El Tyranos 1264 Posted September 3, 2014 Maybe you could provide mission file? Available here : http://www.armaholic.com/page.php?id=18841 It's not binarized, if you find any issue please report it, I know the developpers I'll send them the fix, or fix it myself ;) Share this post Link to post Share on other sites
nkey 35 Posted September 4, 2014 Available here : http://www.armaholic.com/page.php?id=18841It's not binarized, if you find any issue please report it, I know the developpers I'll send them the fix, or fix it myself ;) O, I know this missions. It because of onEachFrame - it should be replaced by https://community.bistudio.com/wiki/BIS_fnc_addStackedEventHandler Share this post Link to post Share on other sites
flyinpenguin 30 Posted September 4, 2014 Im curious, is it possible to have a function that I can call to check if certain teamspeak user is speaking? I tried creating one myself but I got stumped by teamspeak plugin creation :P I bow to your guy's expertise Share this post Link to post Share on other sites
nkey 35 Posted September 4, 2014 Im curious, is it possible to have a function that I can call to check if certain teamspeak user is speaking? I tried creating one myself but I got stumped by teamspeak plugin creation :P I bow to your guy's expertise Not yet in released version (in dev only) Share this post Link to post Share on other sites
Barazin 10 Posted September 5, 2014 I could see on the issue tracker that you're looking into implementing seperate keys for different audio modes (I guess that means for the whisper/normal/yelling). One of the (minor) challenges I see is that people tend to leave everything at either yelling or whisper. Could this feature be implementet in a way that you have to press and hold a key for yelling, and another key for whispering, and if you need to keep it ON, you double-tap that key? Share this post Link to post Share on other sites
Tomcattg 10 Posted September 6, 2014 Anything on C-L-F Mods yet? Share this post Link to post Share on other sites
nkey 35 Posted September 6, 2014 I could see on the issue tracker that you're looking into implementing seperate keys for different audio modes (I guess that means for the whisper/normal/yelling).One of the (minor) challenges I see is that people tend to leave everything at either yelling or whisper. Could this feature be implementet in a way that you have to press and hold a key for yelling, and another key for whispering, and if you need to keep it ON, you double-tap that key? Will think about it, not bad idea ---------- Post added at 14:36 ---------- Previous post was at 14:35 ---------- Anything on C-L-F Mods yet? I hope it will soon integrated. Share this post Link to post Share on other sites
JimiEZ 10 Posted September 6, 2014 nKey, are you aware that the LR tangent key still occasionally gets stuck? Any ETA on a fix? Share this post Link to post Share on other sites
nkey 35 Posted September 6, 2014 nKey, are you aware that the LR tangent key still occasionally gets stuck? Any ETA on a fix? yes, I know. Hope in next version (about month). Share this post Link to post Share on other sites
A.Cyprus 16 Posted September 7, 2014 nKey Thank you for giving us such an immersive, invaluable and professionally polished add-on. And of course, the impeccable support to match! Larger scale play would be unbearable without TFAR. I'm currently investigating some potential issues my unit has been experiencing with radio during ops. If a client add-on instance is logging errors to RPT, would it be logical to expect the server to be logging the same in its own RPT files? Does the "existing radio saved in load-out" radio ID duplication issue show errors in the RPT? Many thanks. Share this post Link to post Share on other sites
