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roy86

[SP/MP][COOP] Patrol Operations - Official Thread

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Log on and see someone made a Tanoa PO3.  WOOT!  Thanks.

What happens if we un-comment out the commented out tasks or ambient life?

Are you talking about in PO3?

 

I haven't tested ambient life, but I have uncommented "Clear airfield". Works great. Capture intel, not so good. The intel ends up under the structure. Water ones I've stay away.

 

Here are the tasks I have running. Been working on tightening the positions. It seems they put the names of the cities and towns over the water, and not on land. That affects the spawn locations.

 

PO3_missions = [

 "PO3_task_m01_attackBase"       // OK,NEW LOCS

 ,"PO3_task_m02_attackConvoyArmour" // OK

 ,"PO3_task_m05_captureOfficer"    // OK

 ,"PO3_task_m06_captureTown"     // OK

 ,"PO3_task_m07_captureVehicle"    // OK

 ,"PO3_task_m08_clearMinefield"    // OK

 ,"PO3_task_m09_clearRunway"     // OK

 ,"PO3_task_m11_createSupplies"    // OK

 ,"PO3_task_m12_createTower"     // OK

 ,"PO3_task_m13_defendBase"     // OK,NEW LOCS

 ,"PO3_task_m15_defendTown"     // OK

 ,"PO3_task_m16_destroyArtillery"       //OK

 ,"PO3_task_m17_destroyCaches"    //OK

 ,"PO3_task_m18_destroyTower"    //OK

 ,"PO3_task_m19_intelDrone"      //OK

];

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Hi Roy,

 

 A question regarding your video about the injury system. I noticed the map marker shows unit information left and right of the marker. This is the correct way to display unit information on a map. How are you doing that? With the new framework?

 

Thanks

BH6 

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Hi Roy,

 

 A question regarding your video about the injury system. I noticed the map marker shows unit information left and right of the marker. This is the correct way to display unit information on a map. How are you doing that? With the new framework?

 

Thanks

BH6 

 

Yep, new framework ;)

 

I'll post up the code for that when I have the chance so others can use it in their stuff.

 

Cheers,

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The description of the mission is always displayed in English if well in the Stringtabel.xml also German is specified?

 

Sorry me English ;)

 

UPDATE:

 

Has anyone else this error?:

14:49:58 Error in expression <andom (count _this));
 
_element = _this select _id;
 
_element>
14:49:58   Error position: <select _id;
 
_element>
14:49:58   Error Zero divisor
14:49:58 File mpmissions\__cur_mp.Tanoa\fnc\core\fn_getArrayRandom.sqf, line 18
14:49:58 Error in expression <c_getArrayRandom) select 0;
_distance = PO3_pos_curr distance PO3_pos_prev;
if( >
14:49:58   Error position: <PO3_pos_curr distance PO3_pos_prev;
if( >
14:49:58   Error Undefined variable in expression: po3_pos_curr
14:49:58 File mpmissions\__cur_mp.Tanoa\fnc\position\fn_getNewPos.sqf, line 33

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yes check back a few posts

 

 

The description of the mission is always displayed in English if well in the Stringtabel.xml also German is specified?

 

Sorry me English ;)

 

UPDATE:

 

Has anyone else this error?:

14:49:58 Error in expression <andom (count _this));
 
_element = _this select _id;
 
_element>
14:49:58   Error position: <select _id;
 
_element>
14:49:58   Error Zero divisor
14:49:58 File mpmissions\__cur_mp.Tanoa\fnc\core\fn_getArrayRandom.sqf, line 18
14:49:58 Error in expression <c_getArrayRandom) select 0;
_distance = PO3_pos_curr distance PO3_pos_prev;
if( >
14:49:58   Error position: <PO3_pos_curr distance PO3_pos_prev;
if( >
14:49:58   Error Undefined variable in expression: po3_pos_curr
14:49:58 File mpmissions\__cur_mp.Tanoa\fnc\position\fn_getNewPos.sqf, line 33

 

 

 

this post gives the solution:

https://forums.bistudio.com/topic/158714-a3-patrol-operations-official-thread/page-44#entry3065623

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Still here, still in progress.  ;)

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Hello there,

 

Quick question, if anyone can help me, it will be great. Im trying to use ACE3 medical system with Patrol ops 3. Its not working. I did put down ACE3 medical module and all other but still it giving me to use normal medical system from PO3. Any way to disable Patrol ops built in medical system.

 

Thank you.

