thenach 10 Posted April 7, 2014 Is there any way i can increase the beep sound? Check in Swiss video.. he explain how to change the sounds and those sounds louder. Share this post Link to post Share on other sites
nkey 35 Posted April 7, 2014 Is there any way i can increase the beep sound? Options > Payback > Sound Pack Volume Share this post Link to post Share on other sites
gundy 10 Posted April 9, 2014 Hi nkey, Forgive me if this has been mentioned before, but I cannot find all of the key bindings shown on the TFAR web page ('Usage' section) to be present in the 'radio_keys.hpp' file contained in the 0.8.3 download. The file on GitHub has them, but I am not sure if I can just copy & paste these, or if they contain some functions that are only available in the current development version. Thanks & Best Regards, Gundy Share this post Link to post Share on other sites
nkey 35 Posted April 9, 2014 Hi nkey,Forgive me if this has been mentioned before, but I cannot find all of the key bindings shown on the TFAR web page ('Usage' section) to be present in the 'radio_keys.hpp' file contained in the 0.8.3 download. The file on GitHub has them, but I am not sure if I can just copy & paste these, or if they contain some functions that are only available in the current development version. Thanks & Best Regards, Gundy Yes, github userconfig for dev version only. Share this post Link to post Share on other sites
gundy 10 Posted April 9, 2014 (edited) Yes, github userconfig for dev version only. Could you please provide the userconfig for 0.8.3 matching the current description on the TFAR web page? Is it matching commit fd95c12a2e? Just to be clear, the userconfig provided with the 0.8.3 download does currently not include the key bindings for changing stereo modes as well as for cycling your available radios. Edited April 9, 2014 by Gundy Share this post Link to post Share on other sites
nkey 35 Posted April 9, 2014 Could you please provide the userconfig for 0.8.3 matching the current description on the TFAR web page? Is it matching commit fd95c12a2e?Just to be clear, the userconfig provided with the 0.8.3 download does currently not include the key bindings for changing stereo modes as well as for cycling your available radios. Cycling and stereo modes buttons only in dev version now. Share this post Link to post Share on other sites
nkey 35 Posted April 9, 2014 Maybe someone knows how to deal with such RPT messages? https://github.com/michail-nikolaev/task-force-arma-3-radio/issues/503 (caused by backpack model in dev version) Share this post Link to post Share on other sites
gundy 10 Posted April 10, 2014 Cycling and stereo modes buttons only in dev version now. Thanks for clarifying! Share this post Link to post Share on other sites
phronk 895 Posted April 10, 2014 Put -noLogs in the launch parameters of ArmA 3? ;) Share this post Link to post Share on other sites
nkey 35 Posted April 10, 2014 Put -noLogs in the launch parameters of ArmA 3? ;) hm??? Share this post Link to post Share on other sites
phronk 895 Posted April 10, 2014 It's not a fix, but it hides RPT error messages and doesn't save them. https://community.bistudio.com/wiki/Arma_3_Startup_Parameters#Performance Share this post Link to post Share on other sites
nkey 35 Posted April 10, 2014 It's not a fix, but it hides RPT error messages and doesn't save them.https://community.bistudio.com/wiki/Arma_3_Startup_Parameters#Performance Yes, but I can't see any RPT spam with TFAR. Maybe you mixed threads? :) ---------- Post added at 21:10 ---------- Previous post was at 20:46 ---------- Yes, but I can't see any RPT spam with TFAR. Maybe you mixed threads? :) Could you please copy it here? Share this post Link to post Share on other sites
