=kct=blackmamba 44 Posted November 22, 2013 (edited) Changelog V2.185 Added : BluForce model M81/Multicam uniform/Groups (4 man Specialist teams), Added : BluForce model Survival Divers M81/Multicam, Added : CombatLifeSafer armpatches, Changed : Amphibious Groups (Drivers can abandon ship and evade). Changelog V2.17 Added : Apex Dependancy, Added : Vehicle in vehicle compatibility, Added : F-35 "Joint Strike Fighter" "Made by Olli Koskelainen", Added : Mali Mission "Multicam" Units, Uniforms, Helmets and Backpacks, Added : Expansion.pbo (Readme in optional folder), Added : extra names to names.hpp, Added : UN vest + Helmet, Added : Additional Ammo types to the HK-MP5, Added : Light Machinegunner to all groups, Added : Anti-Air Operator to all groups, Added : AA-AmmoBearer to al groups, Added : Small amount of weapons/ammo to CH-47F in case of emergency, Changed : Ammo crate model, Changed : Ammo crates inventory updated, Changed : Vehicle Inventory (Standardized all vehicles inventory with current weapons/ammo), Changed : cfgGroups extended, Changed : M-Squadron Coverall color/exposure, Changed : Infantry weapons to new Apex update "HK416/417's", Changed : Vehicles color/exposure (A3 Apex update), Changed : Equipment color/exposure, Changed : LandRover's Cargo positions (FVV), Changed : Mod's Logo + visibillity increased, Changed : Nomex Coveralls ui Icons, Changed : AmmoBags Loadout (Camouflaged bags and Single color bags have slightly different loadouts due to the M-Squadron's HK-MP5's), Changed : CH-47F Freedom of movement in cargo during flight (switch seats), Changed : Much more that i forgot to document, Fixed : Carrera Goggles class inherit (glass), Fixed : CH-47F Advanced Flight Model, Fixed : CH-47F Damper issue, Fixed : CH-47F Rear wheel steering (disabled for now), Fixed : AT soldiers can handle their NLAW in a responsible way now, it is given back to them, Fixed : Carrera Goggles class inherit, Fixed : Nomex coverall's arm patch flickering over distance, Removed : CH-47F Walkable Hull (blocked 50% of downwash) see no reason to maintain it with current vehicle in cargo setup, Removed : Dependancy's RH_M4 and RH_acc, Removed : Some Duplicates. ChangeLog V2.16 Added : SH-14D ACE3 Fastrope compatibility,Added : CH-47F ACE3 Fastrope Compatibility,Added : CH-47F ACE3 Cargospace Compatibility,Added : C-130 ACE3 Cargospace Compatibility,Added : CH-47F Roadway Lod (walkable hull) not in flight,Added : CH-47F "Gray" (new paint scheme),Added : CH-47F Window Whiper on middle window,Added : C-130 Hercules,Added : LandRover (GS),Added : LandRover (WIMIK),Fixed : SH-14D Weight decreased,Fixed : CH-47F Weight increased,Fixed : CH-47F Altimeter,Fixed : CH-47F Ramp (hight difference when ramp was open),Fixed : CH-47F Ramp "ServoSound" synchronized with ramp speed,Fixed : CH-47F rotorblur color Correction,Fixed : CH-47F and SH-14D External textures,Fixed : CH-47F and SH-14D SMDI layers (slight color differences),Fixed : CH-47F SlingLoad Weight distribution,Fixed : CH-47F Co-pilot more privileges (Pilot Controls),Removed : Infantry (Opfor Models),Changed : Mountain Leaders to Infantry,Changed : CH-47F Increased Fording depth,Changed : CH-47F RotorBlades texture,Changed : SH-14D Sound Startup sequence,Changed : SH-14D Sound Engine "Pitch" decreased (no more wasp on steroids),Changed : All Vehicles (UN paint schemes) Latest color scheme (Mali Mission ?),Changed : Mountainleaders uniform national flag size reduced + relocated,Changed : Infantry Names random (Dutch Names),Changed : Mountainleaders uniform Camouflage (increased exposure),Changed : Fennek Vehicle woodland Retextured,Changed : M81/DCU Backpacks and helmet Camo sizes equalized. -----------------------Credits and thank u's :----------------------- ------------------------------------------------------------------------------------------------------Bohemia Interactive Studio's, http://www.bistudio.com------------------------------------------------------------------------------------------------------F-35 JSF •Olli Koskelainen http://www.armaholic.com/page.php?id=27151------------------------------------------------------------------------------------------------------ Cargo hooks from the MH47 made by konyo.. thanks. •Konyo------------------------------------------------------------------------------------------------------Balaclava's used in this modification are property of the following individuals •Kiory •Surpher •Pomigit "balaclava Expanded Modification".------------------------------------------------------------------------------------------------------Nomex Coveralls •Cinco------------------------------------------------------------------------------------------------------Agusta Westlang Lynx SH-14D Helicopter, •Delta Gamer ------------------------------------------------------------------------------------------------------ Steam Primary link : https://steamcommunity.com/sharedfiles/filedetails/?id=537377053&searchtext= Edited August 8, 2016 by =kct=blackmamba 3 Share this post Link to post Share on other sites
