nkey 35 Posted October 17, 2015 Okay, There's just so much on this thread it's really hard to go through it all and see if this has already been answered so I apologize if it has been answered in the past. Is there a way to disable TFAR on death so a user gets moved out of the channel? OR a way to move someone to another channel when they die? I've been looking at the wiki for a method to do this and have come up short handed. I figure it would have to do with something along the lines of if {!(player alive)} then { something } else { something }; 1) check information about "serious" mode - probably it will fill your requirements 2) to disable/enable TFAR you could use: ["processPlayerPositionsHandler", "onEachFrame", "TFAR_fnc_processPlayerPositions"] call BIS_fnc_addStackedEventHandler; and ["processPlayerPositionsHandler", "onEachFrame"] call BIS_fnc_removeStackedEventHandler; Share this post Link to post Share on other sites
nkey 35 Posted October 17, 2015 Well, not just that. I want the dead to be able to speak to themselves while spectating. I've attempted to set up 2 separate TFAR_ModuleTaskForceRadioEnforceUsage modules: 1. Named Is_Alive 2. Named Is_Dead Then calling in a script if {!(player alive)} then { [] call Is_Dead } else { [] call Is_Alive }; But this seems to not work In case of TaskForceRadio channels spectators could talk with other spectators. Share this post Link to post Share on other sites
nkey 35 Posted October 17, 2015 Hi Nkey, thank you for such a good mod, you were asked a couple of months back about the potential of adding in radio repeaters have you had any luck with this, is it something that you may be looking at or is it going to be a long term project? Thanks again. Currently TFAR is still active project, but last time I so busy at main work - so almost no time and power to finish retransmitters. But probably soon :) Share this post Link to post Share on other sites
rekkless 240 Posted October 18, 2015 Well, not just that. I want the dead to be able to speak to themselves while spectating. I've attempted to set up 2 separate TFAR_ModuleTaskForceRadioEnforceUsage modules: 1. Named Is_Alive 2. Named Is_Dead Then calling in a script if {!(player alive)} then { [] call Is_Dead } else { [] call Is_Alive }; But this seems to not work Yup do what I said (TaskForceRadio channel with 123 as password) and they will be able to speak while dead, respawning or otherwise not on the battlefield. Share this post Link to post Share on other sites
Crielaard 434 Posted October 18, 2015 In other words. RTFM :D Share this post Link to post Share on other sites
sunrrrise 14 Posted October 18, 2015 Nkey, would you consider adding an option to bind TFAR keys to let's say, other controllers like joystick? I would to have short and long radio set on radio switch on my TM Warthog but at the moment it is impossible. TFAR does not recognize Warthog as a controller but ArmA does. Share this post Link to post Share on other sites
Crielaard 434 Posted October 19, 2015 Nkey, would you consider adding an option to bind TFAR keys to let's say, other controllers like joystick? I would to have short and long radio set on radio switch on my TM Warthog but at the moment it is impossible. TFAR does not recognize Warthog as a controller but ArmA does. Thats a limit of CBA. So my guesse is, dont hold your breath for it. Easy fix: Since you have the Warthog, I'd say make a simple profile that makes your radio buttons output keys that you use for radio transmition. 2 Share this post Link to post Share on other sites
Moon_chilD 200 Posted October 19, 2015 Hello, this has probably been asked many times, but I can't find it. Okay: I know that its a bit tricky with the radios and adding them to a box since - as far as I understand it - they get an individual name. I have to admit, I don'T know exactly what that means. (I know how it looks like, but don't know the purpose) Anyway, I now want to add some radios in the inventory of a vehicle by using "NAME addItemCargoGlobal ["tf_anprc15", 10];". This does not work. Is there any way to do that?(The reason I want to have that is, that I use CH Specialized Arsenal and xla FixedArsenal to whitelist equipment in the Arsenal for certain classes. Only problem with that is, that it does not really work with TFAR Radios. Even if I assign them in the Arsenal, when we leave it, it sometimes happens that it randomly disappears.) Thanks in advance! Share this post Link to post Share on other sites