coolfact 10 Posted April 12, 2014 I need some help with init.sqf The code works well for BLUEFOR but for some reason it won't work for OPFOR, any ideas? #include "\task_force_radio\common.sqf"; tf_no_auto_long_range_radio = true; tf_same_sw_frequencies_for_side = true; // Able to use same frequency tf_west_radio_code = "_opfor";tf_east_radio_code = "_opfor"; tf_guer_radio_code = "_opfor"; // Serious mode //tf_radio_channel_name = ""; //tf_radio_channel_password = ""; if ((isServer) or (isDedicated)) then { _settingsSwWest = call generateSwSetting; _settingsSwWest set[2, "31"]; _settingsSwWest set[3, "32"]; _settingsSwWest set[4, "41"]; _settingsSwWest set[5, "42"]; _settingsSwWest set[6, "51"]; _settingsSwWest set[7, "52"]; _settingsSwWest set[8, "53"]; _settingsSwWest set[9, "63"]; tf_freq_west = _settingsSwWest; _settingsLrWest = call generateLrSettings; _settingsLrWest set[2, "30"]; _settingsLrWest set[3, "40"]; _settingsLrWest set[4, "50"]; _settingsLrWest set[5, "60"]; _settingsLrWest set[6, "70"]; _settingsLrWest set[7, "80"]; _settingsLrWest set[8, "90"]; _settingsLrWest set[9, "10"]; _settingsLrWest set[10, "5"]; tf_freq_west_lr = _settingsLrWest; _settingsSwEast = call generateSwSetting; _settingsSwEast set[2, "11.13"]; _settingsSwEast set[3, "12.13"]; _settingsSwEast set[4, "21.13"]; _settingsSwEast set[5, "22.13"]; _settingsSwEast set[6, "31.13"]; _settingsSwEast set[7, "32.13"]; _settingsSwEast set[8, "33.13"]; _settingsSwEast set[9, "43.13"]; tf_freq_east = _settingsSwEast; _settingsLrEast = call generateLrSettings; _settingsLrEast set[2, "10.13"]; _settingsLrEast set[3, "20.13"]; _settingsLrEast set[4, "30.13"]; _settingsLrEast set[5, "40.13"]; _settingsLrEast set[6, "50.13"]; _settingsLrEast set[7, "60.13"]; _settingsLrEast set[8, "70.13"]; _settingsLrEast set[9, "80.13"]; _settingsLrEast set[10, "90.13"]; tf_freq_east_lr = _settingsLrEast; publicVariable "tf_freq_west"; publicVariable "tf_freq_west_lr"; publicVariable "tf_freq_east"; publicVariable "tf_freq_east_lr"; }; Share this post Link to post Share on other sites
nkey 35 Posted April 12, 2014 I need some help with init.sqfThe code works well for BLUEFOR but for some reason it won't work for OPFOR, any ideas? #include "\task_force_radio\common.sqf"; tf_no_auto_long_range_radio = true; tf_same_sw_frequencies_for_side = true; // Able to use same frequency tf_west_radio_code = "_opfor";tf_east_radio_code = "_opfor"; tf_guer_radio_code = "_opfor"; // Serious mode //tf_radio_channel_name = ""; //tf_radio_channel_password = ""; if ((isServer) or (isDedicated)) then { _settingsSwWest = call generateSwSetting; _settingsSwWest set[2, "31"]; _settingsSwWest set[3, "32"]; _settingsSwWest set[4, "41"]; _settingsSwWest set[5, "42"]; _settingsSwWest set[6, "51"]; _settingsSwWest set[7, "52"]; _settingsSwWest set[8, "53"]; _settingsSwWest set[9, "63"]; tf_freq_west = _settingsSwWest; _settingsLrWest = call generateLrSettings; _settingsLrWest set[2, "30"]; _settingsLrWest set[3, "40"]; _settingsLrWest set[4, "50"]; _settingsLrWest set[5, "60"]; _settingsLrWest set[6, "70"]; _settingsLrWest set[7, "80"]; _settingsLrWest set[8, "90"]; _settingsLrWest set[9, "10"]; _settingsLrWest set[10, "5"]; tf_freq_west_lr = _settingsLrWest; _settingsSwEast = call generateSwSetting; _settingsSwEast set[2, "11.13"]; _settingsSwEast set[3, "12.13"]; _settingsSwEast set[4, "21.13"]; _settingsSwEast set[5, "22.13"]; _settingsSwEast set[6, "31.13"]; _settingsSwEast set[7, "32.13"]; _settingsSwEast set[8, "33.13"]; _settingsSwEast set[9, "43.13"]; tf_freq_east = _settingsSwEast; _settingsLrEast = call generateLrSettings; _settingsLrEast set[2, "10.13"]; _settingsLrEast set[3, "20.13"]; _settingsLrEast set[4, "30.13"]; _settingsLrEast set[5, "40.13"]; _settingsLrEast set[6, "50.13"]; _settingsLrEast set[7, "60.13"]; _settingsLrEast set[8, "70.13"]; _settingsLrEast set[9, "80.13"]; _settingsLrEast set[10, "90.13"]; tf_freq_east_lr = _settingsLrEast; publicVariable "tf_freq_west"; publicVariable "tf_freq_west_lr"; publicVariable "tf_freq_east"; publicVariable "tf_freq_east_lr"; }; Try "ft_freq_east" and "ft_freq_east_lr" :) (change prefix to typo version) Share this post Link to post Share on other sites
kgino1045 12 Posted April 12, 2014 the radio channel changed by it self in dedicated server The serevr is hosted by me obiously it's a normal? I try to play with my ppl but the radio just change the channel that what ever it want It was also happen in ACRE before Any suggestion? Share this post Link to post Share on other sites
