spitfire007 10 Posted April 9, 2015 (edited) diag_log "SERVER Start- Initializing Dynamic Civilian Life"; if(name player != DCLhclientname) exitwith {}; diag_log "WASTELAND Start2- Initialized Dynamic Civilian Life Player Name = %1", (name player); Using the above code it will log the first line to .RPT but not the second with the player name. "SERVER Start- Initializing Dynamic Civilian Life" "Player connected: Spitfire (76561197994785432)" "Player connected: __SERVER__ ()" "Player connected: headlessclient (HC3492)" "SERVER Start2- Initializing Dynamic Civilian Life" If I remove it they spawn. My headless client name in the editor is headlessclient class Item36 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={14497.367,10.181035,5849.4287}; id=144; side="LOGIC"; vehicle="HeadlessClient_F"; player="PLAY CDG"; leader=1; skill=0.60000002; text="headlessclient"; }; }; }; I tried this waitUntil {!isNull player}; if (typeOf player == "HeadlessClient_F") then { private [ "_allunits", "_back", "_buildings", "_civil", "_civiltype", init.sqf // civilian side DCLcivilianside = civilian; // HC client DCLusehclient = true; // HC client name DCLhclientname = "headlessclient"; Nothing works. Run out of ideas ? Just for good measure I tried. // HC client name DCLhclientname = "PLAY CDG"; Edited April 9, 2015 by spitfire007 Share this post Link to post Share on other sites
code34 248 Posted April 9, 2015 try to use your own player name with DCLhclientname = "HC"; with if(name player != DCLhclientname) exitwith {}; Share this post Link to post Share on other sites