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bvrettski

Arma needs more arcade-like options....

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He keeps bringing it up fighting for Arma to compete with COD and BF. And you think Arma 3 as a twitch shooter is better? Why not allow people to turn off inertia. Because some people don't like swinging a sniper around like it weighs nothing.

can't remember him saying that. this is about MP design or UI design in some cases. stuff like squad management, weapon selection, game lobby, briefing screen, action menu (die already...! ;D), vehicle interaction etc. you are the one making it about inertia etc.

one good example i can think of is the UAVs. it would be nice to have a simple module to just call one without having to start it from an airfield. not to mention the mess on an airfield if you want to make UAVs accessible to squads under certain circumstances like the transport was made in arma 2 insurgency. it spawned a heli and you took control over it until it landed. good stuff. something like that for UAVs would be very useful. think of it like adding the UAV to the support options that we have now with the support module. maybe it's already in there. haven't checked in a while tbh. would be great though.

about the lobby. having a name of a unit type on slots instead of a description with loadout is simply bad design. it has nothing to do with realism, simulation or any other of the overused terms on these forums. imagine a role selection with descriptions maybe (god forbid) a list of the gear on that unit with pictures (like the ones in the inventory). it could be a tooltip on the existing design or a roll down. i know arma would instantly implode into a black hole if that ever happened...

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Not, if you like more arcade, have hundred of games in the marked for play, BF4, CoD, MoH, RO2, and more, if you like realism/simulation, only have ArmA, this is not you game, please not kill this game, thanks

[Very angry mode off]

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The point of this thread is not to make ARMA3 arcade-ish; instead, it is a discussion about smoother gameplay and interface elements. Please read the actual posts instead of the misleading thread title.

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The point of this thread is not to make ARMA3 arcade-ish; instead, it is a discussion about smoother gameplay and interface elements. Please read the actual posts instead of the misleading thread title.

Read more, the poster has made comments on both. The poster believes the game needs to be more fun by making it more arcadish. He also discusses the interface. Smoother gameplay is a matter of definition. His ideas are copying BF and COD rather than doing it realistically.

Edited by ProGamer

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Read more, the poster has made comments on both. The poster believes the game needs to be more fun by making it more arcadish. He also discusses the interface. Smoother gameplay is a matter of definition. His ideas are copying BF and COD rather than doing it realistically.

To be fair, I think he means the options to do so. I'm all for options. And I think most of us can agree that the UI could use a polish :)

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Okay, I've only seen the comments about interface (but I have been kind of skimming this one).

The only arcade option ARMA needs is an in-game button that links you to Call of Duty: Modern Warfare 3.

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The only arcade option ARMA needs is an in-game button that links you to Call of Duty: Modern Warfare 3.

HA! Brilliant!

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The flip side of this is that he codes everything by hand. Doesn't use the editor therefore no newbie to mission creation could pull off what he does here in this mission. My intitial post argues for these kinds of options, tools , plugins, mods...whatever is needed so that a player can pick up the game and get right into good quality mission creation with better user interface options that dont require a degree in coding from your local college. With better tools we would have better missions and a better game.

So this is all about gameplay after all and you also want BIS to make the tools so that people can easily recreate COD/BF missions, I hope that would be the very last thing BI would add to the game, it's not about wanting Arma to be played one way (the way it was created to be played), the attraction is the large big slow battles that can only happen in Arma and I would want more tools that enhance that type of gameplay first before adding tools so some can easily add "DOMINATING!" on a ten kill streak for example.

I'm all for some brain dead arcade shit, even in Arma.. But let them figure it out themselves or go play the other arcade shooters who do it much better out of the box but I think arma needs more tools tools along the lines of "Alive" and "HAC" where more meaningful gameplay can be created before any arcade crap.

What priority do you think BIS should put in to making it easier for people to create COD type missions as opposed to making it easier for people to create more realistic scenarios similar to what's advertised on the box! Maybe this should be a poll!?

To be honest I love playing Dragon Zens black hole collider mission and i feel it's a great example of how Arcade can be done in Arma, but best left to those who want it badly enough to learn to script, just like those who want more realism in their missions have to learn to script.

Edited by Katipo66

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Okay, I've only seen the comments about interface (but I have been kind of skimming this one).

The only arcade option ARMA needs is an in-game button that links you to Call of Duty: Modern Warfare 3.

