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tonic-_-

Altis Life RPG

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Hi, Tonic.

Not sure if I have to update anything. I downloaded the original 3.1.1 BEFORE your fix. Is the fix essential?

I'm asking this because translating the whole mod/mission takes a few hours. :o

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Hello I'm trying to find out what kind of system requirement a server would need to properly host this mission. Thanks in advance :)

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Hello

Thx Tonic for this version 3.1.1 of your mod

I remake my french tuto to install own private/public server of Altis Life.

Now it's more easy, Thx very much

Enjoy

Tonic ? did you have a Paypal account ?

Tuto français pour installer un serveur Altis Life (Simple et efficace c'est Tonic que je preferes ! :yay:)

Dispo : http://www.gameoverblog.fr/?p=3469

Bonne journée @ tous

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Hii Tonic , please wath's file I need to upload for fix the bug of the jail (3.1.0.).

Thanks ! :)

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Hii Tonic , please wath's file I need to upload for fix the bug of the jail (3.1.0.).

Thanks ! :)

I honestly don't know what to tell you. I don't know why you want to stick on 3.1.0 anyways and when 3.1.2 is ready there is really no point at all to stay on that as 3.1.2 will be bringing a huge round of optimizations.

As for anyone else, if someone has the time does someone want to help with the localization of the mission? I started part of it but this is way to much for me to do when I got other things to focus on -_-

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hey tonic,

any idea when 3.1.2 will be ready? also will it have a fix for the shops and lights?

and thank you very much for this amazing mod!

-v3

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hey tonic,

any idea when 3.1.2 will be ready? also will it have a fix for the shops and lights?

and thank you very much for this amazing mod!

-v3

I really don't know what you mean about the shops because I've played on a few servers running vanilla 3.1.1 and the shops work just fine.

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Hi,

I have a problem I just installed version 3.1.1 but now when I connect it shows me,(can't setup your session with the server) I really need help thank you in advance

Ok the solution : Mysql 5.5.35 ONLY another dont works :(

Edited by skylands

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I honestly don't know what to tell you. I don't know why you want to stick on 3.1.0 anyways and when 3.1.2 is ready there is really no point at all to stay on that as 3.1.2 will be bringing a huge round of optimizations.

As for anyone else, if someone has the time does someone want to help with the localization of the mission? I started part of it but this is way to much for me to do when I got other things to focus on -_-

I'm always more than happy to help, tonic! I just finished installing most of our servers, but I can add more. I will be putting 3.1.1 on one of them and I have room and time to help.

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3.1.1 is working like a charm. Only problem we seem to have is that de donator weapon store just stopped working. It worked fine before with 3.1.0. Anyone knows what we did wrong/knows about a fix?

You can still ATM at the guy, just the option to buy from him disappeared.

Edited by MiNoxus

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3.1.1 is working like a charm. Only problem we seem to have is that de donator weapon store just stopped working. It worked fine before with 3.1.0. Anyone knows what we did wrong/knows about a fix?

You can still ATM at the guy, just the option to buy from him disappeared.

sorry man no clue,

i also have another issue, at the rebel out post when i buy a vehicle at the rebel outpost , it says i bought it but it doesnt spawn, any ideas?

Edited by v3n0mou5

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Hi, i don't know if this is a bug or a feature...its quite annoying.

When you go more than 300m away from vehicle it will disappear(it will get deleted by cleanup script). Especially if you drive boat to deep sea and then you go diving and suddenly when you return to the same spot your boat is gone. I think it breaks role play. Because i broke ATV broke in the middle of no where. And then i ran to the closest general store for repair kit...i ran back for few km and ATV were nowhere to be found...:mad:

I did some searching and checking

		_dbInfo = _veh getVariable["dbInfo",[]];
		_units = {(_x distance _veh < 300)} count playableUnits;
		if(count crew _x == 0) then
		{
			switch (true) do
			{
				case ((_x getHitPointDamage "HitEngine") > 0.7 && _units == 0) : {deleteVehicle _x};
				case ((_x getHitPointDamage "HitLFWheel") > 0.98 && _units == 0) : {deleteVehicle _x};
				case ((_x getHitPointDamage "HitLF2Wheel") > 0.98 && _units == 0) : {deleteVehicle _x};
				case ((_x getHitPointDamage "HitRFWheel") > 0.98 && _units == 0) : {deleteVehicle _x};
				case ((_x getHitPointDamage "HitRF2Wheel") > 0.98 && _units == 0) : {deleteVehicle _x};
				case (_units == 0): {deleteVehicle _x};
			};
		};

		if(isNull _veh) then
		{
			if(count _dbInfo > 0) then
			{
				_uid = _dbInfo select 0;
				_plate = _dbInfo select 1;

