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Altis Life RPG

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How to improve the performance of mysql on windows server 2008 ... The requests generated by Apache are not being updated in the table gets the cache .. How about that?

---------- Post added at 18:33 ---------- Previous post was at 17:53 ----------

How to improve the performance of mysql on windows server 2008 ... The requests generated by Apache are not being updated in the table gets the cache .. How about that?

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Como melhorar o desempenho do mysql no windows server 2008...As solicitações geradas pelo Apache não estão sendo atualizadas na tabela..Como arruma o cache disso?

Exemplo: se múltiplos usuários tentar salvar ao mesmo tempo o mysql só salva informação de somente um usuário, quando os players sincroniza ao mesmo tempo ou com intervalo menos que 5 minutos o mysql só salva a primeira informação.

How to improve the performance of mysql on windows server 2008 ... The requests generated by Apache are not being updated in the table gets the cache .. How about that?

Example: if multiple users try to save while mysql only saves information from a user only when the players synchronizes the same time or at intervals less than 5 minutes mysql only saves the first information.

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Hey guys,

someone of you experienced the issue, that the players suddenly can't unlock / lock their cars they're getting out of the garage?

only serverrestart helps on this, pretty annoying.

any suggestions would be great!

greetings and thanks

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Hey Guys.

First off all i want to thank Tonic for this awesome script!

And then to my questions for help and so.

How can i add Custom skins for the Police? (Uniforms) i have already understood the vehicle part but i would like if someone could explain this more for me! cause i have tryed like 10 diffrent ways and now im back to start and want to ask the guys/girls that knows how this is done for help before i ruin the script so if someone could make a tutorial or a explaination for this would be awesome!!

So:

How can i add Custom skins for Police? (uniforms)

And how can i make Multiply diffrent skins for Coplevels? example Coplevel == 1 has one skin and == 2 another?

And my last question is how do i change the skins for example Van_Transport? cause i have added a texture file and changed it inside Vehiclecolorcfg and Vehiclecolorstr but when i spawn the car ingame it just has the normal White or red..

Thanks in advance!

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How to configure whitelist and cops?

I did not find anything in core/configuration

Regards

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How to configure whitelist and cops?

I did not find anything in core/configuration

Regards

In your MysqlDB there you can do it

---------- Post added at 21:23 ---------- Previous post was at 21:20 ----------

So my textures with the police cars are now all working thx for all the help here really.

other question how i get the beep sound when i lock / unlock my vehicles

and how can i attach the police lightbars to other police cars

Thx for the one that can help me here

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Anyone who can assist me please, how can i add the siren lights option to the other vehicles for cops, currently only the offroad have the siren lights option.

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Hey guys,

someone of you experienced the issue, that the players suddenly can't unlock / lock their cars they're getting out of the garage?

only serverrestart helps on this, pretty annoying.

any suggestions would be great!

greetings and thanks

Hey man, If you added sound to your vehicle lock/unlock script, remove it and see if that works, If so, you need to place it in a different spot in your lock/unlock script to fix the issue.

How to configure whitelist and cops?

I did not find anything in core/configuration

Regards

It's in your MySQL database...

In your MysqlDB there you can do it

---------- Post added at 21:23 ---------- Previous post was at 21:20 ----------

So my textures with the police cars are now all working thx for all the help here really.

other question how i get the beep sound when i lock / unlock my vehicles

and how can i attach the police lightbars to other police cars

Thx for the one that can help me here

To add sound, go to your lock/unlock scripts and add a say3D "YOURLOCKFILENAME";

Make sure YOURLOCKFILENAME is a .ogg and in the sounds folder.

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If anyone are interested we have a nice community going for our Altis Life script, we are in need of a developer, we are lately peaking about 30 players but a developer who can assist would be really helpfull :)

Let me know, our website: http://LifeMod.org

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hint format["%1",speed CursorTarget];

inside from Actionmenue and you have a radar control

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I worked a lot of hours an fixing the police ligth bug with SUVs.

Police lights working only on a Offroad after geting it out of garage.

The SUV dont have the lights variable set.

Have anyone a fix for it?

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Hi !

Anyone have the code to put carshop in the others Rebel Outpost please ? I tried to copy and paste the only one carshop and it's doesn't work ( I have create a marker )

Thanks

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+++ RPT File Code below +++

=====================================================================

== D:\Games\ArmA3\A3Master\arma3server.exe

== "D:\Games\ArmA3\A3Master\arma3server.exe" "-profiles=d:\Games\ArmA3\A3Master" -port=2302 -config=CONFIG_Vanilla.cfg -world=empty -mods=@Arma2NET;@life_server -arma2netdev

Exe timestamp: 2014/02/24 18:32:26

Current time: 2014/02/26 07:09:23

Type: Public

Branch: Development

Version: 1.11.115741

Allocator: D:\Games\ArmA3\A3Master\dll\tbb4malloc_bi.dll

=====================================================================

AppId parsing successful. Using appId=107410

Updating base class ->Base, by a3\dubbing_radio_f\config.bin/CfgHQIdentities/PAPA_BEAR/

Updating base class ->Base, by a3\dubbing_radio_f\config.bin/CfgHQIdentities/AirBase/

Updating base class ->VScrollbar, by a3\ui_f\config.bin/RscDisplayDebug/Controls/G_Expression/VScrollbar/

Updating base class ->HScrollbar, by a3\ui_f\config.bin/RscDisplayDebug/Controls/G_Expression/HScrollbar/

Updating base class ->RscText, by a3\ui_f\config.bin/RscDisplayCapture/controls/TimeLines/

Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonAverages/

Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonSavePreviousData/

Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonPreviousData/

Updating base class RscControlsGroup->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscDisplayMain/controls/ModIcons/

Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/IconPicture/

Updating base class RscListBox->RscCombo, by a3\ui_f\config.bin/RscDisplayCustomizeController/Steepness/

Updating base class ->RscStandardDisplay, by a3\ui_f\config.bin/RscDisplayControlSchemes/

Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonCancel/

Updating base class RscButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonOK/

Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayFileSelectImage/controls/OverviewPicture/

Updating base class RscShortcutButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayFieldManual/controls/ButtonCancel/

Updating base class RscButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMission/controls/ButtonCancel/

Updating base class RscShortcutButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonOK/

Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonCancel/

Updating base class ->RscSubmenu, by a3\ui_f\config.bin/RscMainMenu/

Cannot update non class from class a3\ui_f\config.bin/RscCallSupport/Items/

Cannot update non class from class a3\ui_f\config.bin/RscRadio/Items/

Updating base class Optics_Commander_02->Optics_Armored, by a3\armor_f_epb\apc_tracked_03\config.bin/Optics_Commander_03/

ragdollHitDmgLimit (0.000000) is lower than minimum (0.010000) and it was set to min.

Initializing Steam Manager

unable to load subscribed content list. list will be updated from steam

unable to load published content list. list will be updated from steam

unable to load cached items meta info. save and update functionality will be broken

Steam Manager initialized.