xprolithium 10 Posted October 20, 2015 Hey everyone,I've got a quick question for anyone who can answer. I understand there are different encryptions for each side, be it blufor, opfor, and indep. However, if my entire server (blufor, opfor, and indep) is on using a blufor encryption. Is there a way to isolate frequencies on the blufor encryption so say frequency 30-50 is for blufor only, 51-59 is unrestricted, and 60-300 is for opfor? Share this post Link to post Share on other sites
Crielaard 434 Posted October 20, 2015 Why dont you just use encryption? Share this post Link to post Share on other sites
galzohar 31 Posted October 20, 2015 I suppose with proper API use you might be able to make a dirty solution to prevent someone from setting his frequency to a forbidden value (simply force-change it back via script as soon as its set to the wrong value), but this won't really be clean nor pretty nor user-friendly. Share this post Link to post Share on other sites
xprolithium 10 Posted October 20, 2015 Why dont you just use encryption? I don't want to use the encryption because in the event one person on Opfor needs to communicate with one on Blufor, the encryption will prevent that from happening. Which is why I'd like to set up an unrestricted frequency range as well as restricted ranges for each respective side. Share this post Link to post Share on other sites
nkey 35 Posted October 28, 2015 Hello, this has probably been asked many times, but I can't find it. Okay: I know that its a bit tricky with the radios and adding them to a box since - as far as I understand it - they get an individual name. I have to admit, I don'T know exactly what that means. (I know how it looks like, but don't know the purpose) Anyway, I now want to add some radios in the inventory of a vehicle by using "NAME addItemCargoGlobal ["tf_anprc15", 10];". This does not work. Is there any way to do that? (The reason I want to have that is, that I use CH Specialized Arsenal and xla FixedArsenal to whitelist equipment in the Arsenal for certain classes. Only problem with that is, that it does not really work with TFAR Radios. Even if I assign them in the Arsenal, when we leave it, it sometimes happens that it randomly disappears.) Thanks in advance! Just use class names from https://github.com/michail-nikolaev/task-force-arma-3-radio/wiki/API%3A-Classes Share this post Link to post Share on other sites
nkey 35 Posted October 28, 2015 Hey everyone, I've got a quick question for anyone who can answer. I understand there are different encryptions for each side, be it blufor, opfor, and indep. However, if my entire server (blufor, opfor, and indep) is on using a blufor encryption. Is there a way to isolate frequencies on the blufor encryption so say frequency 30-50 is for blufor only, 51-59 is unrestricted, and 60-300 is for opfor? Probably not.... Only via some scripting... Also, you could use script to change encryption code on the fly for some radio (to use some without encryption). Share this post Link to post Share on other sites
Moon_chilD 200 Posted October 29, 2015 Just use class names from https://github.com/michail-nikolaev/task-force-arma-3-radio/wiki/API%3A-Classes Uff...I'm a bit stupid. Sorry... For some reason the number "2" was missing. xD Gonna test that out any sec, but that should work then! xD Share this post Link to post Share on other sites
Jidanul 0 Posted October 30, 2015 Hello! I have a huge issue. Sometimes all of the sudden my teamspeak freezes, can't hear or make myself heard anymore, can't click on anything, can't swap channels, it's just frozen and then it disconnect from the server. Sometimes it reconnects but most of the time it gets an 'Invalid parameter size' red text in chat and I have to reconnect manually. Once I reconnect manually, it gets stuck for a while and after 100 clicks on the TFR channel I end up moving there, but sometimes the users can't hear me anymore, and I have to close Ts and start it up again to make it work, just to have it crash again 2-5-10 