				_query = format["UPDATE vehicles SET active='0' WHERE pid='%1' AND plate='%2'",_uid,_plate];
				_sql = "Arma2Net.Unmanaged" callExtension format ["Arma2NETMySQLCommand ['%2', '%1']", _query,(call LIFE_SCHEMA_NAME)];
			};
		};

Instead of deleting every vehicle there is alone every 35minutes (no players in 300m radius) i would also check if there is owner or last vehicle user online. I would wrote patch by myself but i am not sure which variables are stored in vehicle object.

Bug #2. Rebreather doesn't save. Only way to keep it after restart is to put it into backpack.

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Since 3.1.1 I cant do a WHITELIST for CIV in fn_initCiv.sqf can someone help me ?

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Hello, Tonic. Where is Donator Shop file please ? I Can't find it.. Thank You

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Donator Shop Civilian for Weapons Doesnt work

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Some bugs i noticed in 3.1.1:

- Spawning a Vehicle at the Rebel Outposts brings up a message "You bought xxx", but there is no vehicle. (Maybe it spawns somewhere at the old vanilla location? Database Entry is being created.)

- I dont get the option to turn on the Police Lights (Just tested at day).

- No Lock/Unlock Sounds from Cars.

Thats what i found out in some minutes, maybe it helps you having a look into that.

I also got the report that (If you sell a vehicle) it is still there. But never checked that myself yet.

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Some bugs i noticed in 3.1.1:

- Spawning a Vehicle at the Rebel Outposts brings up a message "You bought xxx", but there is no vehicle. (Maybe it spawns somewhere at the old vanilla location? Database Entry is being created.)

- I dont get the option to turn on the Police Lights (Just tested at day).

- No Lock/Unlock Sounds from Cars.

Thats what i found out in some minutes, maybe it helps you having a look into that.

I also got the report that (If you sell a vehicle) it is still there. But never checked that myself yet.

- Spawning a vehicle at the Rebel Outposts working for me.

- Police Lights working fine

- Yes, no lock/unlock sound.

---------- Post added at 15:36 ---------- Previous post was at 15:21 ----------

Donator Shop Civilian for Weapons Doesnt work

Yes, for me too..

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Some bugs i noticed in 3.1.1:

- Spawning a Vehicle at the Rebel Outposts brings up a message "You bought xxx", but there is no vehicle. (Maybe it spawns somewhere at the old vanilla location? Database Entry is being created.)

- I dont get the option to turn on the Police Lights (Just tested at day).

- No Lock/Unlock Sounds from Cars.

Thats what i found out in some minutes, maybe it helps you having a look into that.

I also got the report that (If you sell a vehicle) it is still there. But never checked that myself yet.

donator shops works for me,

spawning a rebel vehicle doesnt work for me, it says bought and database indeed creates.

no lights. also tested at night

no lock/unlock

Edited by v3n0mou5

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The SQL side by default has up to 8 levels. 1-7 being whatever you choose them to be and 0 being not whitelisted. If you want to remove 'public slots' then all you need to do is edit fn_initCop.sqf

Example:

switch (true) do
{
case (str(player) in ["Fed_1","Fed_2","Fed_3","Fed_4","Fed_5","_Fed_6"]):
{
	if(__GETC__(life_adminlevel) < 1)then {endMission "Loser"; } else
	{
		private["_handle"];
		//_handle = player execVM "core\client\fed_init.sqf";
		//waitUntil{scriptDone _handle};
	};
};

case (!(str(player) in ["cop_1","cop_2","cop_3","cop_4"])):
{
	switch (true) do
	{
		case(__GETC__(life_coplevel) > 0) : {}; // Do nothing
		case (__GETC__(life_adminlevel) > 0) : {}; //Do nothing
		default {endMission "Loser";};
	};
};
};