==== Loaded addons ====

dta\bin.pbo - unknown

dta\core.pbo - 0

dta\languagecore_f.pbo - 63599

D:\Games\ArmA3\A3Master\Curator\addons\data_f_curator.pbo - 63707

D:\Games\ArmA3\A3Master\Curator\addons\functions_f_curator.pbo - 63738

D:\Games\ArmA3\A3Master\Curator\addons\language_f_curator.pbo - 62677

D:\Games\ArmA3\A3Master\Curator\addons\missions_f_curator.pbo - 63767

D:\Games\ArmA3\A3Master\Curator\addons\modules_f_curator.pbo - 63724

D:\Games\ArmA3\A3Master\Curator\addons\ui_f_curator.pbo - 63767

addons\a3.pbo - unknown

addons\air_f.pbo - 62827

addons\air_f_beta.pbo - 63267

addons\air_f_epb.pbo - 63480

addons\air_f_gamma.pbo - 63689

addons\animals_f.pbo - 63810

addons\animals_f_beta.pbo - 63682

addons\anims_f.pbo - 63660

addons\anims_f_data.pbo - 61907

addons\anims_f_epa.pbo - 63137

addons\armor_f.pbo - 62266

addons\armor_f_beta.pbo - 63093

addons\armor_f_epb.pbo - 62956

addons\armor_f_gamma.pbo - 62956

addons\baseconfig_f.pbo - 43414

addons\boat_f.pbo - 61888

addons\boat_f_beta.pbo - 60977

addons\boat_f_gamma.pbo - 61998

addons\cargoposes_f.pbo - 62903

addons\characters_f.pbo - 63790

addons\characters_f_beta.pbo - 63454

addons\characters_f_epa.pbo - 62568

addons\characters_f_epb.pbo - 63053

addons\characters_f_gamma.pbo - 63545

addons\data_f.pbo - 63641

addons\drones_f.pbo - 63814

addons\dubbing_f.pbo - 55351

addons\dubbing_f_beta.pbo - 55170

addons\dubbing_f_epa.pbo - 58097

addons\dubbing_f_epb.pbo - 61876

addons\dubbing_f_gamma.pbo - 55217

addons\dubbing_radio_f.pbo - 63659

addons\dubbing_radio_f_data.pbo - 63671

addons\editor_f.pbo - 53723

addons\functions_f.pbo - 63795

addons\functions_f_epa.pbo - 63750

addons\languagemissions_f.pbo - 59304

addons\languagemissions_f_beta.pbo - 61907

addons\languagemissions_f_epa.pbo - 59304

addons\languagemissions_f_epb.pbo - 62137

addons\languagemissions_f_gamma.pbo - 62502

addons\language_f.pbo - 63608

addons\language_f_beta.pbo - 60441

addons\language_f_epa.pbo - 61251

addons\language_f_epb.pbo - 62808

addons\language_f_gamma.pbo - 62502

addons\map_altis.pbo - 62247

addons\map_altis_data.pbo - 56204

addons\map_altis_data_layers.pbo - 56661

addons\map_altis_data_layers_00_00.pbo - 56661

addons\map_altis_data_layers_00_01.pbo - 56661

addons\map_altis_data_layers_01_00.pbo - 56661

addons\map_altis_data_layers_01_01.pbo - 56661

addons\map_altis_scenes_f.pbo - 62789

addons\map_data.pbo - 62525

addons\map_stratis.pbo - 62182

addons\map_stratis_data.pbo - 60227

addons\map_stratis_data_layers.pbo - 60227

addons\map_stratis_scenes_f.pbo - 62789

addons\misc_f.pbo - 58745

addons\missions_f.pbo - 62805

addons\missions_f_beta.pbo - 62044

addons\missions_f_beta_data.pbo - 62070

addons\missions_f_beta_video.pbo - 49010

addons\missions_f_data.pbo - 62070

addons\missions_f_epa.pbo - 63764

addons\missions_f_epa_data.pbo - 62070

addons\missions_f_epa_video.pbo - 58252

addons\missions_f_epb.pbo - 63536

addons\missions_f_epb_data.pbo - 62070

addons\missions_f_epb_video.pbo - 61701

addons\missions_f_gamma.pbo - 62064

addons\missions_f_gamma_data.pbo - 55501

addons\missions_f_gamma_video.pbo - 52884

addons\missions_f_video.pbo - 52434

addons\modules_f.pbo - 63756

addons\modules_f_beta.pbo - 60170

addons\modules_f_beta_data.pbo - 56247

addons\modules_f_data.pbo - 59320

addons\modules_f_epb.pbo - 61523

addons\music_f.pbo - 62941

addons\music_f_epa.pbo - 62941

addons\music_f_epa_music.pbo - 62070

addons\music_f_epb.pbo - 62941

addons\music_f_epb_music.pbo - 62070

addons\music_f_music.pbo - 62070

addons\plants_f.pbo - 59944

addons\roads_f.pbo - 61888

addons\rocks_f.pbo - 61888

addons\signs_f.pbo - 61888

addons\soft_f.pbo - 62321

addons\soft_f_beta.pbo - 61888

addons\soft_f_gamma.pbo - 63061

addons\sounds_f.pbo - 63616

addons\sounds_f_epb.pbo - 62371

addons\sounds_f_vehicles.pbo - 62070

addons\sounds_f_weapons.pbo - 63478

addons\static_f.pbo - 61888

addons\static_f_beta.pbo - 61074

addons\static_f_gamma.pbo - 61074

addons\structures_f.pbo - 62182

addons\structures_f_data.pbo - 62182

addons\structures_f_epa.pbo - 62182

addons\structures_f_epb.pbo - 62182

addons\structures_f_households.pbo - 62182

addons\structures_f_ind.pbo - 62247

addons\structures_f_mil.pbo - 62182

addons\structures_f_wrecks.pbo - 62252

addons\uifonts_f.pbo - 62497

addons\uifonts_f_data.pbo - 62497

addons\ui_f.pbo - 63795

addons\ui_f_data.pbo - 63712

addons\weapons_f.pbo - 63707

addons\weapons_f_beta.pbo - 63478

addons\weapons_f_epa.pbo - 63478

addons\weapons_f_epb.pbo - 63483

addons\weapons_f_gamma.pbo - 63478

=======================

PhysX3 SDK Init started ...

PhysX3 SDK Init ended.

7:12:54 Mission Altis_Life_RPG.Altis: Number of roles (94) is different from 'description.ext::Header::maxPlayer' (75)

7:12:55 Server error: Player without identity Firedead (id 439097782)

7:12:55 Server error: Player without identity Firedead (id 439097782)

7:12:55 Server error: Player without identity Firedead (id 439097782)

7:12:55 Server error: Player without identity Firedead (id 439097782)

7:12:55 Server error: Player without identity Firedead (id 439097782)

7:12:55 Server error: Player without identity Firedead (id 439097782)

7:12:55 Server error: Player without identity Firedead (id 439097782)

7:12:55 Server error: Player without identity Firedead (id 439097782)

7:12:55 Server error: Player without identity Firedead (id 439097782)

7:12:55 Server error: Player without identity Firedead (id 439097782)

7:12:55 Server error: Player without identity Firedead (id 439097782)

7:12:55 Server error: Player without identity Firedead (id 439097782)

7:12:55 Server error: Player without identity Firedead (id 439097782)

7:12:55 Server error: Player without identity Firedead (id 439097782)

7:12:55 Server error: Player without identity Firedead (id 439097782)

7:12:56 Server error: Player without identity Firedead (id 439097782)

7:12:56 Server error: Player without identity Firedead (id 439097782)

7:12:56 Server error: Player without identity Firedead (id 439097782)

7:12:56 Server error: Player without identity Firedead (id 439097782)

7:12:56 Server error: Player without identity Firedead (id 439097782)

7:12:56 Server error: Player without identity Firedead (id 439097782)

7:12:56 Server error: Player without identity Firedead (id 439097782)

7:13:27 Attempt to override final function - bis_functions_list

7:13:27 Attempt to override final function - bis_functions_listpreinit

7:13:27 Attempt to override final function - bis_functions_listpostinit

7:13:27 Attempt to override final function - bis_functions_listrecompile

7:13:27 Attempt to override final function - bis_fnc_missiontaskslocal

7:13:27 Attempt to override final function - bis_fnc_missionconversationslocal

7:13:27 Attempt to override final function - bis_fnc_missionflow

7:13:27 bin\config.bin/CfgMovesMaleSdr/States/AmovPknlMevaSrasWpstDr.InterpolateTo: Bad move AmovPknlMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon

7:13:27 bin\config.bin/CfgMovesMaleSdr/States/AmovPknlMevaSrasWpstDl.InterpolateTo: Bad move AmovPknlMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon

7:13:28 Animation o:\arma3\a3\anims_f_epa\data\anim\sdr\cts\hubcleaned\wave\hubwave_move1.rtm not found or empty

7:13:28 Animation o:\arma3\a3\anims_f_epa\data\anim\sdr\cts\hubcleaned\wave\hubwave_move2.rtm not found or empty

7:13:29 Animation a3\anims_f_epa\data\anim\sdr\cts\custom\c_in1\acts_c_in1_briefing.rtm not found or empty

7:13:29 Animation a3\anims_f_epa\data\anim\sdr\cts\custom\b_hub01\acts_welcomeonhub03_aiwalk.rtm not found or empty

7:13:29 Animation a3\anims_f_epa\data\anim\sdr\cts\custom\b_hub01\acts_welcomeonhub03_playerwalk.rtm not found or empty

7:13:29 Animation a3\anims_f_epa\data\anim\sdr\cts\custom\b_hub02\acts_welcomeonhub04_aiwalk.rtm not found or empty

7:13:29 Animation a3\anims_f_epa\data\anim\sdr\cts\custom\b_hub02\acts_welcomeonhub04_playerwalk.rtm not found or empty

7:13:29 Animation a3\anims_f_epa\data\anim\sdr\cts\custom\b_hub03\acts_welcomeonhub05_aiwalk.rtm not found or empty

