anusmangler 1 Posted November 22, 2013 there's no object like them...unless ive missed them some how? i place down a normal flood light and it doesn't light anything up. I looks light bit no light from it. so i placed one with the portable generator thinking BI took a page from the guy who made then electrical grid thing for arma 2....but still no.....i dont understand. anyone else figure the flood light mystery out? Share this post Link to post Share on other sites
wok 1 Posted November 22, 2013 (edited) I have no idea what a floodlight is (excuse my ignorance, english is not my main language), but you can create lights like this: _light = "#lightpoint" createVehicle position player; _light setLightColor [255,255,180]; _light setLightAmbient [1,1,0.6]; _light setLightAttenuation [0.5,0,0,300]; _light setLightIntensity 9000; _light setLightFlareSize 0.5; _light lightAttachObject [player, [0,5,2]]; Maybe if you attach it to the floodlight object you placed down and tweak the settings you can get the result you are looking for. Edited November 22, 2013 by wok Share this post Link to post Share on other sites
Cytreen 13 Posted November 22, 2013 Place an object in the editor that you want to orientate (name the object) and save the mission. Then open the mission.sqm and search for the name you gave the object. Replace the Classname (vehicle="ObjectClassname"; ) of the object with this (vehicle="Land_LampHalogen_F"; ) and you will have a working light. Save the edited mission.sqm and reload the editor. The object you changed the class name on will show up as light on when you hover over it. Test mission. Hope this helps. Bis you realy should make every object avalable in the editor as mission makers some of use will use them in interesting ways. Share this post Link to post Share on other sites
2nd ranger 275 Posted November 22, 2013 If it's the ones in Maxwell you're talking about, the classname is "Land_PortableLight_single_F" Share this post Link to post Share on other sites