minutes later. When does it happen? The timing doesn't really make any sense. I can have no issues for half an hour and then bang I hear nothing for 10 seconds and I have to tab out to realize it crashed. I reconnect and then 3-5 minutes later it happens again, or it keeps working for 20+ minutes. I'm running windows 10. Have an Asus Orion PRO usb headset with a usb sound card or whatever it's called, plugged into the front usb panel. It can work for a few hours just to have it completly mess up later on, it makes no sense. NOTE! Arma doesn't crash, only TS3, and TS doesn't crash unless I'm using TFAR and I'm in the TFAR channel. I can use TS with no issues as long as TFAR isn't involved. Also, it seems that I'm the only one with this issue. I have the latest versions of TS and TFR Running as admin I'm not using any other plugins. I tried reinstalling TS and TFR I tried starting up TS without TFR and then once I'm on the server turn it on, didn't work. If I go into arma - configure - profile there is no space in my name I set TS's priority to high in process lasso I tried reinstalling TS on a different drive Tried setting up my phonetic name, everywhere, even in identity Tried deleting everything related to arma and TS, and fresh install on a new drive, worked for 3 hours and after that it started freezing again randomly. -Tried setting new rules in the firewall for TS, disabled antivirus This is how the TS3 client log looks like: 10/30/2015 02:13:31 task_force_radio Info can't center client : invalid clientID 10/30/2015 02:13:32 SCHandler Warning Got command data while disconnected, dropping 10/30/2015 02:13:32 ClientUI Info Connect status: Disconnected 10/30/2015 02:13:32 ClientUI Info Connection lost, want autoreconnect = 1 10/30/2015 02:13:32 task_force_radio Info Can't get talking status : not connected 10/30/2015 02:13:32 task_force_radio Info Can't get talking status : not connected 10/30/2015 02:13:32 Bookmarks Info Disconnect, total time: 58 - 279 10/30/2015 02:13:33 ClientUI Info Autoreconnecting 10/30/2015 02:13:33 ClientUI Info Connect to server: ts3.criticalgaming.org 10/30/2015 02:13:33 ClientUI Info Trying to resolve ts3.criticalgaming.org 10/30/2015 02:13:33 TSDNS Info No SRV TSDNS found at "_tsdns._tcp.ts3.criticalgaming.org" 10/30/2015 02:13:33 TSDNS Info DNS resolve successful, "ts3.criticalgaming.org"=94.23.1.205 10/30/2015 02:13:33 TSDNS Info SRV DNS resolve successful, "_ts3._udp.ts3.criticalgaming.org"=>"ts3.criticalgaming.org:9987" = 94.23.1.205:9987 10/30/2015 02:13:33 ClientUI Info Lookup finished: 94.23.1.205 9987 ts3.criticalgaming.org 0 0 10/30/2015 02:13:33 ClientUI Info Resolve successful: 94.23.1.205:9987 10/30/2015 02:13:33 ClientUI Info Blacklist check ok 10/30/2015 02:13:33 ClientUI Info Initiating connection: 94.23.1.205:9987 ts3.criticalgaming.org 10/30/2015 02:13:33 ClientUI Info Connect status: Connecting 10/30/2015 02:13:33 PktHandler Devel Puzzle solve time: 6 10/30/2015 02:13:33 ClientUI Info Connect status: Connected 10/30/2015 02:13:33 task_force_radio Info Can't get current channel : invalid clientID 10/30/2015 02:13:33 task_force_radio Info Can't get current channel : invalid clientID 10/30/2015 02:13:33 task_force_radio Info Can't get current channel : invalid clientID 10/30/2015 02:13:33 ClientUI Info Connect status: Establishing connection 10/30/2015 02:13:33 task_force_radio Info Can't get current channel : invalid clientID 10/30/2015 02:13:33 task_force_radio Info can't center client : invalid clientID 10/30/2015 02:13:33 task_force_radio Info Can't get current channel : invalid clientID 10/30/2015 02:13:33 task_force_radio Info can't center client : invalid clientID 10/30/2015 02:13:33 task_force_radio Info Can't get current channel : invalid clientID 10/30/2015 02:13:33 task_force_radio Info can't center client : invalid clientID 10/30/2015 02:13:33 task_force_radio Info Can't get current channel : invalid clientID 10/30/2015 02:13:33 task_force_radio Info can't center client : invalid clientID 10/30/2015 02:13:33 task_force_radio Info Can't get current channel : invalid clientID 10/30/2015 02:13:33 task_force_radio Info can't center client : invalid clientID 10/30/2015 02:13:33 task_force_radio Info Can't get current channel : invalid