nkey 35 Posted September 7, 2014 nKeyThank you for giving us such an immersive, invaluable and professionally polished add-on. And of course, the impeccable support to match! Larger scale play would be unbearable without TFAR. I'm currently investigating some potential issues my unit has been experiencing with radio during ops. If a client add-on instance is logging errors to RPT, would it be logical to expect the server to be logging the same in its own RPT files? Does the "existing radio saved in load-out" radio ID duplication issue show errors in the RPT? Many thanks. Not sure.. Could you provide RPT examples? ---------- Post added at 14:17 ---------- Previous post was at 14:16 ---------- Please vote for TFAR on MakeArmaNotWar Share this post Link to post Share on other sites
A.Cyprus 16 Posted September 7, 2014 Not sure.. Could you provide RPT examples? As soon as I get my hands on them yeah. Members are not yet forthcoming and server admin claims no errors. Please vote for TFAR on MakeArmaNotWar Would happily do so though i don't appear to be able to. Perhaps voting is only for single player add-ons? Maybe if I log in via Steam and not my BIS profile.... I've become a supporter though. Share this post Link to post Share on other sites
nkey 35 Posted September 9, 2014 Now we have twitter https://twitter.com/modTFAR :) Share this post Link to post Share on other sites
NastyNess 10 Posted September 11, 2014 ive got it installed on client and serverside.. but once i log in it says waiting for unique radio.. then it says no Task Force Radio Deployed... Then it says Pipe Error.. Some help? Maybe a TeamViewer session? Willing to donate!!! Share this post Link to post Share on other sites
nkey 35 Posted September 11, 2014 ive got it installed on client and serverside.. but once i log in it says waiting for unique radio.. then it says no Task Force Radio Deployed... Then it says Pipe Error.. Some help? Maybe a TeamViewer session? Willing to donate!!! 1) Looks like TS plugin not installed or started 2) Check your server RPT logs for errors Share this post Link to post Share on other sites
NastyNess 10 Posted September 11, 2014 (edited) 1) Looks like TS plugin not installed or started2) Check your server RPT logs for errors I do have plugins installed i even rolled back to TS 3.0.13 It seems to work just not in game it says No Radio Deployed.... Would the logs be in my TS sever, or my Arma3 Server?? Heres my TS3 log https://www.dropbox.com/s/30fv280d39uo25l/TS3Log.txt?dl=0 and heres my RPT log https://www.dropbox.com/s/1dfol7fmqw0nzoc/RPTlogs.txt?dl=0 Edited September 11, 2014 by NastyNess Share this post Link to post Share on other sites
nkey 35 Posted September 11, 2014 I do have plugins installed i even rolled back to TS 3.0.13It seems to work just not in game it says No Radio Deployed.... Would the logs be in my TS sever, or my Arma3 Server?? ---------- Post added at 09:15 AM ---------- Previous post was at 09:14 AM ---------- 9/10/2014 4:57:03 AM Info TeamSpeak 3 Client 3.0.13 (2013-09-27 12:07:33) 9/10/2014 4:57:03 AM Info SystemInformation: Windows 7 SP1 (7601) x64 (AMD or Intel) Binary: 32bit 9/10/2014 4:57:03 AM Info Using hardware aes 9/10/2014 4:57:03 AM Direct Sound Debug setting timer resolution to 1ms 9/10/2014 4:57:03 AM task_force_radio Info registerPluginID: {b9478ac6-050f-42db-943c-e9a2cf524445} 9/10/2014 4:57:03 AM Windows Audio Session Devel DeviceDeleteList::waitForDeletes - enter 9/10/2014 4:57:03 AM Windows Audio Session Devel DeviceDeleteList::waitForDeletes - leave 9/10/2014 4:57:03 AM Info *** Time [sERVERVIEWMANAGER]: 115 9/10/2014 4:57:03 AM Input Info Default monitoring enabled 9/10/2014 4:57:03 AM Info *** Time [MAINWINDOW]: 451 9/10/2014 4:57:03 AM Info *** Time [iNIT]: 451 9/10/2014 4:57:03 AM ClientUI Info Qt version: 4.8.3 