L3TUC3 32 Posted November 22, 2013 Awesome! Good job. All I need now is a big container ship with some pirates. Share this post Link to post Share on other sites
=kct=blackmamba 44 Posted November 22, 2013 that would be one scenario.well I pretty much covered land and sea units in this package. Share this post Link to post Share on other sites
HorbeySpector 164 Posted November 22, 2013 Nice mod! I really like the overlay you used on the uniforms. some points of improvements: - http://gyazo.com/ceeb19fc9defdf1ede2928c07bcfbacd this looks bad - circle patch on arm doesnt look too good - pockets should be camouflaged individually Cheers :) Share this post Link to post Share on other sites
ratnl 27 Posted November 22, 2013 Nice add-on. Thank you. Good to be dutch Verstuurd vanaf mijn HTC One X+ met Tapatalk Share this post Link to post Share on other sites
=kct=blackmamba 44 Posted November 22, 2013 the square on the arm is Velcro and the emblems stick to it pretty good in my opinion. the picture : I know it should be on the upper arm, but than it would read backwards on the other arm. in my reference pictures a soldier actually had that emblem on the vest like in the picture u just posted so I figured why not do it like that. pockets camouflaged individually is something I might consider for a future release, it never crossed my mind. will see if the actual uniforms have it that way, if so ill probably change that later on. the amount of produced content I thrown together is done well within a month. right now I am taking a break for a little while. @ RatNL thank u. Share this post Link to post Share on other sites
lao fei mao 21 Posted November 23, 2013 Hey, buddy, It's good to see you trans your job on units. Your Fayshkhabur brought lots of fun to my community, so I'm sure the units will do too. Share this post Link to post Share on other sites
-HUNTER-_ 10 Posted November 23, 2013 Ah great addon! I'm liking the merlin... not that much difference from the nh90 bit bigger. ;) Share this post Link to post Share on other sites
ratnl 27 Posted November 23, 2013 Is there already a dutch flag in the game? So we can build a dutch compound Verstuurd vanaf mijn HTC One X+ met Tapatalk Share this post Link to post Share on other sites
supergruntsb78 67 Posted November 23, 2013 yesssss finaly the (Royal Dutch) Marines have arrived HULDE AAN DE MARINIERS :P (translate : Homage to the Marines) Share this post Link to post Share on other sites
jelskipro 32 Posted November 23, 2013 this mod is awesome bedankt voor de mod! Share this post Link to post Share on other sites
Guest Posted November 23, 2013 Thanks for sending us the release :cool: Release frontpaged on the Armaholic homepage. Dutch MARSOF Units v1.0 =============================================== We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
ratnl 27 Posted November 23, 2013 Is there already a dutch flag in the game? So we can build a dutch compoundVerstuurd vanaf mijn HTC One X+ met Tapatalk just found it!! THNX Share this post Link to post Share on other sites
shiftysean 21 Posted November 24, 2013 Love these units, use them all the time :) small bugreport though, it seems the desert and woodland 2035 uav operators don't have an UAV terminal ^^ Awesome job in any case, and hope to see more of this :) Share this post Link to post Share on other sites
=kct=blackmamba 44 Posted November 24, 2013 thx shiftysean, probably wouldn't have found that one thx. will be fixed in future release. Share this post Link to post Share on other sites
-HUNTER-_ 10 Posted November 24, 2013 Ok I've checked out the addons, really nice, I like the green KM SF unit. But I've had to make a script for them to all have cooler weapons. Some of the RH pack M16 and M4 addons are a nice match. :) Maybee you could do something with that for later update? Or other packs, but something more resembling the Diemaco or other used weapons other then made up future weapons from BIS? Anyways I'm having some good fun so thanks for making them. Share this post Link to post Share on other sites
