we have gone for here, the more realistic approach of your not always going to be targeted, but that thought in the back of your head that you could be! Even knowing its going to happen and then the unexpected is just damn right scary!

This is very good.Will the suicide bombers target just the player,or say the players AI squad mates or a diiferent AI squad?

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This is very good.Will the suicide bombers target just the player,or say the players AI squad mates or a diiferent AI squad?

They will target anyone from a hostile side, not necessarily players only, but any unit whose side is hostile to.

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Highly highly recommend you follow Gunny's advice and park in a town and watch the RPT...it's VERY creepy when a civ starts paying attention to you.

Sent from my HTC6435LVW using Tapatalk

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