9/10/2014 4:57:03 AM ClientUI Info Using configuration location: C:\Users\The Boss\AppData\Roaming\TS3Client\settings.db 9/10/2014 4:57:04 AM ClientUI Info Last update check was: Wed Sep 10 04:45:20 2014 9/10/2014 4:57:06 AM ClientUI Info Connect to server: floweternal.typefrag.com 9/10/2014 4:57:06 AM ClientUI Info Trying to resolve floweternal.typefrag.com 9/10/2014 4:57:06 AM TSDNS Info DNS resolve successful, "floweternal.typefrag.com"=54.165.46.199 9/10/2014 4:57:06 AM TSDNS Info SRV DNS resolve successful, "_ts3._udp.floweternal.typefrag.com"=>"floweternal.typefrag.com:7410" = 54.165.46.199:7410 9/10/2014 4:57:06 AM ClientUI Info Lookup finished: 54.165.46.199 7410 floweternal.typefrag.com 0 0 9/10/2014 4:57:06 AM ClientUI Info Resolve successful: 54.165.46.199:7410 9/10/2014 4:57:06 AM ClientUI Info Blacklist check ok 9/10/2014 4:57:06 AM ClientUI Info Initiating connection: 54.165.46.199:7410 floweternal.typefrag.com 9/10/2014 4:57:06 AM Windows Audio Session Devel DeviceDeleteList::waitForDeletes - enter 9/10/2014 4:57:06 AM Windows Audio Session Devel DeviceDeleteList::waitForDeletes - leave 9/10/2014 4:57:06 AM Windows Audio Session Debug WAS::openDevice-enter 9/10/2014 4:57:06 AM Windows Audio Session Debug WAS Buffer size: 960 9/10/2014 4:57:06 AM Windows Audio Session Debug WAS::openDevice-leave 9/10/2014 4:57:06 AM Windows Audio Session Debug WAS::startDevice-enter 9/10/2014 4:57:06 AM Windows Audio Session Debug WAS::startDevice-leave 9/10/2014 4:57:06 AM Windows Audio Session Devel DeviceDeleteList::waitForDeletes - enter 9/10/2014 4:57:06 AM Windows Audio Session Devel DeviceDeleteList::waitForDeletes - leave 9/10/2014 4:57:06 AM PreProSpeex Info Speex version: speex-1.2beta3 9/10/2014 4:57:06 AM task_force_radio Info Can't get current channel : not connected 9/10/2014 4:57:06 AM PktHandler Devel Puzzle solve time: 8 9/10/2014 4:57:06 AM ClientUI Info Connect status: Connecting 9/10/2014 4:57:06 AM task_force_radio Info Can't get current channel : not connected 9/10/2014 4:57:06 AM ClientUI Info Connect status: Connected 9/10/2014 4:57:06 AM ClientUI Info Connect status: Establishing connection 9/10/2014 4:57:06 AM ClientUI Info Connect status: Connection established 9/10/2014 4:57:06 AM PermManager Info Loading permissions from cache 9/10/2014 4:57:15 AM task_force_radio Info registerPluginID: {93f7d5a5-25d5-4211-a083-efd5e51bc139} 9/10/2014 4:57:29 AM Windows Audio Session Devel DeviceDeleteList::waitForDeletes - enter 9/10/2014 4:57:29 AM Windows Audio Session Devel DeviceDeleteList::waitForDeletes - leave 9/10/2014 4:57:34 AM Windows Audio Session Devel DeviceDeleteList::waitForDeletes - enter 9/10/2014 4:57:34 AM Windows Audio Session Devel DeviceDeleteList::waitForDeletes - leave 9/10/2014 4:57:34 AM Windows Audio Session Debug WAS::openDevice-enter 9/10/2014 4:57:34 AM Windows Audio Session Debug WAS Buffer size: 3840 9/10/2014 4:57:34 AM Windows Audio Session Debug WAS::openDevice-leave 9/10/2014 4:57:34 AM Windows Audio Session Debug WAS::startDevice-enter 9/10/2014 4:57:34 AM Windows Audio Session Debug WAS::startDevice-leave 9/10/2014 5:00:28 AM Windows Audio Session Debug WAS::stopDevice-enter 9/10/2014 5:00:28 AM Windows Audio Session Debug WAS::stopDevice-leave 9/10/2014 5:00:28 AM Windows Audio Session Debug WAS::closeDevice-enter 9/10/2014 5:00:28 AM Windows Audio Session Devel DeviceDeleteList::queueDeviceDelete - enter 9/10/2014 5:00:28 AM Windows Audio Session Devel DeviceDeleteList::queueDeviceDelete - leave 9/10/2014 5:00:28 AM Windows Audio Session Debug WAS::closeDevice-leave 9/10/2014 5:00:28 AM Windows Audio Session Devel DeviceDeleteList::clearQueue - enter 9/10/2014 5:00:28 AM Windows Audio Session Devel DeviceDeleteList::waitForDeletes - enter 9/10/2014 5:00:28 AM Windows Audio Session