7:13:29 Animation a3\anims_f_epa\data\anim\sdr\cts\custom\b_hub03\acts_welcomeonhub05_playerwalk.rtm not found or empty

7:13:29 Animation a3\anims_f_epc\data\anim\sdr\cts\custom\c_out2\acts_cominginspeakingwalkingout1.rtm not found or empty

7:13:29 Animation a3\anims_f_epc\data\anim\sdr\cts\custom\c_out2\acts_cominginspeakingwalkingout2.rtm not found or empty

7:13:29 Animation a3\anims_f_epc\data\anim\sdr\cts\custom\c_out2\acts_cominginspeakingwalkingout3.rtm not found or empty

7:13:29 Animation a3\anims_f_epc\data\anim\sdr\cts\custom\c_out2\acts_cominginspeakingwalkingout4.rtm not found or empty

7:13:29 Animation a3\anims_f_epc\data\anim\sdr\cts\custom\c_out2\acts_cominginspeakingwalkingout5.rtm not found or empty

7:13:29 Animation a3\anims_f_epc\data\anim\sdr\cts\custom\c_out2\acts_cominginspeakingwalkingout6.rtm not found or empty

7:13:29 Animation a3\air_f_delta\plane_fighter_01\data\anim\kia_plane_fighter_01_pilot.rtm not found or empty

7:13:29 Animation a3\air_f_delta\plane_fighter_01\data\anim\plane_fighter_01_pilot.rtm not found or empty

7:13:29 Animation a3\air_f_beta\heli_attack_01\data\anim\heli_attack_01_pilot_kia.rtm not found or empty

7:13:29 Animation a3\air_f_beta\heli_attack_01\data\anim\pilot_heli_light_02_kia.rtm not found or empty

7:13:29 Animation a3\air_f_beta\heli_attack_01\data\anim\copilot_heli_light_02_kia.rtm not found or empty

7:13:29 Animation a3\air_f_delta\plane_transport_01\data\anim\kia_plane_transport_01_pilot.rtm not found or empty

7:13:29 Animation a3\air_f_delta\plane_transport_01\data\anim\plane_transport_01_pilot.rtm not found or empty

7:13:29 Animation animpath\kia_mi17_cargo02.rtm not found or empty

7:13:29 Animation animpath\mi17_cargo02_v0.rtm not found or empty

7:13:29 Animation animpath\mi17_cargo02_v1.rtm not found or empty

7:13:29 Animation animpath\mi17_cargo02_v2.rtm not found or empty

7:13:29 Animation animpath\mi17_cargo02_v3.rtm not found or empty

7:13:29 Animation animpath\mi17_cargo02_v4.rtm not found or empty

7:13:29 Animation animpath\mi17_cargo02_v5.rtm not found or empty

7:13:29 Animation animpath\mi17_cargo02_v6.rtm not found or empty

7:13:29 Warning: looped for animation: a3\cargoposes_f\anim\pilot_plane_cas_02.rtm differs (looped now 1)! MoveName: pilot_plane_cas_02

7:13:29 No default vars in bin\config.bin/CfgMovesMaleSdr/States/Acts_UnconsciousStandUp_part1.variantsPlayer

7:13:29 No default vars in bin\config.bin/CfgMovesMaleSdr/States/Acts_UnconsciousStandUp_part2.variantsPlayer

7:13:29 Warning: looped for animation: a3\anims_f\data\anim\sdr\idl\knl\stp\low\rfl\aidlpknlmstpslowwrfldnon_g01.rtm differs (looped now 1)! MoveName: aidlpknlmstpsraswrfldnon_g01

7:13:29 Warning: looped for animation: a3\anims_f\data\anim\sdr\idl\knl\stp\low\rfl\aidlpknlmstpslowwrfldnon_g02.rtm differs (looped now 1)! MoveName: aidlpknlmstpsraswrfldnon_g02