We need this before weapon resting! BI get on it! :)

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I am a Battlefield player and played BF2, BF3 and BF4.

As we know the state of BF4 and even if it's fixed it is not a game people really want to play.

I have followed the Arma Series and tried Arma 2. It didn't take to me as I just wanted to play. Turn it on, login, go online and play but you can't.

I understand the genre of what Arma is and the people the play it but it will only ever be a handful. I do not want the full experience of a simulator nor do I want what BF4 is that is about a 9 on the arcade scale out of 10. BF2 was a great balance, Ie, Project Reality.

If you could make a stand alone game that could make this happen on Arma 3 and put the mod on a 4-6 scale of arcade; you open up a HUGE market that everyone is starving for.

This could potentially be a great clan competitive game!

Edited by $kyh@wk

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This could potentially be a great clan competitive game!

Not really. It has virtually none of the features that make for a good competitive game. Competitive games are fast paced, balanced and highly skill based. By it's very design, Arma can't be those things.

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Not really. It has virtually none of the features that make for a good competitive game. Competitive games are fast paced, balanced and highly skill based. By it's very design, Arma can't be those things.

Yea. Arma has traditionally used the natural balance of real life.

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Not really. It has virtually none of the features that make for a good competitive game. Competitive games are fast paced, balanced and highly skill based. By it's very design, Arma can't be those things.

Umm, what?

Who says that competitive gaming has to be fast paced and based on your ability to twitch shoot?

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Umm, what?

Who says that competitive gaming has to be fast paced and based on your ability to twitch shoot?

I didn't say twitch shoot. I said highly skill based. Every single good competitive game requires a high degree of individual skill. A good competitive game allows for a player to come out on top of almost any situation based on their individual ability. Arma has a low skill ceiling, in that individual skill can only carry you so far. There is nothing wrong with this. Arma was never intended to be a competitive game. It was designed to be a war simulator, where the idea is not to fight on even terms.

Please note that I am not saying that Arma is not fun to play in an organized PvP scenario. I'm saying that in Arma, unlike in, say, Street Fighter, the better player does not necessarily win or even stand a very good chance of winning.

Edit: Someone should really change the title of this thread.

Edited by roshnak

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ArmA 3 is a military simulation game. If you want more "Arcade" options you should consider buying a Call of Duty game.

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Arma has a low skill ceiling, in that individual skill can only carry you so far.

Can't say I agree with you there. Maybe you mean that individual skill doesn't do you much good in unorganized, chaotic PvP matches? But the guy you quoted was talking about organized clan matches. In my opinion this game requires more skill than most, simply because you actually need to practice marksmanship and (some) real world tactics actually can be applied to ARMA.

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I've read the whole thread and I can understand some viewpoints, however I do think that Arma series is fine. Those new to the game need a handholding period, in fact at the start I wouldn't even let them fire a weapon, just use the camera view to watch how (modded) AI fight, so they get an idea about what Arma is all about.

After that, I would do a 'WASD' walkthrough (like with other games). Finally I would have multiplayer servers setup, with specialist missions, where newbies get to meet people that understand how to control Arma - something like community volunteers.

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After that, I would do a 'WASD' walkthrough (like with other games).
The funny thing is, "Survive" is the closest thing to this that I've ever seen from BI... maybe that's why some people dislike it so much, whereas RiE has flat-out said that to some extent "Survive" was meant for the newcomers. :lol:

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Can't say I agree with you there. Maybe you mean that individual skill doesn't do you much good in unorganized, chaotic PvP matches? But the guy you quoted was talking about organized clan matches. In my opinion this game requires more skill than most, simply because you actually need to practice marksmanship and (some) real world tactics actually can be applied to ARMA.

It doesn't require anywhere near the dexterity, reflexes, or hand-eye coordination that games like Quake did. It's just not designed to, and it's really not what this thread is about. It's been a while, but I thought the OP was asking for an improved UI and features to ease the load of mission making.

Personally, I like how deep mission making is, but it does seem reasonable to have a few more modules in the editor to allow players who don't want to learn SQF (who would?) to set up reasonably complex missions. You have to create a description.ext just to enable respawning, and if you forget a semicolon it crashes your game.

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You have to create a description.ext just to enable respawning, and if you forget a semicolon it crashes your game.

good example :D

over the years i got used to all that but seeing it written down is funny. shows how ridiculous it is.

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