Devel Waiting for device to close 9/10/2014 5:00:28 AM Windows Audio Session Devel DeviceDeleteList::waitForDeletes - leave 9/10/2014 5:00:28 AM Windows Audio Session Devel DeviceDeleteList::clearQueue - leave 9/10/2014 5:00:28 AM Windows Audio Session Devel DeviceDeleteList::waitForDeletes - enter 9/10/2014 5:00:28 AM Windows Audio Session Devel DeviceDeleteList::waitForDeletes - leave 9/10/2014 5:00:28 AM Windows Audio Session Devel DeviceDeleteList::waitForDeletes - enter 9/10/2014 5:00:28 AM Windows Audio Session Devel DeviceDeleteList::waitForDeletes - leave 9/10/2014 5:00:31 AM Windows Audio Session Devel DeviceDeleteList::waitForDeletes - enter 9/10/2014 5:00:31 AM Windows Audio Session Devel DeviceDeleteList::waitForDeletes - leave 9/10/2014 5:00:31 AM Windows Audio Session Debug WAS::openDevice-enter 9/10/2014 5:00:31 AM Windows Audio Session Debug WAS Buffer size: 3840 9/10/2014 5:00:31 AM Windows Audio Session Debug WAS::openDevice-leave 9/10/2014 5:00:31 AM Windows Audio Session Debug WAS::startDevice-enter 9/10/2014 5:00:31 AM Windows Audio Session Debug WAS::startDevice-leave 9/10/2014 5:00:49 AM Windows Audio Session Debug WAS::stopDevice-enter 9/10/2014 5:00:49 AM Windows Audio Session Debug WAS::stopDevice-leave 9/10/2014 5:00:49 AM Windows Audio Session Debug WAS::closeDevice-enter 9/10/2014 5:00:49 AM Windows Audio Session Devel DeviceDeleteList::queueDeviceDelete - enter 9/10/2014 5:00:49 AM Windows Audio Session Devel DeviceDeleteList::queueDeviceDelete - leave 9/10/2014 5:00:49 AM Windows Audio Session Devel DeviceDeleteList::clearQueue - enter 9/10/2014 5:00:49 AM Windows Audio Session Debug WAS::closeDevice-leave 9/10/2014 5:00:49 AM Windows Audio Session Devel DeviceDeleteList::waitForDeletes - enter 9/10/2014 5:00:49 AM Windows Audio Session Devel Waiting for device to close 9/10/2014 5:00:49 AM Windows Audio Session Devel DeviceDeleteList::waitForDeletes - leave 9/10/2014 5:00:49 AM Windows Audio Session Devel DeviceDeleteList::clearQueue - leave 9/10/2014 5:00:56 AM Input Info Default monitoring disabled 9/10/2014 5:00:56 AM Input Info Keyboard & mouse monitoring enabled 9/10/2014 5:01:07 AM Windows Audio Session Devel DeviceDeleteList::waitForDeletes - enter 9/10/2014 5:01:07 AM Windows Audio Session Devel DeviceDeleteList::waitForDeletes - leave 9/10/2014 5:01:07 AM Windows Audio Session Debug WAS::openDevice-enter 9/10/2014 5:01:07 AM Windows Audio Session Debug WAS Buffer size: 3840 9/10/2014 5:01:07 AM Windows Audio Session Debug WAS::openDevice-leave 9/10/2014 5:01:07 AM Windows Audio Session Debug WAS::startDevice-enter 9/10/2014 5:01:07 AM Windows Audio Session Debug WAS::startDevice-leave 9/10/2014 5:01:23 AM task_force_radio Info registerPluginID: {323812f7-98bb-45bb-bf74-109c21553a6b} Are plugins enabled in TS? Have you tried to start TS as administrator? yes, check you server RPT logs. Also, try to create local server and test on it. Share this post Link to post Share on other sites
NastyNess 10 Posted September 11, 2014 (edited) i updated the post with both my TS3 log and RPT log in dropbox form for easier viewing.. plugin Task Force Radio is enabled in TS3 and yes i have tried admin mode.. i found this line in RPT : [58749,2507.62,0,"XEH: PreInit Finished. CACHE DISABLED? (Disable caching with cba_cache_disable.pbo): SLX_XEH_RECOMPILE=false, CBA_COMPILE_RECOMPILE=false, CBA_FUNC_RECOMPILE=false"] could that be it? since all the radios spawn in a cache? just a wild guess. Sorry it must be a user error on my part.. just getting really annoyed. Possibe Teamview? UPDATE:: okay so it works in local host mission seems to work perfectly.. but why doesnt it work on my multiplayer Stratis Wasteland server??? Edited September 11, 2014 by NastyNess Share this post Link to post Share on other sites