7:13:34 No speaker given for Thamos Tavoularis

7:13:34 Speaker Male09_F not found in CfgVoiceTypes

7:13:34 No speaker given for Homer Kammenou

7:13:34 No speaker given for Teshi Azikiwe

7:13:34 No speaker given for Vasilis Lias

7:13:34 No speaker given for Sotiris Dimitriadis

7:13:34 No speaker given for Kyriakos Mastori

7:13:34 No speaker given for Vasilis Manelia

7:13:34 No speaker given for Lazaros Moritiadou

7:13:35 No speaker given for Michalis Isofidou

7:13:35 No speaker given for Lafteris Athanasiadis

7:13:35 No speaker given for Andreas Papadopoulos

7:13:35 No speaker given for Vasilis Stanis

7:13:35 No speaker given for Dimitris Oikonomopulu

7:13:35 No speaker given for Takis Haikias

7:13:35 No speaker given for Giorgos Nicolau

7:13:35 No speaker given for Giorgos Nicolau

7:13:35 No speaker given for Dimitiros Karapataki

7:13:35 No speaker given for Adam Dimitriadis

7:13:35 No speaker given for Gregor Ioannou

7:13:35 No speaker given for Sotridis Dimitriadis

7:13:35 No speaker given for Katungi Sesse-Seko

7:13:35 No speaker given for Achilleas Nicolau

7:13:35 No speaker given for Vangelis Moritiadou

7:13:35 No speaker given for Sotridis Mylonaki

7:13:35 No speaker given for Gregor Petridis

7:13:35 No speaker given for Giorgos Karmanlis

7:13:35 No speaker given for Panagiotis Tavoularis

7:13:35 No speaker given for Nikos Ellinaki

7:13:35 No speaker given for Vasilis Manetta

7:13:35 No speaker given for Militiadis Malas

7:13:35 No speaker given for Panagiotis Karmanlis

7:13:35 No speaker given for Nikos Dimitriadis

7:13:35 No speaker given for Michalis Ellinaki

7:13:35 No speaker given for Giorgos Athanasiadis

7:13:36 No speaker given for Angelos Athanasiadis

7:13:36 No speaker given for Stefanos Tavoularis

7:13:36 No speaker given for Lafteris Lara

7:13:36 No speaker given for Evangelos Lagos

7:13:36 No speaker given for Stefanos Karapataki

7:13:36 No speaker given for Katungi Azikiwe

7:13:36 No speaker given for Takis Dimitriadis

7:13:36 No speaker given for Sotiris Papadopoulos

7:13:36 No speaker given for Thamos Manelia

7:13:36 No speaker given for Giourkas Moritiadou

7:13:36 No speaker given for Finlay Griffiths

7:13:36 No speaker given for Angelos Petridis

7:13:36 No speaker given for Giannis Roumpesi

7:13:36 No speaker given for Kwame Awolowo

7:13:36 No speaker given for Lin Wu

7:13:36 soldier[b_diver_F]:Some of magazines weren't stored in soldier Vest or Uniform?

7:13:37 No speaker given for Thamos Stanis

7:13:37 No speaker given for Kofi Ibori

7:13:37 No speaker given for Mimis Papadopoulos

7:13:37 No speaker given for Lafteris Baros

7:13:37 No speaker given for Aris Dimitriadis

7:13:37 No speaker given for Sotiris Tavoularis

7:13:37 No speaker given for Pan Ng

7:13:37 No speaker given for Militiadis Xenakis

7:13:37 No speaker given for Giorgos Mylonaki

7:13:37 No speaker given for Kong Il

7:13:37 No speaker given for Vasilis Lara

7:13:37 No speaker given for Vyron Constantinou

7:13:37 No speaker given for Angelos Karagianni

7:13:37 No speaker given for Vangelis Liosi

7:13:37 No speaker given for Dimitiros Lara

7:13:37 No speaker given for Sotiris Zenon

7:13:37 No speaker given for Lafteris Petridis

7:13:37 No speaker given for Biton Karagianni

7:13:37 No speaker given for Stergos Costas

7:13:37 No speaker given for Nikolaos Moritiadou

7:13:38 No speaker given for Oliver Faulkner

7:13:38 No speaker given for Gerasimos Karapataki

7:13:38 No speaker given for Vasilis Savalas

7:13:38 No speaker given for Michalis Moritiadou

7:13:38 No speaker given for Panos Cosmos

7:13:38 No speaker given for Hu Zao

7:13:38 No speaker given for Stavros Verga

7:13:38 No speaker given for Homer Spiros

7:13:38 No speaker given for Militidas Athanasiadis

7:13:38 No speaker given for Andreas Savalas

7:13:38 No speaker given for Militidas Papadopoulos

7:13:38 No speaker given for Dwan Bayh

7:13:38 No speaker given for Sotiris Baros

7:13:38 No speaker given for Tyler Moore

7:13:38 No speaker given for Sotiris Dimitriadis

7:13:38 No speaker given for Argyris Verga

7:13:38 soldier[b_diver_F]:Some of magazines weren't stored in soldier Vest or Uniform?

7:13:38 No speaker given for Donnan Walker

7:13:38 No speaker given for Mimis Nicolau

7:13:38 No speaker given for Shaan Osmani

7:13:38 No speaker given for Vasilis Papadopoulos

7:13:38 No speaker given for Stergos Constantinou

7:13:38 No speaker given for Militiadis Karmanlis

7:13:38 No speaker given for Orestis Moraiti

7:13:39 No speaker given for George Taylor

7:13:39 No speaker given for Giorgos Lagos

7:13:39 LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]

7:13:39 LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]

7:13:39 LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]

7:13:39 LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]

7:13:39 LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]

7:13:39 c:\w\c_branch\poseidon\futura\lib\network\networkserver.cpp NetworkServer::OnClientStateChanged:NOT IMPLEMENTED - briefing!

7:13:39 Warning Message: Script life_server\init.sqf not found

7:13:39 "Server Time: Jip Var set and synced"

7:14:31 Ragdoll - loading of ragdoll source "Soldier" started.

7:14:31 Ragdoll - loading of ragdoll source "Soldier" finished successfully.

Your issue is right there in the RPT towards the bottom: 7:13:39 Warning Message: Script life_server\init.sqf not found

You are either not launching @life_server or it's just not there for the server.

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Thank you tonic for your work, you have given players much fun in there game-play and We all appreciate what you have done for us :)

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Your issue is right there in the RPT towards the bottom: 7:13:39 Warning Message: Script life_server\init.sqf not found

You are either not launching @life_server or it's just not there for the server.

aheryqag.jpg

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Does anyone have a working classlist of whats working and what's not? I added a bunch of skins, and they don't work. Also, does anyone know how to change when the database will auto save, or is it only by player data sync.. I would like to make it save more often if possible..

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Does anyone have a working classlist of whats working and what's not? I added a bunch of skins, and they don't work. Also, does anyone know how to change when the database will auto save, or is it only by player data sync.. I would like to make it save more often if possible..

The system auto-saves for critical things such as withdrawing money, depositing money and some other sensitive events to some-what prevent money exploits but keep the pipe for MySQL clear. The Sync data feature isn't prioritized and has various different issues.

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Hey Tonic,

Where do I put Altis_Life_RPG.Altis at?

Also, does the SQL have to be ran off the same server?

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@Tonic First off all I must say: A very nice mission and many thanks for your work!

I like to extend some shops, but it doesn't work. My questions is: What do I need to get the "cop_swat" shop working? (I think to ask not only against the current cop level but also for a swat license is a good idea.)

