progamer 14 Posted November 24, 2013 (edited) This is just a heads up for those who do not know that when creating Feedback Tracker tickets for new scripting commands, you can look at the VBS2 scripting wiki and then provide a link in the ticket to the wiki page with the VBS2 command you want in the game. This includes new VBS3 scripting commands. VBS2 scripting commands ordered by date and name: http://resources.bisimulations.com/wiki/Category:VBS2:_Scripting_Commands_by_Version This is from Moricky: "We don't want to simply port everything from VBS, as many functions wouldn't make sense in Arma. If you have any specific requests, please create a request for every each of them with explaining why you want them." Source to Moricky's comment: http://feedback.arma3.com/print_bug_page.php?bug_id=4573 Please post link to your VBS scripting command requests here: http://feedback.arma3.com/view.php?id=16310 Edited November 27, 2013 by ProGamer Share this post Link to post Share on other sites
iceman77 17 Posted November 24, 2013 (edited) Seeing as I was recently working on a mission with divers, I would like to see: getDivingDepth setDivingDepth I assume the latter works like flyInHeight, except for divers. Edited November 24, 2013 by Iceman77 Share this post Link to post Share on other sites
progamer 14 Posted November 24, 2013 Seeing as I was recently working on a mission with divers, I would like to see:getDivingDepth setDivingDepth I assume the latter works like flyInHeight, except for divers. Vote up then! http://feedback.arma3.com/view.php?id=16272 Share this post Link to post Share on other sites
das attorney 854 Posted November 24, 2013 Seeing as I was recently working on a mission with divers, I would like to see:getDivingDepth setDivingDepth Hi mate, see here for what you need: http://community.bistudio.com/wiki/swimInDepth (You can get diver depth with getPosATL as well). :) Share this post Link to post Share on other sites
iceman77 17 Posted November 24, 2013 Hi mate, see here for what you need:http://community.bistudio.com/wiki/swimInDepth Ahh thanks much. :cool: (You can get diver depth with getPosATL as well). That's how I return their position atm. Will be really useful to combine with swinInDpeth, (now that i know it exists!) ;) Share this post Link to post Share on other sites
cigar0 12 Posted November 24, 2013 We will find more Scriptcommands of VBS2 i think ;-) let us punish bohemia with every ticket ^^ Share this post Link to post Share on other sites
progamer 14 Posted November 24, 2013 We will find more Scriptcommands of VBS2 i think ;-) let us punish bohemia with every ticket ^^ Then you can start with six tickets I have already made: :) setWaterLevel http://feedback.arma3.com/view.php?id=16156 isTouchingWater and isTouchingObject http://feedback.arma3.com/view.php?id=16137 getObjectTexture and getObjectMaterial http://feedback.arma3.com/view.php?id=16101 getMass tank1 http://feedback.arma3.com/view.php?id=12250 _com = getCenterOfMass ship1; // might return [0,-2,-.2] http://feedback.arma3.com/view.php?id=15466 Another command called setWaterOpacity: 10 setWaterOpacity 3 http://feedback.arma3.com/view.php?id=16252 Share this post Link to post Share on other sites
Rydygier 1251 Posted November 24, 2013 I definitelly can point some, but no tickets, only suggestions, currently no time to learn, how to navigate in the tracker & create tickets. 1. Fire (it's about alternate syntax + making it working properly, as in VBS. For reliable, universal scripted AI unit fire.); 2. Explosions EH (working like in VBS, to detect occured explosions, for AI scripting); 3. AmmoHit/AmmoExplode EHs (for scripting AI danger reactions); 4. Danger EH (as above); 5. processEvent (artificial EH trigger, very useful during tests); 6. in_String (another "in" command variation, to simplify some operations on strings); 7. createShot (shots from nowhere. Could be useful eg in cutscenes); 8. allShots (can be useful in many ways, for stats, or event triggering); 9. getEngagements (to determine current engagements - useful for some AI script solutions or for event triggering); 10. ignoreRoads (to better/enhanced control over AI drivers); 11. FiringSolution (many possible uses); 12. recordUserInput (not sure, how it works in fact, but sounds promising); 13. forceRefreshTargets (not sure, but possibly could help with immediate recognition of captive status change on the fly, or for setSide change?); Share this post Link to post Share on other sites
