alduric 10 Posted January 14, 2014 AH64 is done somwhere on my dev hard disc, im not doing UNITS for @ASM, BAF vehicles are last on my list same as PMC. Here is small update, i made additional 2 Hueys (I miss them in arma) Huey https://imagizer.imageshack.us/v2/1092x693q90/853/fmwz.jpg Huey Transport version https://imagizer.imageshack.us/v2/1092x693q90/834/i7mv.jpg Huey Armed version https://imagizer.imageshack.us/v2/1092x693q90/593/kbaq.jpg BTR40 https://imagizer.imageshack.us/v2/1092x684q90/600/2bcs.jpg BTR40 Dshkm http://imageshack.com/a/img713/444/h7gq.jpg Colt 1911 http://imageshack.com/a/img12/9277/i5dz.jpg Share this post Link to post Share on other sites
disco.modder 116 Posted January 14, 2014 The Huey Armed looks rather.. funny :D Cant wait for the release m8! Share this post Link to post Share on other sites
R0adki11 3949 Posted January 14, 2014 Thread tided up, please keep political debate away from this thread. Thanks Share this post Link to post Share on other sites
spookygnu 563 Posted January 14, 2014 Thread tided up, please keep political debate away from this thread. Thanks sorry Roadkill was abit of tongue in check joke! I'll keep it clean! Anyways thanks alduric for the info on the assets! Man am I chuckling! Share this post Link to post Share on other sites
LykosMactire 298 Posted January 14, 2014 Thread tided up, please keep political debate away from this thread. Thanks the cleanup crew arrived, sweet, now we can get back on topic, nice work alduric, cant wait Share this post Link to post Share on other sites
eliott 10 Posted January 14, 2014 This mod combined with Arma 3 map pack terrain will make A2 revive on the real virtuality 4 engine ;) Share this post Link to post Share on other sites
MarcusCunningham 11 Posted January 15, 2014 Also just curious if all of the content will use the same sounds as in Arma 2? So will all the weapons use the Arma 2 sound, or have you implemented a custom sound? Share this post Link to post Share on other sites
alduric 10 Posted January 15, 2014 Im using sounds from JSRS from Arma 2 like many mods on armaholic, with full LordJarhead Credits. Is it possible to find better sounds? Nah i dont think so. Share this post Link to post Share on other sites
MarcusCunningham 11 Posted January 15, 2014 @Up, would you be able to have two separate modsets, one with the normal Arma 2 sounds and one with JSRS, because my community would love to use the normal Arma 2 sounds, or would that be too much work? Share this post Link to post Share on other sites
mcpxxl 2 Posted January 15, 2014 Hi Alduric I personaly dislike the "future" scenario complete so i wish you the best with this nice vehicles ! Share this post Link to post Share on other sites
Maxon 1 Posted January 15, 2014 @MCPXXL Da isser ja der andere Micha :) @Alduric I am looking forward to the release, can´t wait to have the good old Vehicles back! Share this post Link to post Share on other sites
evromalarkey 150 Posted January 15, 2014 Will the Weapons support ASDG Joint Rails?http://www.armaholic.com/page.php?id=23243 considering it supports all of the major scope addons in A3 it would be extremely important imo. i look foward to this pack its looks very nice! @UPIt will support all attachments from A3 and FHQ (Best mod imho atm) It would be really good with ASDG Joint Rails, there are also lot of other high quality scope mods like scopes in RH M4 or Iansky Scope Mod Share this post Link to post Share on other sites
Jackson Snow 10 Posted January 15, 2014 Im using sounds from JSRS from Arma 2 like many mods on armaholic, with full LordJarhead Credits. Is it possible to find better sounds? Nah i dont think so. Excellent news! It was something which had been concerning me; using JSRS's Arma 3 sounds, the vanilla Arma 2 sounds would sound terribly out of place. JSRS Arma 2 sounds are incredible. Share this post Link to post Share on other sites
alduric 10 Posted January 16, 2014 I'm looking for help with Granade Launchers, i have no idea ( tried LOT OF TIMES TO MAKE IT WORK ) how to make GL in weapons, i be glad if some1 KNOW how to do it and can help me step by step. Thanks! Share this post Link to post Share on other sites
jinougaf 11 Posted January 16, 2014 I'm looking for help with Granade Launchers, i have no idea ( tried LOT OF TIMES TO MAKE IT WORK ) how to make GL in weapons, i be glad if some1 KNOW how to do it and can help me step by step. Thanks! I don't know that but I think you can see config of a weapon with GL and maybe you can find a solution. Share this post Link to post Share on other sites
samyg 3 Posted January 16, 2014 I'm looking for help with Granade Launchers, i have no idea ( tried LOT OF TIMES TO MAKE IT WORK ) how to make GL in weapons, i be glad if some1 KNOW how to do it and can help me step by step. Thanks! Ask Robert Hammer. Share this post Link to post Share on other sites
-TG-Irr-Nixon 10 Posted January 16, 2014 Did you have a look at the Arma 3 Weapon Config Guidelines? It's pretty well explained ... (http://community.bistudio.com/wiki/Arma_3_Weapon_Config_Guidelines) Also, D/L the sample models for A3 (on Steam under Arma3 Tools) will help you with the memory points. If not, you can PM me and I can help. Nixon Share this post Link to post Share on other sites
scarecrow398 43 Posted January 16, 2014 Landrover's without roofs? what is this, the Gulf War? Nice work so far mate, looking forward to this. Share this post Link to post Share on other sites
GDent 10 Posted January 19, 2014 (edited) I did not read the post. This mod is not out yet, but I await eagerly. Sorry Edited January 19, 2014 by GDent Share this post Link to post Share on other sites
MarcusCunningham 11 Posted January 19, 2014 Any future plans to port over the Arma 2 characters to Arma 3, or are they not compatible? Share this post Link to post Share on other sites
pandur 10 Posted January 19, 2014 Aldruic=hero! THX!!! Share this post Link to post Share on other sites
GDent 10 Posted January 19, 2014 Are the vehicles listed in the OP the full list of what's gonna be in the first release? Looks good so far, but I hope as much as possible gets added in the future. I'm happy with this for now :) Share this post Link to post Share on other sites
mordeaniischaos 3 Posted January 21, 2014 Interesting how blurry the textures look compared to Arma3 stuff. I think just blowing them up to higher resolution and adding some sharpening might work wonders.Good work, keep it up! No. Absolutely do not do this. If you're going to put any time into textures, do it right or just spend the time doing something more useful. I cannot stannnnnnd when "modders" just upscale and sharpen. It doesn't look any better and often looks worse. You cannot make something of nothing. If you want more detail you have to put it in there, you can't just pull it out of a magical low resolution texture hat. I'm not trying to be a dick, but it's a terrible practice that modders seem to love for whatever reason. If anything, you should be sampling assets down, never up. Share this post Link to post Share on other sites
MarcusCunningham 11 Posted January 22, 2014 (edited) God I hope this is coming soon, Arma 3 needs so much more content, please release soon. Thanks for all of the content, its awesome. Also, will Arma 2 custom mods be usable after this content is released, for instance will I be able to use the M27-IAR (http://www.armaholic.com/page.php?id=18391) like with the A3MP how you could use modded maps after you ran A3MP? Thanks Edited January 22, 2014 by MarcusCunningham Share this post Link to post Share on other sites
pulstar 55 Posted January 22, 2014 I wouldn't think so, each item has to be configured separately which is why it's taking a long time. You could try looking into the configs and try applying tweaks for personal use. Share this post Link to post Share on other sites