I use currently the following code:

private["_shop"];
_shop = [_this,0,"",[""]] call BIS_fnc_param;
if(_shop == "") exitWith {closeDialog 0}; //Bad shop type passed.

switch(_shop) do
{
case "cop_basic":
{
	switch(true) do
	{
		case (playerSide != west): {"You are not a cop!"};
		default
		{
			["Altis Cop Shop",
				[
					["arifle_sdar_F","Taser Rifle",20000],
					["hgun_P07_snds_F","Stun Pistol",2000],
					["hgun_P07_F",nil,7500],
					["Binocular",nil,150],
					["ItemGPS",nil,100],
					["ToolKit",nil,250],
					["muzzle_snds_L",nil,650],
					["FirstAidKit",nil,150],
					["Medikit",nil,1000],
					["NVGoggles",nil,2000],
					["16Rnd_9x21_Mag",nil,50],
					["20Rnd_556x45_UW_mag","Taser Rifle Magazine",125]
				]
			];
		};
	};
};

case "cop_patrol":
{
	switch(true) do
	{
		case (playerSide != west): {"You are not a cop!"};
		case (__GETC__(life_coplevel) < 2): {"You are not at a patrol officer rank!"};
		default
		{
			["Altis Patrol Officer Shop",
				[
					["arifle_MX_F",nil,35000],
					["SMG_02_ACO_F",nil,30000],
					["MineDetector",nil,1000],
					["acc_flashlight",nil,750],
					["optic_Holosight",nil,1200],
					["optic_Arco",nil,2500],
					["muzzle_snds_H",nil,2750],
					["30Rnd_65x39_caseless_mag",nil,130],
					["30Rnd_9x21_Mag",nil,250]
				]
			];
		};
	};
};

case "cop_sergeant":
{
	switch(true) do
	{
		case (playerSide != west): {"You are not a cop!"};
		case (__GETC__(life_coplevel) < 3): {"You are not at a sergeant rank!"};
		default
		{
			["Altis Sergeant Officer Shop",
				[
					["SMG_02_ACO_F",nil,15000],
					["hgun_ACPC2_F",nil,17500],
					["arifle_MXC_F",nil,30000],
					["optic_Arco",nil,2500],
					["muzzle_snds_H",nil,2750],
					["30Rnd_65x39_caseless_mag",nil,100],
					["30Rnd_9x21_Mag",nil,60],
					["9Rnd_45ACP_Mag",nil,200]
				]
			];
		};
	};
};

case "cop_swat":
{
	switch(true) do
	{
		case (playerSide != west): {"You are not a cop!"};
		case (__GETC__(life_coplevel) > 4): {"You aren't a member of the swat!"};
		default
		{
			["SEK - Waffenkiste",
				[
					["arifle_MX_Black_F",nil,30000],
					["arifle_MXC_Black_F",nil,35000],
					["arifle_MX_SW_Black_F",nil,50000],
					["arifle_MXM_Black_F",nil,60000],
					["srifle_DMR_01_F",nil,75000],
					["hgun_Rook40_F",nil,2500],
					["hgun_ACPC2_F",nil,5000],
					["30Rnd_65x39_caseless_mag_Tracer",nil,500],
					["100Rnd_65x39_caseless_mag_Tracer",nil,1000],
					["30Rnd_65x39_caseless_mag",nil,100],
					["16Rnd_9x21_Mag",nil,500],
					["30Rnd_556x45_Stanag",nil,300],
					["10Rnd_762x51_Mag",nil,1000],
					["Rnd_45ACP_Mag",nil,275]
				]
			];
		};
	};
};

case "rebel":
{
	switch(true) do
	{
		case (playerSide != civilian): {"You are not a cop!"};
		case (!license_civ_rebel): {"You don't have a Rebel training license!"};
		default
		{
			["Mohammed's Jihadi Shop",
				[
					["arifle_TRG20_F",nil,25000],
					["arifle_Katiba_F",nil,30000],
					["srifle_DMR_01_F",nil,50000],
					["arifle_SDAR_F",nil,20000],
					["optic_ACO_grn",nil,3500],
					["optic_Holosight",nil,3600],
					["acc_flashlight",nil,1000],
					["optic_Hamr",nil,7500],
					["30Rnd_9x21_Mag",nil,200],
					["20Rnd_556x45_UW_mag",nil,125],
					["30Rnd_556x45_Stanag",nil,300],
					["10Rnd_762x51_Mag",nil,500],
					["30Rnd_65x39_caseless_green",nil,275]
				]
			];
		};
	};
};

case "gun":
{
	switch(true) do
	{
		case (playerSide != civilian): {"You are not a cop!"};
		case (!license_civ_gun): {"You don't have a Firearms license!"};
		default
		{
			["Billy Joe's Firearms",
				[
					["hgun_Rook40_F",nil,6500],
					["hgun_Pistol_heavy_02_F",nil,9850],
					["hgun_ACPC2_F",nil,11500],
					["hgun_PDW2000_F",nil,20000],
					["optic_ACO_grn_smg",nil,2500],
					["V_Rangemaster_belt",nil,4900],
					["16Rnd_9x21_Mag",nil,25],
					["9Rnd_45ACP_Mag",nil,45],
					["6Rnd_45ACP_Cylinder",nil,50],
					["30Rnd_9x21_Mag",nil,75]
				]
			];
		};
	};
};

case "donator":
{
	switch(true) do
	{
		case (__GETC__(life_donator) == 0): {"You are not a donator!"};
		case (__GETC__(life_donator) == 1):
		{
			["STS Donator Shop Tier 1",
				[
					["hgun_Rook40_F",nil,750],
					["hgun_PDW2000_F",nil,6500],
					["optic_ACO_grn_smg",nil,750],
					["ToolKit",nil,50],
					["itemgps",nil,50],
					["16Rnd_9x21_Mag",nil,25],
					["30Rnd_9x21_Mag",nil,75]
				]
			];
		};