That would be changed to:

switch (true) do
{
case (str(player) in ["Fed_1","Fed_2","Fed_3","Fed_4","Fed_5","_Fed_6"]):
{
	if(__GETC__(life_adminlevel) < 1)then {endMission "Loser"; } else
	{
		private["_handle"];
		//_handle = player execVM "core\client\fed_init.sqf";
		//waitUntil{scriptDone _handle};
	};
};

default
{
	switch(true) do 
	{
		case(__GETC__(life_coplevel) > 0) : {}; // Do nothing
		case (__GETC__(life_adminlevel) > 0) : {}; //Do nothing
		default {endMission "Loser";};
	};
};
};

And then there is no more 'public' cop slots. Only white listed.

Note, don't use that code directly as that is code changes pending for next version but comparing them together should give you the idea. Cop levels are what you make of them. Currently the system its self only has 3 levels (White Listed, White listed level 2 and level 3). If you want more levels and functionality then you have to do it yourself. The code is there so looking at it and learning how to add the additional levels isn't difficult.

Hey Tonic,

unfortunaly this change doesn't work.

I still have 4 public cop slots on the server. i changed the core/fn_initCop.sqf just like you described above.

some help would be kind :)

many thanks in advance

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Hey Tonic,

unfortunaly this change doesn't work.

I still have 4 public cop slots on the server. i changed the core/fn_initCop.sqf just like you described above.

some help would be kind :)

many thanks in advance

hey man if you want it to work make it like this

switch (true) do 
{ 
   case (str(player) in ["Fed_1","Fed_2","Fed_3","Fed_4","Fed_5","_Fed_6"]): 
   { 
       if(__GETC__(life_adminlevel) < 1)then {endMission "Loser"; } else 
       { 
           private["_handle"]; 
           //_handle = player execVM "core\client\fed_init.sqf"; 
           //waitUntil{scriptDone _handle}; 
       }; 
   }; 

   case (!(str(player) in ["cop_1","cop_2","cop_3","cop_4"])): 
   { 
       switch (true) do 
       { 
           case(__GETC__(life_coplevel) < 1) : {endMission "Loser"; };
           case (__GETC__(life_adminlevel) > 0) : {}; //Do nothing 
           default {endMission "Loser";}; 
       }; 
   }; 
};  

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Anyone know why receiving mission file get stuck in download? It starts to load like 35k then after a while it goes to 72k then it dont load any more.

If anyone have a idea how to fix pls reply:P

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hey man if you want it to work make it like this

switch (true) do 
{ 
   case (str(player) in ["Fed_1","Fed_2","Fed_3","Fed_4","Fed_5","_Fed_6"]): 
   { 
       if(__GETC__(life_adminlevel) < 1)then {endMission "Loser"; } else 
       { 
           private["_handle"]; 
           //_handle = player execVM "core\client\fed_init.sqf"; 
           //waitUntil{scriptDone _handle}; 
       }; 
   }; 

   case (!(str(player) in ["cop_1","cop_2","cop_3","cop_4"])): 
   { 
       switch (true) do 
       { 
           case(__GETC__(life_coplevel) < 1) : {endMission "Loser"; };
           case (__GETC__(life_adminlevel) > 0) : {}; //Do nothing 
           default {endMission "Loser";}; 
       }; 
   }; 
};  

ok the spots are no closed to public, got it to work now. thanks a lot!

one last question, could you tell me in which file i can change the titles of the spawn spots? publics cant log in with the slots but they are still called "cop public"

thanks a lot in advance!

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never played this is it any good?

it sure is :D

---------- Post added at 19:15 ---------- Previous post was at 19:08 ----------

ok the spots are no closed to public, got it to work now. thanks a lot!

one last question, could you tell me in which file i can change the titles of the spawn spots? publics cant log in with the slots but they are still called "cop public"

thanks a lot in advance!

hey man download your mission file and open it u in your arma 3 editor and change the names, dont change the variables.

if you open up the mission go to the island up top, there will be a group of playable players

double click on that and you will see the names pop up on the top left.

edit, save and load back in your server, should work than :D

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