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HeliJunkie

[Early Preview] 3D Editor

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I have the same problem.

Is your A3 installed on c drive? As mine is installed on another drive (SSD) so I'm not sure if he's just assumed that everyone has standard setups or not but it need fixing IMO

:( such a good addon to use and would be awesome if you can manually save the file

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Is your A3 installed on c drive? As mine is installed on another drive (SSD) so I'm not sure if he's just assumed that everyone has standard setups or not but it need fixing IMO

:( such a good addon to use and would be awesome if you can manually save the file

I don't assume that everyone has the standard setup.

I "ask" windows for the users "Documents" folder, and build my folder structure beneath the documents root.

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ok will install framework again and then try exporting again.

thank you

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-enabled mod

-arma 3 launches regulary

-C ++ and latest framework installed

The scenario will start loading and then when it loads I get an error and it states that Arma3.exe has stopped working looking for solution to the problem.

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Hello,

Really Nice WORK!!!!

I have only 1 problem how can i do it into my mission?

Edited by Doeme

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-enabled mod

-arma 3 launches regulary

-C ++ and latest framework installed

The scenario will start loading and then when it loads I get an error and it states that Arma3.exe has stopped working looking for solution to the problem.

I would like to know how to solve it too.

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There is no way to use this on a custom map right now, correct? I´ve browsed through the thread but couldn´t find any useful information.

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Hi, i want to share some experemental script

_https://github.com/NiiV/test

Conferting .csv to terrain builder format (i using it now for creating a new map)

features:

Cheking a Classname from table with game .p3d files (for prevent errors)

Creating a file for terrain builder with format:

"Classname";POSX + 200000 (for mapframe);POSY;DIR;0.000000;0.000000;1.000000;0.00;

Using:

install perl (i using strawberryperl)

in bat file change your directory to arma 3 resources (unpacked), and .csv filename

move .csv from FreeDee's export folder

run start.cmd

rename new file from %name%.csv.obr to %name%.txt

import in your terrain

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Hi, i want to share some experemental script

_https://github.com/NiiV/test

Conferting .csv to terrain builder format (i using it now for creating a new map)

features:

Cheking a Classname from table with game .p3d files (for prevent errors)

Creating a file for terrain builder with format:

"Classname";POSX + 200000 (for mapframe);POSY;DIR;0.000000;0.000000;1.000000;0.00;

Using:

install perl (i using strawberryperl)

in bat file change your directory to arma 3 resources (unpacked), and .csv filename

move .csv from FreeDee's export folder

run start.cmd

rename new file from %name%.csv.obr to %name%.txt

import in your terrain

Can you tell us more?

That's what I get.

=========================================================================================================

Smartmatch is experimental at C:\Users\Aleksey\Downloads\check_exist.pl line 37.

---### Results ###---

Files founded: 0

Accepted: 0

Cancelled: 0

Rows processed: 0

---### End ###---

=========================================================================================================

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Can you tell us more?

That's what I get.

=========================================================================================================

Smartmatch is experimental at C:\Users\Aleksey\Downloads\check_exist.pl line 37.

---### Results ###---

Files founded: 0

Accepted: 0

Cancelled: 0

Rows processed: 0

---### End ###---

=========================================================================================================

I think script didnt found a .csv file, or game resources on "p:\" drive. Make sure you move files from \Documents\HEJ_3D\CSV to script folder.

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Hi, i want to share some experemental script

_https://github.com/NiiV/test

Conferting .csv to terrain builder format (i using it now for creating a new map)

features:

Cheking a Classname from table with game .p3d files (for prevent errors)

Creating a file for terrain builder with format:

"Classname";POSX + 200000 (for mapframe);POSY;DIR;0.000000;0.000000;1.000000;0.00;

Using:

install perl (i using strawberryperl)

in bat file change your directory to arma 3 resources (unpacked), and .csv filename

move .csv from FreeDee's export folder

run start.cmd

rename new file from %name%.csv.obr to %name%.txt

import in your terrain

Great script idea! I was really getting tired of using notepad++ macros and having them break halfway through the files. Thanks for the effort!

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-enabled mod

-arma 3 launches regulary

-C ++ and latest framework installed

The scenario will start loading and then when it loads I get an error and it states that Arma3.exe has stopped working looking for solution to the problem.

same here

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