		case (__GETC__(life_donator) == 2):
		{
			["STS Donator Shop Tier 2",
				[
					["hgun_Rook40_F",nil,750],
					["hgun_PDW2000_F",nil,6500],
					["arifle_MK20C_plain_F",nil,25000],
					["optic_ACO_grn_smg",nil,750],
					["NVGoggles",nil,350],
					["ToolKit",nil,50],
					["itemgps",nil,50],
					["16Rnd_9x21_Mag",nil,25],
					["30Rnd_9x21_Mag",nil,75],
					["30Rnd_556x45_Stanag",nil,125]
				]
			];
		};

		case (__GETC__(life_donator) >= 3):
		{
			["STS Donator Shop Tier 3",
				[
					["hgun_Rook40_F",nil,500],
					["hgun_PDW2000_F",nil,6500],
					["hgun_pistol_heavy_01_F",nil,5850],
					["arifle_Mk20C_plain_F",nil,25000],
					["optic_ACO_grn_smg",nil,750],
					["optic_MRCO",nil,10000],
					["NVGoggles",nil,350],
					["ToolKit",nil,50],
					["itemgps",nil,50],
					["FirstAidKit",nil,25],
					["16Rnd_9x21_Mag",nil,25],
					["30Rnd_9x21_Mag",nil,75],
					["11Rnd_45ACP_Mag",nil,85],
					["30Rnd_556x45_Stanag",nil,125]
				]
			];
		};
	};
};

case "genstore":
{
	["Altis General Store",
		[
			["Binocular",nil,150],
			["ItemGPS",nil,100],
			["ToolKit",nil,250],
			["FirstAidKit",nil,150],
			["NVGoggles",nil,2000],
			["Chemlight_red",nil,300],
			["Chemlight_yellow",nil,300],
			["Chemlight_green",nil,300],
			["Chemlight_blue",nil,300]
		]
	];
};
};

Is "cop_swat" something what i have to define in another script file?

Any one an Idea whats goning wrong?

Many thanks.

Edited by Caldac
typos

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Hey Tonic,

Where do I put Altis_Life_RPG.Altis at?

Also, does the SQL have to be ran off the same server?

You place the Altis_Life_RPG.Altis in the MPMission folder.

Your MySQL can be hosted remotely.

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Hey Tonic,

Where do I put Altis_Life_RPG.Altis at?

Also, does the SQL have to be ran off the same server?

Altis_Life_RPG.Altis goes in your servers MPMission directory (the one in the root ARMA 3 / Arma 3 Server directory).

As for MySQL server being on a different box I believe Arma2MySQL supports that but I don't know how response time would be for queries.

@Tonic First off all I must say: A very nice mission and many thanks for your work!

I like to extend some shops, but it doesn't work. My questions is: What do I need to get the "cop_swat" shop working? (I think to ask not only against the current cop level but also for a swat license is a good idea.)

I use currently the following code:

private["_shop"];
_shop = [_this,0,"",[""]] call BIS_fnc_param;
if(_shop == "") exitWith {closeDialog 0}; //Bad shop type passed.

switch(_shop) do
{
case "cop_basic":
{
	switch(true) do
	{
		case (playerSide != west): {"You are not a cop!"};
		default
		{
			["Altis Cop Shop",
				[
					["arifle_sdar_F","Taser Rifle",20000],
					["hgun_P07_snds_F","Stun Pistol",2000],
					["hgun_P07_F",nil,7500],
					["Binocular",nil,150],
					["ItemGPS",nil,100],
					["ToolKit",nil,250],
					["muzzle_snds_L",nil,650],
					["FirstAidKit",nil,150],
					["Medikit",nil,1000],
					["NVGoggles",nil,2000],
					["16Rnd_9x21_Mag",nil,50],
					["20Rnd_556x45_UW_mag","Taser Rifle Magazine",125]
				]
			];
		};
	};
};

case "cop_patrol":
{
	switch(true) do
	{
		case (playerSide != west): {"You are not a cop!"};
		case (__GETC__(life_coplevel) < 2): {"You are not at a patrol officer rank!"};
		default
		{
			["Altis Patrol Officer Shop",
				[
					["arifle_MX_F",nil,35000],
					["SMG_02_ACO_F",nil,30000],
					["MineDetector",nil,1000],
					["acc_flashlight",nil,750],
					["optic_Holosight",nil,1200],
					["optic_Arco",nil,2500],
					["muzzle_snds_H",nil,2750],
					["30Rnd_65x39_caseless_mag",nil,130],
					["30Rnd_9x21_Mag",nil,250]
				]
			];
		};
	};
};

case "cop_sergeant":
{
	switch(true) do
	{
		case (playerSide != west): {"You are not a cop!"};
		case (__GETC__(life_coplevel) < 3): {"You are not at a sergeant rank!"};
		default
		{
			["Altis Sergeant Officer Shop",
				[
					["SMG_02_ACO_F",nil,15000],
					["hgun_ACPC2_F",nil,17500],
					["arifle_MXC_F",nil,30000],
					["optic_Arco",nil,2500],
					["muzzle_snds_H",nil,2750],
					["30Rnd_65x39_caseless_mag",nil,100],
					["30Rnd_9x21_Mag",nil,60],
					["9Rnd_45ACP_Mag",nil,200]
				]
			];
		};
	};
};

