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gogus12

Ace compatibility

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Hello,

I have a little problem, I created some units and when I play with them, I can't open ACE menu or see my weight.

Here is an exemple of my config:

class cfgVehicles
{

class US_Soldier_Base_EP1;
class GOG_Soldier_Olive_Base : US_Soldier_Base_EP1

{
	expansion = 1;
	identityTypes[] = {"Language_EN_EP1","Head_USMC"};
	faceType = "Man";
	genericNames = "EnglishMen";
	model = "\soldier_olive\soldier.p3d";
	portrait = "\Ca\characters\data\portraits\comBarHead_usmc_soldier_ca";
	picture = "\Ca\characters\data\Ico\i_null_CA.paa";
	icon = "\Ca\characters2\data\icon\i_soldier_CA.paa";
	scope = 0;
	faction = "GOG";
	vehicleClass = "GOG_FR_olive";
	cost = 80000;
	camouflage = 1.8;
	accuracy = 2.0;

	class Wounds
	{
		tex[] = {};
		mat[] = {"ca\characters2\Rus\DATA\soldier_flora_vsr_vest.RVmat","ca\characters2\Rus\DATA\soldier_flora_vsr_vest_w1.RVmat","ca\characters2\Rus\DATA\soldier_flora_vsr_vest_w2.RVmat","ca\characters2\Rus\DATA\soldier_co_flora_vsr_vest.RVmat","ca\characters2\Rus\DATA\soldier_co_flora_vsr_vest_w1.RVmat","ca\characters2\Rus\DATA\soldier_co_flora_vsr_vest_w2.RVmat","ca\characters2\Rus\DATA\soldier_mg_flora_vsr_vest.RVmat","ca\characters2\Rus\DATA\soldier_mg_flora_vsr_vest_w1.RVmat","ca\characters2\Rus\DATA\soldier_mg_flora_vsr_vest_w2.RVmat","ca\characters2\Rus\DATA\soldier_at_flora_VSR_vest.RVmat","ca\characters2\Rus\DATA\soldier_at_flora_VSR_vest_w1.RVmat","ca\characters2\Rus\DATA\soldier_at_flora_VSR_vest_w2.RVmat","ca\characters2\Rus\DATA\soldier_pilot_flora_vsr.RVmat","ca\characters2\Rus\DATA\soldier_pilot_flora_vsr_w1.RVmat","ca\characters2\Rus\DATA\soldier_pilot_flora_vsr_w2.RVmat","ca\characters2\Rus\DATA\soldier_crew_flora_vsr.RVmat","ca\characters2\Rus\DATA\soldier_crew_flora_vsr_w1.RVmat","ca\characters2\Rus\DATA\soldier_crew_flora_vsr_w2.RVmat","ca\characters2\Rus\DATA\Commander.rvmat","ca\characters2\Rus\DATA\W1_Commander.rvmat","ca\characters2\Rus\DATA\W2_Commander.rvmat"};

	};
	class TalkTopics
	{
		core_en = "Core_Full_E";
	};
	languages[] = {"EN"};
	class EventHandlers;
};
//lizard		
class GOG_Soldier_Olive_marksman : GOG_Soldier_Olive_Base
{
	scope = 2;
	accuracy = 3.9;
	displayName = "Marksman";
	canCarryBackPack = 1;
	model = "\soldier_olive\soldier2.p3d";
	weapons[] = {"gog_mas49_sniper","Throw","Put","ItemMap","ItemCompass","ItemWatch"};
	magazines[] = {"10Rnd_750x54_MAS49","10Rnd_750x54_MAS49","10Rnd_750x54_MAS49","10Rnd_750x54_MAS49","10Rnd_750x54_MAS49","10Rnd_750x54_MAS49","10Rnd_750x54_MAS49","10Rnd_750x54_MAS49","HandGrenade_West","HandGrenade_West"};
	respawnWeapons[] = {"gog_mas49_sniper","Throw","Put","ItemMap","ItemCompass","ItemWatch"};
	respawnMagazines[] = {"10Rnd_750x54_MAS49","10Rnd_750x54_MAS49","10Rnd_750x54_MAS49","10Rnd_750x54_MAS49","10Rnd_750x54_MAS49","10Rnd_750x54_MAS49","10Rnd_750x54_MAS49","10Rnd_750x54_MAS49","HandGrenade_West","HandGrenade_West"};
};	
class GOG_Soldier_Olive_rifle : GOG_Soldier_Olive_Base
{
	scope = 2;
	accuracy = 3.9;
	displayName = "Rifleman";
	canCarryBackPack = 1;
	model = "\soldier_olive\soldier.p3d";
	weapons[] = {"gog_mas49","Throw","Put","ItemMap","ItemCompass","ItemWatch"};
	magazines[] = {"10Rnd_750x54_MAS49","10Rnd_750x54_MAS49","10Rnd_750x54_MAS49","10Rnd_750x54_MAS49","10Rnd_750x54_MAS49","10Rnd_750x54_MAS49","10Rnd_750x54_MAS49","10Rnd_750x54_MAS49","HandGrenade_West","HandGrenade_West"};
	respawnWeapons[] = {"gog_mas49","Throw","Put","ItemMap","ItemCompass","ItemWatch"};
	respawnMagazines[] = {"10Rnd_750x54_MAS49","10Rnd_750x54_MAS49","10Rnd_750x54_MAS49","10Rnd_750x54_MAS49","10Rnd_750x54_MAS49","10Rnd_750x54_MAS49","10Rnd_750x54_MAS49","10Rnd_750x54_MAS49","HandGrenade_West","HandGrenade_West"};
	backpack = "TK_ALICE_Pack_EP1";
};	

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