nkey 35 Posted April 12, 2014 the radio channel changed by it self in dedicated serverThe serevr is hosted by me obiously it's a normal? I try to play with my ppl but the radio just change the channel that what ever it want It was also happen in ACRE before Any suggestion? It is because you duplicate radios via VAS or other script. Share this post Link to post Share on other sites
HitmanTwoActual 188 Posted April 12, 2014 From what I see on GH, this next update is sure to be packed full of brand new features! Also looking forward to that new pack ;) Share this post Link to post Share on other sites
nsnipe 10 Posted April 13, 2014 Has anyone encountered a problem in VAS when you adding default vanila radio it doesnt change to TFR SW one... Its on a dedi server. It worked before, and it is working in editor but not on the server. We can get it from old loadouts in VAS but cant take a new one form items menu. Was crawling through code, init files and stuff for days, but cant get it working... BTW LR works just fine. Share this post Link to post Share on other sites
nkey 35 Posted April 13, 2014 Has anyone encountered a problem in VAS when you adding default vanila radio it doesnt change to TFR SW one... Its on a dedi server. It worked before, and it is working in editor but not on the server. We can get it from old loadouts in VAS but cant take a new one form items menu. Was crawling through code, init files and stuff for days, but cant get it working... BTW LR works just fine. Could you send me mission to test? Also, is it working on local server? (non dedi) Share this post Link to post Share on other sites
kgino1045 12 Posted April 13, 2014 It is because you duplicate radios via VAS or other script. So that mean we should have our own number radio for each person right? like AN/PRC-152 [1] that [1] If i have [1] and another guy have [1] too because VAS then those channel changing happened right? Share this post Link to post Share on other sites
lordheart 1 Posted April 13, 2014 @kgino1045 Correct Share this post Link to post Share on other sites
nsnipe 10 Posted April 13, 2014 https://www.dropbox.com/s/98qsj9jqi9h0tdp/Op_Warthog_Invade_%26_Assault3.Altis.7z Its working on local. TFR was working on and off in last couple months, but recently it stopped working as it should. There was a problem after re-spawn players radios disconnect from TS. Found several workarounds - like reloading plugins in TS or changing channels in TS back and forth... And when we managed to deal with that - this VAS problem appeared... Share this post Link to post Share on other sites
Alwarren 2765 Posted April 13, 2014 I don't know whether this was proposed before, so pardon me if it was. We're using TFA Radio for a while now on Comrades in Arms, and I really like the additional layer of immersion it adds. Two things, however, bother me. 1. Possibility to ignore qualifier keys. I use LALT to look around (like most people I guess). If I see something and want to radio that information, I have to release ALT in order to use the radio properly, risking to loose sight of whatever I was looking at. I would love to see a setting in the userconfig file to allow for "Don't care" qualifiers, i.e. something like class tanget_sw { key = 207; ctrl = -1; shift = -1; alt = -1; }; The '-1' would mean to ignore this qualifier, so that key 207 (I use 'End' since I have programmed my radio keys on mouse buttons) can be used regardless of any other keys, allowing me to look around (or sprint with SHIFT) at the same time as using the radio. 2. Ignoring qualifiers on key up When I press the radio key to speak, and, while still holding it, come under fire and need to sprint (hence, press SHIFT), as soon as I release the radio key, the radio will continue transmitting. This is because the key-up event that it reads was a SHIFT+<radio key-up> instead of a mere <radio key up>. I think it would be best to always ignore qualifiers on key-up and only check if the key-up even was for the used key. In any case, thanks for TFA Radio. It's a great addition to the game. Share this post Link to post Share on other sites
Variable 322 Posted April 13, 2014 ^ This! Without the key setup difficulties and the constant "hot-micing!!!" (we yell that at each other quite frequently when we play since we started using TFA), TFA will be closer to perfection! Share this post Link to post Share on other sites