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init.sqf:

//External Injury system (Future Mod Support)
	TCB_AIS_PATH = "scripts\ais_injury\";
	{[_x] call compile preprocessFile (TCB_AIS_PATH+"init_ais.sqf")} forEach (if (isMultiplayer) then {playableUnits} else {switchableUnits});		// execute for every playable unit

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init.sqf:

//External Injury system (Future Mod Support)
	TCB_AIS_PATH = "scripts\ais_injury\";
	{[_x] call compile preprocessFile (TCB_AIS_PATH+"init_ais.sqf")} forEach (if (isMultiplayer) then {playableUnits} else {switchableUnits});		// execute for every playable unit

Thank you very much SIR!

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helo bro, I want to make Patrol Ops 3 ambient patrol consisting only of a foot patrol. so, where can I change the settings. I found the "fn_ambientGroundPatrols.Sqf" in the folder FNC, can I change it from here? and this would be very helpful if anyone wants to help me. because I play with just a few players, so I was very frustrated if the vehicle met the enemy

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helo bro, I want to make Patrol Ops 3 ambient patrol consisting only of a foot patrol. so, where can I change the settings. I found the "fn_ambientGroundPatrols.Sqf" in the folder FNC, can I change it from here? and this would be very helpful if anyone wants to help me. because I play with just a few players, so I was very frustrated if the vehicle met the enemy

 

Yep this would be the file to edit and get rid of the vehicles. BUT, what you edit and how it impacts other components of the mission is unknown. You can turn off ambient ground patrols in the params.hpp, and not effect the tasks. Of course this removes foot and vehicles. 

 

or

 

You could edit the Patrol_Ops_3_configuration.hpp, and remove all vehicles from enemy forces, or insert less lethal vehicle. This is what I do. So instead of MRAP's, I put in armed pickup trucks. A good fire team, with concentrated fire on a pickup truck can take it out quickly but still make the mission exciting. 

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This was the inspiration for my mission Al Inteqam (in signature).. Thanks Roy.. :)

 

And guys try my mission too.. Its SP.. Hope you guys like it too :)

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This was the inspiration for my mission Al Inteqam (in signature).. Thanks Roy.. :)

 

And guys try my mission too.. Its SP.. Hope you guys like it too :)

 

If you have an MP version, I look at it

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If you have an MP version, I look at it

I wish I could. But, sorry I am MP Illiterate. Thanks anyway :)

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Has anyone currently a working version

 

I'm done with PO3 until PO4 is released. Every time there is an update, I've got to tracked what was broken, and try to fix it. 

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Hello thx for your jobs !

We use Patrol Ops in my team, but we have some problems:

 

1-We never see Sniper Team, but she is on script why ? ?

 

2-Kajman pop very often, how modify that ? Less often ?

 

3-How to add plane,the AAF AA ? (I add this on Patrol_OPS_3 configurations.hpp, but don't work)

 

4-How to delete "assign as driver/pilot" system ?

 

5-And we don't have these task : Rescue Pilot, AttackConvoyArmour, AttackConvoySupplies, ClearRunway,defend DamageBoat

 

Thx for answers, and your job ! Sorry for language, i'm not english ...

 

6-P.S The I.A spawn with players on server, or if i have 1 player or 22 on the server it's the same thing ?

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Any teasers to placate the masses, Roy?

Lol they get the masses too excited and my email gets spammed. Will have more once i've completed the task system re-write.

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Another question :

 

What files do i need to keep, if  I just want random Ai spawn around me (air /ground patrol) , and task ?

 

-No HUD

-No squad mod

-No respawn

 

I try to delete some files but i have more and more error even if i delete lines in int.sqf / description.sqf or other.

 

Someone can explain to me, what files do i need, and the line.

 

More Thx ! (Sorry for my bad english)

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Another question :

 

What files do i need to keep, if  I just want random Ai spawn around me (air /ground patrol) , and task ?

 

-No HUD

-No squad mod

-No respawn

 

I try to delete some files but i have more and more error even if i delete lines in int.sqf / description.sqf or other.

 

Someone can explain to me, what files do i need, and the line.

 

More Thx ! (Sorry for my bad english)

 

R.E.

 

First keep all files. Don't delete anything. Either rename the file, or remark out. Review the following files. These are not the only ones you need, depending on what you are trying to remove. 

 

init.sqf

description.ext

Patrol_ops_3.sqf

core\fn_init.sqf

data\cfgFunctions.sqf

data\dialogs.hpp

 

What you need to do, is find a good editor like notepad ++, Poseidon, etc etc. A editor that allows you to "find in files". I am not going to tell you what to edit, but you need to find and remark out the functions you want to remove. It's all trail and error. I spent hours doing it. 

 

It's the only way to learn. Find it, break it, and then fix it. Short of a formal education in Programming, which I don't have. 

 

Have FUN!

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