case "cop_swat":
{
	switch(true) do
	{
		case (playerSide != west): {"You are not a cop!"};
		case (__GETC__(life_coplevel) > 4): {"You aren't a member of the swat!"};
		default
		{
			["SEK - Waffenkiste",
				[
					["arifle_MX_Black_F",nil,30000],
					["arifle_MXC_Black_F",nil,35000],
					["arifle_MX_SW_Black_F",nil,50000],
					["arifle_MXM_Black_F",nil,60000],
					["srifle_DMR_01_F",nil,75000],
					["hgun_Rook40_F",nil,2500],
					["hgun_ACPC2_F",nil,5000],
					["30Rnd_65x39_caseless_mag_Tracer",nil,500],
					["100Rnd_65x39_caseless_mag_Tracer",nil,1000],
					["30Rnd_65x39_caseless_mag",nil,100],
					["16Rnd_9x21_Mag",nil,500],
					["30Rnd_556x45_Stanag",nil,300],
					["10Rnd_762x51_Mag",nil,1000],
					["Rnd_45ACP_Mag",nil,275]
				]
			];
		};
	};
};

case "rebel":
{
	switch(true) do
	{
		case (playerSide != civilian): {"You are not a cop!"};
		case (!license_civ_rebel): {"You don't have a Rebel training license!"};
		default
		{
			["Mohammed's Jihadi Shop",
				[
					["arifle_TRG20_F",nil,25000],
					["arifle_Katiba_F",nil,30000],
					["srifle_DMR_01_F",nil,50000],
					["arifle_SDAR_F",nil,20000],
					["optic_ACO_grn",nil,3500],
					["optic_Holosight",nil,3600],
					["acc_flashlight",nil,1000],
					["optic_Hamr",nil,7500],
					["30Rnd_9x21_Mag",nil,200],
					["20Rnd_556x45_UW_mag",nil,125],
					["30Rnd_556x45_Stanag",nil,300],
					["10Rnd_762x51_Mag",nil,500],
					["30Rnd_65x39_caseless_green",nil,275]
				]
			];
		};
	};
};

case "gun":
{
	switch(true) do
	{
		case (playerSide != civilian): {"You are not a cop!"};
		case (!license_civ_gun): {"You don't have a Firearms license!"};
		default
		{
			["Billy Joe's Firearms",
				[
					["hgun_Rook40_F",nil,6500],
					["hgun_Pistol_heavy_02_F",nil,9850],
					["hgun_ACPC2_F",nil,11500],
					["hgun_PDW2000_F",nil,20000],
					["optic_ACO_grn_smg",nil,2500],
					["V_Rangemaster_belt",nil,4900],
					["16Rnd_9x21_Mag",nil,25],
					["9Rnd_45ACP_Mag",nil,45],
					["6Rnd_45ACP_Cylinder",nil,50],
					["30Rnd_9x21_Mag",nil,75]
				]
			];
		};
	};
};

case "donator":
{
	switch(true) do
	{
		case (__GETC__(life_donator) == 0): {"You are not a donator!"};
		case (__GETC__(life_donator) == 1):
		{
			["STS Donator Shop Tier 1",
				[
					["hgun_Rook40_F",nil,750],
					["hgun_PDW2000_F",nil,6500],
					["optic_ACO_grn_smg",nil,750],
					["ToolKit",nil,50],
					["itemgps",nil,50],
					["16Rnd_9x21_Mag",nil,25],
					["30Rnd_9x21_Mag",nil,75]
				]
			];
		};

		case (__GETC__(life_donator) == 2):
		{
			["STS Donator Shop Tier 2",
				[
					["hgun_Rook40_F",nil,750],
					["hgun_PDW2000_F",nil,6500],
					["arifle_MK20C_plain_F",nil,25000],
					["optic_ACO_grn_smg",nil,750],
					["NVGoggles",nil,350],
					["ToolKit",nil,50],
					["itemgps",nil,50],
					["16Rnd_9x21_Mag",nil,25],
					["30Rnd_9x21_Mag",nil,75],
					["30Rnd_556x45_Stanag",nil,125]
				]
			];
		};

		case (__GETC__(life_donator) >= 3):
		{
			["STS Donator Shop Tier 3",
				[
					["hgun_Rook40_F",nil,500],
					["hgun_PDW2000_F",nil,6500],
					["hgun_pistol_heavy_01_F",nil,5850],
					["arifle_Mk20C_plain_F",nil,25000],
					["optic_ACO_grn_smg",nil,750],
					["optic_MRCO",nil,10000],
					["NVGoggles",nil,350],
					["ToolKit",nil,50],
					["itemgps",nil,50],
					["FirstAidKit",nil,25],
					["16Rnd_9x21_Mag",nil,25],
					["30Rnd_9x21_Mag",nil,75],
					["11Rnd_45ACP_Mag",nil,85],
					["30Rnd_556x45_Stanag",nil,125]
				]
			];
		};
	};
};

case "genstore":
{
	["Altis General Store",
		[
			["Binocular",nil,150],
			["ItemGPS",nil,100],
			["ToolKit",nil,250],
			["FirstAidKit",nil,150],
			["NVGoggles",nil,2000],
			["Chemlight_red",nil,300],
			["Chemlight_yellow",nil,300],
			["Chemlight_green",nil,300],
			["Chemlight_blue",nil,300]
		]
	];
};
};

Is "cop_swat" something what i have to define in another script file?

Any one an Idea whats goning wrong?

Many thanks.

Look at the Addactions on the cop vendor NPC's.

Example:

this addAction["Sergeant Weapon Shop",life_fnc_weaponShopMenu,"cop_sergeant"];

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Hey man, If you added sound to your vehicle lock/unlock script, remove it and see if that works, If so, you need to place it in a different spot in your lock/unlock script to fix the issue.

It's in your MySQL database...

To add sound, go to your lock/unlock scripts and add a say3D "YOURLOCKFILENAME";

Make sure YOURLOCKFILENAME is a .ogg and in the sounds folder.

Thx alot mate :yay:

---------- Post added at 09:07 ---------- Previous post was at 09:06 ----------

Can someone give me a little tutorial for adding the lightbars to other police cars

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