shiftysean 21 Posted November 25, 2013 Ok I've checked out the addons, really nice, I like the green KM SF unit. But I've had to make a script for them to all have cooler weapons. Some of the RH pack M16 and M4 addons are a nice match. :) Maybee you could do something with that for later update? Or other packs, but something more resembling the Diemaco or other used weapons other then made up future weapons from BIS? Anyways I'm having some good fun so thanks for making them. The Canadian Armed Forces Mod has sweet looking Diemaco's with Elcan sights aswell if you're fine with scripting them in. And who knows, with a later update Blackmamba could ask Ohally if he can use his Diemaco models. I personally love the mx series so I wouldn't want it any other way (and in the armaverse setting it seems logical for the dutch to go along with Nato's change to 6.5mm as a standard round etc.), just wish they were a standard black finish, don't much like the tan (I know there's addons for black finish). Goes for the mk20/fn2000 aswell, so I love seeing it in black from this mod. Share this post Link to post Share on other sites
=kct=blackmamba 44 Posted November 25, 2013 (edited) Dutch marines don't use diemaco's, They use the Colt C7/8 variant's, the HK416D10RS, Accuracy international antipersonel sniperrifle 7.62mm, Barrett M108, Mag machinegun 7.62mm, and the Glock 17. oow and for national security purposes they would use the MP5's, FNP90's as well. aagh I forgot to add the Mossberg shotgun to the list but I will focus on what's available right now and see which weapons I may use if I ask polite ;) Edited November 25, 2013 by =KCT=BlackMamba Share this post Link to post Share on other sites
Ch3v4l13r 1 Posted November 25, 2013 Although the manufacture changed their name to Colt i would assume the weapon is still the same model as when they were called Diemaco. But nice looking mod you got here. Share this post Link to post Share on other sites
ratnl 27 Posted November 28, 2013 Ow have the feeling that soon we have a lynx Verstuurd vanaf mijn HTC One X+ met Tapatalk Share this post Link to post Share on other sites
shiftysean 21 Posted November 28, 2013 And we basically have a leopard now :D guess it's not really the one us dutchies had though (and we sold ours to Canada I believe). Also black mx rifles!!:D haha maybe they saw my plea on this thread xD Share this post Link to post Share on other sites
ratnl 27 Posted November 30, 2013 I noticed on the tango down forums that you were working on the uniforms. Do you have some more screens? Verstuurd vanaf mijn HTC One X+ met Tapatalk Share this post Link to post Share on other sites
=kct=blackmamba 44 Posted November 30, 2013 (edited) not yet, I noticed that "BIS" made a pretty reasonable M81 woodland uniform and im looking if I would use the "official" one or my own.. besides I also noticed that the MX series now have hidden selections and I made my own textures for them. http://i1131.photobucket.com/albums/m550/blackmamba965/arma32013-11-3021-13-46-434_zpsdaa5c10b.png (705 kB) http://i1131.photobucket.com/albums/m550/blackmamba965/arma32013-11-3022-38-38-628_zps9598cbc5.png this is only WIP as im not realy happy with the Ammo clip. be gentle this is my very first attempt at texturing weapons besides the MK20 which came out not to bad and or units, but still allot to learn. Edited November 30, 2013 by =KCT=BlackMamba Share this post Link to post Share on other sites
ratnl 27 Posted November 30, 2013 To be gentle, that is looking nice, only a tonedown dutch flag would fit nice. Verstuurd vanaf mijn HTC One X+ met Tapatalk Share this post Link to post Share on other sites
=kct=blackmamba 44 Posted December 1, 2013 here some more screens of the progress on the woodland units and tan uniform. also a closeup of the retextured MX series. http://i1131.photobucket.com/albums/m550/blackmamba965/arma32013-12-0111-18-55-537_zpsba443ee8.png (733 kB) http://i1131.photobucket.com/albums/m550/blackmamba965/arma32013-12-0111-22-18-822_zps31b4ff12.png (791 kB) http://i1131.photobucket.com/albums/m550/blackmamba965/arma32013-12-0111-19-23-173_zps4a010708.png (1095 kB) http://i1131.photobucket.com/albums/m550/blackmamba965/arma32013-12-0111-20-56-100_zps2968c025.png (1131 kB) http://i1131.photobucket.com/albums/m550/blackmamba965/arma32013-12-0111-18-23-269_zpsaff7acbf.png (866 kB) Share this post Link to post Share on other sites