clientID 10/30/2015 02:13:33 task_force_radio Info can't center client : invalid clientID 10/30/2015 02:13:33 task_force_radio Info Can't get current channel : invalid clientID 10/30/2015 02:13:33 task_force_radio Info can't center client : invalid clientID 10/30/2015 02:13:33 task_force_radio Info Can't get current channel : invalid clientID 10/30/2015 02:13:33 task_force_radio Info can't center client : invalid clientID 10/30/2015 02:13:33 task_force_radio Info Can't get current channel : invalid clientID 10/30/2015 02:13:33 task_force_radio Info can't center client : invalid clientID 10/30/2015 02:13:33 task_force_radio Info Can't get current channel : invalid clientID 10/30/2015 02:13:33 task_force_radio Info can't center client : invalid clientID 10/30/2015 02:13:33 task_force_radio Info Can't get current channel : invalid clientID 10/30/2015 02:13:33 task_force_radio Info can't center client : invalid clientID 10/30/2015 02:13:33 task_force_radio Info Can't get current channel : invalid clientID 10/30/2015 02:13:33 task_force_radio Info can't center client : invalid clientID 10/30/2015 02:13:34 ClientUI Info Connect status: Connection established 10/30/2015 02:13:34 PermManager Info Loading permissions from cache 10/30/2015 02:13:36 task_force_radio Info can't center client : invalid clientID 10/30/2015 02:13:40 task_force_radio Info can't center client : invalid clientID 10/30/2015 02:13:43 task_force_radio Info can't center client : invalid clientID And this is how some arma3 rpt files look like 10/30/2015 02:13:31 task_force_radio Info can't center client : invalid clientID 10/30/2015 02:13:32 SCHandler Warning Got command data while disconnected, dropping 10/30/2015 02:13:32 ClientUI Info Connect status: Disconnected 10/30/2015 02:13:32 ClientUI Info Connection lost, want autoreconnect = 1 10/30/2015 02:13:32 task_force_radio Info Can't get talking status : not connected 10/30/2015 02:13:32 task_force_radio Info Can't get talking status : not connected 10/30/2015 02:13:32 Bookmarks Info Disconnect, total time: 58 - 279 10/30/2015 02:13:33 ClientUI Info Autoreconnecting 10/30/2015 02:13:33 ClientUI Info Connect to server: ts3.criticalgaming.org 10/30/2015 02:13:33 ClientUI Info Trying to resolve ts3.criticalgaming.org 10/30/2015 02:13:33 TSDNS Info No SRV TSDNS found at "_tsdns._tcp.ts3.criticalgaming.org" 10/30/2015 02:13:33 TSDNS Info DNS resolve successful, "ts3.criticalgaming.org"=94.23.1.205 10/30/2015 02:13:33 TSDNS Info SRV DNS resolve successful, "_ts3._udp.ts3.criticalgaming.org"=>"ts3.criticalgaming.org:9987" = 94.23.1.205:9987 10/30/2015 02:13:33 ClientUI Info Lookup finished: 94.23.1.205 9987 ts3.criticalgaming.org 0 0 10/30/2015 02:13:33 ClientUI Info Resolve successful: 94.23.1.205:9987 10/30/2015 02:13:33 ClientUI Info Blacklist check ok 10/30/2015 02:13:33 ClientUI Info Initiating connection: 94.23.1.205:9987 ts3.criticalgaming.org 10/30/2015 02:13:33 ClientUI Info Connect status: Connecting 10/30/2015 02:13:33 PktHandler Devel Puzzle solve time: 6 10/30/2015 02:13:33 ClientUI Info Connect status: Connected 10/30/2015 02:13:33 task_force_radio Info Can't get current channel : invalid clientID 10/30/2015 02:13:33 task_force_radio Info Can't get current channel : invalid clientID 10/30/2015 02:13:33 task_force_radio Info Can't get current channel : invalid clientID 10/30/2015 02:13:33 ClientUI Info Connect status: Establishing connection 10/30/2015 02:13:33 task_force_radio Info Can't get current channel : invalid clientID 10/30/2015 02:13:33 task_force_radio Info can't center client : invalid clientID 10/30/2015 02:13:33 task_force_radio Info Can't get current channel : invalid clientID 10/30/2015 02:13:33 task_force_radio Info can't center client : invalid clientID 10/30/2015 02:13:33 task_force_radio Info Can't get current channel : invalid clientID 10/30/2015 02:13:33 task_force_radio Info can't center client : invalid clientID 10/30/2015 02:13:33 task_force_radio Info Can't get current channel : invalid clientID 10/30/2015 02:13:33 task_force_radio Info can't center client : invalid clientID 10/30/2015 02:13:33 task_force_radio Info Can't get current channel : invalid clientID 10/30/2015 02:13:33 task_force_radio Info can't center client : invalid clientID 10/30/2015 