progamer 14 Posted November 24, 2013 (edited) I definitelly can point some, but no tickets, only suggestions, currently no time to learn, how to navigate in the tracker & create tickets. 1. Fire (it's about alternate syntax + making it working properly, as in VBS. For reliable, universal scripted AI unit fire.); 2. Explosions EH (working like in VBS, to detect occured explosions, for AI scripting); 3. AmmoHit/AmmoExplode EHs (for scripting AI danger reactions); 4. Danger EH (as above); 5. processEvent (artificial EH trigger, very useful during tests); 6. in_String (another "in" command variation, to simplify some operations on strings); 7. createShot (shots from nowhere. Could be useful eg in cutscenes); 8. allShots (can be useful in many ways, for stats, or event triggering); 9. getEngagements (to determine current engagements - useful for some AI script solutions or for event triggering); 10. ignoreRoads (to better/enhanced control over AI drivers); 11. FiringSolution (many possible uses); 12. recordUserInput (not sure, how it works in fact, but sounds promising); 13. forceRefreshTargets (not sure, but possibly could help with immediate recognition of captive status change on the fly, or for setSide change?); If an make them into tickets when I get the time. ignoreRoads http://feedback.arma3.com/view.php?id=16285 Edited November 25, 2013 by ProGamer Share this post Link to post Share on other sites
wok 1 Posted November 25, 2013 Everything :P Was any of the VBS2 stuff added on Arma already? I don't much hope, everytime I ask about getting VBS2 stuff into Arma I am told that BIStudio and BISimulation are two completely different companies. And looking at how much VBS2 cost I can understand why they wont want to add stuff from there it into a game that cost a tiny fraction of that price. Share this post Link to post Share on other sites
progamer 14 Posted November 25, 2013 Everything :PWas any of the VBS2 stuff added on Arma already? I don't much hope, everytime I ask about getting VBS2 stuff into Arma I am told that BIStudio and BISimulation are two completely different companies. And looking at how much VBS2 cost I can understand why they wont want to add stuff from there it into a game that cost a tiny fraction of that price. This is different from scripting commands, which from Moricky you can see is fine. allShots http://feedback.arma3.com/view.php?id=16286 Share this post Link to post Share on other sites
wok 1 Posted November 25, 2013 This is different from scripting commands, which from Moricky you can see is fine. allShots http://feedback.arma3.com/view.php?id=16286 Awesome, ill start creating tickets tomorrow :D Share this post Link to post Share on other sites
progamer 14 Posted November 25, 2013 Awesome, ill start creating tickets tomorrow :D Link them here, explain why you want the command in the ticket. Most importantly make sure Arma 3 doesn't have the scripting command or one that does the same thing. ---------- Post added at 03:16 ---------- Previous post was at 02:23 ---------- Wonder if VBS has a traction scripting command. So that we could make rain more realistic and possible mods involving snow or ice. Share this post Link to post Share on other sites
progamer 14 Posted November 25, 2013 (edited) First request for a Virtual Battle space 3 scripting command: setInscatteringIntensity and getInscatteringIntensity http://feedback.arma3.com/view.php?id=16289 setWaterColor and getWaterColor http://feedback.arma3.com/view.php?id=16290 Edit: Plagued by down votes with no reason? At least say if the command already has a version of it rather than just down voting. It's does not ever negatively affect anyone to have additional scripting commands added! Edited November 25, 2013 by ProGamer Share this post Link to post Share on other sites
progamer 14 Posted November 26, 2013 I will setup a proper list of all the tickets when we have a considerable amount. New VBS3 commands are added every week on their wiki. Share this post Link to post Share on other sites
Larrow 2673 Posted November 26, 2013 ctrlAngle ctrlSetAngle Both would be extremely handy for doing direction arrows in displays, rather than having to make multiple pictures. Or for pointing at objects from displays rather than having to rely on hidden map rsc or dodgy 3D Icons Share this post Link to post Share on other sites
RegEdit 10 Posted November 26, 2013 6. in_String (another "in" command variation, to simplify some operations on strings); You can use BIS_fnc_inString command: ["two","onetwothree"] call BIS_fnc_inString; Share this post Link to post Share on other sites
progamer 14 Posted November 26, 2013 If you create any tickets asking for VBS scripting commands, please post a link to them here: http://feedback.arma3.com/view.php?id=16310 Share this post Link to post Share on other sites
f2k sel 161 Posted November 27, 2013 (edited) I just updated a current ticket with reference to the VBS command addforce car addForce [[0,100,0],[0,0,0]] http://feedback.arma3.com/view.php?id=16287 also along with ignoreroads you may want to look at VBS disableAI as it has some interesting extra options. Edited November 27, 2013 by F2k Sel Share this post Link to post Share on other sites
God of Monkeys 14 Posted May 3, 2017 Very like createShot this idea to ArmA 3 Share this post Link to post Share on other sites
BroBeans. 278 Posted May 3, 2017 On 11/27/2013 at 8:31 AM, f2k sel said: 11/27/2013 Was it really necessary though? Share this post Link to post Share on other sites
Midnighters 152 Posted May 4, 2017 Booyah! I agree with Moricky as there are some different things that are in VBS that wouldnt make sense at all. But this is good initiative. Share this post Link to post Share on other sites