nkey 35 Posted September 11, 2014 i updated the post with both my TS3 log and RPT log in dropbox form for easier viewing.. plugin Task Force Radio is enabled in TS3 and yes i have tried admin mode.. i found this line in RPT : [58749,2507.62,0,"XEH: PreInit Finished. CACHE DISABLED? (Disable caching with cba_cache_disable.pbo): SLX_XEH_RECOMPILE=false, CBA_COMPILE_RECOMPILE=false, CBA_FUNC_RECOMPILE=false"] could that be it? since all the radios spawn in a cache? just a wild guess. Sorry it must be a user error on my part.. just getting really annoyed. Possibe Teamview? Are you sure addon is enabled on server? Also, try to reboot PC (to fix pipe error). Share this post Link to post Share on other sites
NastyNess 10 Posted September 11, 2014 Yes addon is enabled on server.. its placed in the server directory as "@task_force_radio" then in commandline i did the @task_force_radio as well...and i got the userconfig in the root directory as well.. i belive the pipe error was just TS3 not being open.. but now its open.. ingame i can even do Ctrl + Tab and it changes the volume only theres no "Task Force Radio Deployed on Server" and i dont get the backpack radio thing.. or cant press Caps Lock to Transmit....yet on local host "Escape from Altis" it works perfectly Share this post Link to post Share on other sites
nkey 35 Posted September 11, 2014 Yes addon is enabled on server.. its placed in the server directory as "@task_force_radio"then in commandline i did the @task_force_radio as well...and i got the userconfig in the root directory as well.. i belive the pipe error was just TS3 not being open.. but now its open.. ingame i can even do Ctrl + Tab and it changes the volume only theres no "Task Force Radio Deployed on Server" and i dont get the backpack radio thing.. or cant press Caps Lock to Transmit....yet on local host "Escape from Altis" it works perfectly So, something with your server setup. It will required to get RPT files from server side to find error. Share this post Link to post Share on other sites
NastyNess 10 Posted September 11, 2014 (edited) im a f**king noob.. i spoke to my Tech Support and its due to the fact that they restrict .Dll installment. So my Task_force_Radio folder is missing the dll.. they should be installing it soon. Sorry for wasting your time! Edited September 11, 2014 by NastyNess Share this post Link to post Share on other sites
nkey 35 Posted September 11, 2014 im a f**king noob.. i spoke to my Tech Support and its due to the fact that they restrict .Dll installment. So my Task_force_Radio folder is missing the dll..they should be installing it soon. Sorry for wasting your time! Not sure server part requires dll... Ask support for RPT files too. Share this post Link to post Share on other sites
NastyNess 10 Posted September 11, 2014 (edited) It seems you are right.. They said they added it but it still says Task Force Radio not deployed on sever, Edited September 11, 2014 by NastyNess Share this post Link to post Share on other sites
nkey 35 Posted September 11, 2014 It seems you are right.. They said they added it but it still says Task Force Radio not deployed on sever, SERVER RTP: https://www.dropbox.com/s/dtca3r5i35ox7wf/ServerlogRPT.txt?dl=0 SERVER RTP 2: https://www.dropbox.com/s/00mnbdjia9j4lil/ServerRPT2.txt?dl=0 Probably it is because space symbol in mods parameter: "C:\TCAFiles\Users\Ness\5158\arma3server.exe" -mod=@inidbi; @CBA_A3; @U100; @asdg_jointmuzzles; @asdg_jointrails; @JSRS2.2; @ASDG_JR; @trixie_recon; @Raid_M1A1_Abrams; @task_force_radio -config=servercfg\A3server.cfg -cfg=servercfg\Users\TCAGame\Arma3.cfg -profiles=servercfg -port=2360 -maxMem=4096 -noSound -nosplash server=server netlog=true Emerald Island Wasteland youllnevergetit1 Share this post Link to post Share on other sites