02:13:33 task_force_radio Info Can't get current channel : invalid clientID 10/30/2015 02:13:33 task_force_radio Info can't center client : invalid clientID 10/30/2015 02:13:33 task_force_radio Info Can't get current channel : invalid clientID 10/30/2015 02:13:33 task_force_radio Info can't center client : invalid clientID 10/30/2015 02:13:33 task_force_radio Info Can't get current channel : invalid clientID 10/30/2015 02:13:33 task_force_radio Info can't center client : invalid clientID 10/30/2015 02:13:33 task_force_radio Info Can't get current channel : invalid clientID 10/30/2015 02:13:33 task_force_radio Info can't center client : invalid clientID 10/30/2015 02:13:33 task_force_radio Info Can't get current channel : invalid clientID 10/30/2015 02:13:33 task_force_radio Info can't center client : invalid clientID 10/30/2015 02:13:33 task_force_radio Info Can't get current channel : invalid clientID 10/30/2015 02:13:33 task_force_radio Info can't center client : invalid clientID 10/30/2015 02:13:33 task_force_radio Info Can't get current channel : invalid clientID 10/30/2015 02:13:33 task_force_radio Info can't center client : invalid clientID 10/30/2015 02:13:34 ClientUI Info Connect status: Connection established 10/30/2015 02:13:34 PermManager Info Loading permissions from cache 10/30/2015 02:13:36 task_force_radio Info can't center client : invalid clientID 10/30/2015 02:13:40 task_force_radio Info can't center client : invalid clientID 10/30/2015 02:13:43 task_force_radio Info can't center client : invalid clientID Nothing worked. Please help. Share this post Link to post Share on other sites
rebelvg 281 Posted October 30, 2015 Is something like spectator mode in acre planned? To recap how it works, it allows spectators to hear what the people on the field are saying and speak between spectator without people on the field hearing the spectators. Would be a nice feature cause some communities play without respawn and spectating could be fun if you at least heard what is happening on the battlefield. 2 Share this post Link to post Share on other sites
rekkless 240 Posted October 30, 2015 Is something like spectator mode in acre planned? To recap how it works, it allows spectators to hear what the people on the field are saying and speak between spectator without people on the field hearing the spectators. Would be a nice feature cause some communities play without respawn and spectating could be fun if you at least heard what is happening on the battlefield. +10 000 to this, when I played on a server with ACRE this was a very cool feature. It would be awesome to see in TFAR. Share this post Link to post Share on other sites
[40-1] Shadow 3 Posted October 31, 2015 Hello. I need some help with this mod. my squad are scattered across the map in random positions with no radios and we need to be able to kill AI and take their radios so we can communicate with each other across the map it seems the AI do not get assigned a TFAR radio by default, Only players I need to replace the default game radio with the TFAR radio for AI squads but i cant seem to figure out how, can anyone help me with this? Share this post Link to post Share on other sites
Crielaard 434 Posted October 31, 2015 {_x removeitem radioitem; _x additem <tfar radio here>} foreach units (side east) in your init.sqf Share this post Link to post Share on other sites
[40-1] Shadow 3 Posted October 31, 2015 {_x removeitem radioitem; _x additem <tfar radio here>} foreach units (side east) in your init.sqf I tried this but it does not work, the AI still has a default non TFAR radio. Share this post Link to post Share on other sites
Belbo 461 Posted October 31, 2015 Try { if ( side _x == east ) then { _x unlinkItem "ItemRadio"; _x linkItem "tf_fadak"; }; } forEach allUnits; instead. Share this post Link to post Share on other sites
[40-1] Shadow 3 Posted October 31, 2015 Try { if ( side _x == east ) then { _x unlinkItem "ItemRadio"; _x linkItem "tf_fadak"; }; } forEach allUnits; instead. Thank you Belbo it's working now. Your a star :) Share this post Link to post Share on other sites
Jidanul 0 Posted October 31, 2015 Bump for my long wall of text up there which everyone's ignoring.. Share this post Link to post Share on other sites