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dulix11

I need some help with helicopters / AI artillery

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Hello,

I have made some missions where this has worked effectively, but it doesn't work all the time.

I can get a helicopter to land and pick up soldiers, and then carry them off, but I want to know how to make the helicopter arrive later.

Right now I put a waypoint for the troops to 'GET IN', and then a waypoint for the helicopter 'LOAD', and then synchronising the two.

The helicopter turns up ASAP, but I need some time for the soldiers to do their thing, and be picked up on command, if possible.

And, if someone can provide me with a way for helicopters to land / provide CAS on *whatever colour* smoke, that would be awesome :)

Secondly, to put it simply, how do I get the AI to use mortars / howitzers? How could I designate a spot for them to fire on?

Thanks

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Are the soldiers player or AI-controlled? If player controlled, you can give them a radio trigger that triggers a script, which in turn tells the helicopter to pick up the soldiers. If they're AI controlled, just put a trigger with a condition of your choice down, which covers the entire AO. Synchronize that trigger with the waypoint BEFORE the "Get in" WP (for the soldiers), and BEFORE the "Load" WP (for the helicopter). I suggest you put a HOLD WP before the LOAD WP, and sync that WP with the trigger. Also, make sure to set the trigger Type to Switch.

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Are the soldiers player or AI-controlled? If player controlled, you can give them a radio trigger that triggers a script, which in turn tells the helicopter to pick up the soldiers. If they're AI controlled, just put a trigger with a condition of your choice down, which covers the entire AO. Synchronize that trigger with the waypoint BEFORE the "Get in" WP (for the soldiers), and BEFORE the "Load" WP (for the helicopter). I suggest you put a HOLD WP before the LOAD WP, and sync that WP with the trigger. Also, make sure to set the trigger Type to Switch.

Awesome, worked perfectly, thanks!

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