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Αplion

Hellenic Armed Forces MOD (HAFM) - ArmA 3 Final v1.0

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Yeah Misty, but the MCC and VVS doesn´t filter per side, they list the units, and they doesn´t show EMPTY units... =/

I can place them on the Editor, but I can´t spawn them in real time inside the mission I´m playing (using VVs and MCC)... wouldn´t be much of a hassle, but when I create a mission, my buddy can´t connect, it´s been like this since the Alpha =P

If Aplion could config a group, they´d be visible on those said addons... if it isn´t much of a hassle, of course =)

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Sloppy work. The planes are horrible to fly. And the weapons, omg... Basic sounds and no recoil on the G36. Textures horribles too... As bad as the first release. 0/5, and you are lucky that I cannot note the addon.

This post and one I posted somewhere else are harsh, and I do apologize for my post. And I am sure Predator38 wishes he had been more kind.

However, and I mean this in the utmost gratitude for the wonderful modders in this community, there are times when mods and addons are posted that need a lot of work and in some cases cause you to have to do a full reinstall of your game, potentially loosing a lot of hard work done in creating missions. The ArmA series of games are not straight out of the box military simulations you can just fire up and enjoy. They take work, to build missions, to add and tweak scripts and a lot of time and effort (WORK) goes into enjoying these games. So when you see a sweet addon you think might add to your missions, and it turns out to be less then ideal, you get frustrated. And worse, when you politely ask for help from those who made it and they just ignore you because you are not part of their in crowd, which is another annoying thing about ArmA, you loose your cool. Which is very adult thing to do. Except in Europe I guess.

There seems to be no system for politely criticizing or any kind of quality control on these mods and addons, and that is where I think the frustration comes from as well. And because you have moderators who are very sensitive to modders, their can be no constructive criticism of mods on these forums.

And by the way, I have donated considerable amounts of money to mods and addons that I needed for training purposes. So yes, good mods do cost/earn money. But I digress.

Thank you and to all modders and addon makers out there. You make ArmA and BI very proud. And rich.....

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Sloppy work. The planes are horrible to fly. And the weapons, omg... Basic sounds and no recoil on the G36. Textures horribles too... As bad as the first release. 0/5, and you are lucky that I cannot note the addon.

This...pisses me off!

I tested and all the weapons and units looks very good!The weapons actually are some of the best out there in my opinion, only the sound could be changed. You should ask jsrs for some sounds! the rest is really good!Big thanks!

Keep up the good work and don't bother yourself with people like that!

Foxhound you should delete that from this Thread. Aplion deserves better than that!

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Grillob3, although I share how you feel; I think the best is move on and ignore that post as if never existed.

;2550438']Yeah Misty' date=' but the MCC and VVS doesn´t filter per side, they list the units, and they doesn´t show EMPTY units... =/[/quote']

Lib, you make me feel lost, you use so many addons hahaha ;)

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@Corporal_Lib[bR] ... mate I've never used these two addons mentioned so I didn't knew my MOD behavior through these. All my units are in groups through config (you can see that in editor) but not the aircrafts (I believe neither BIS original planes are in group also).

The aircrafts can be found only under Independent side and units under both BLUFOR and Independent sides ... also ... the aircrafts are not empty (if you can find them under any other faction except "empty" this means that they have some crew inside them) ... to be honest I'm not sure that I understood what exactly you are asking me to do, so please take some time to explain further.

@All ... about the sounds ... I'm just using BIS weapons default sounds for the moment ... this is subject to be change in the future. Also I'm using default weapons recoils based on bullet types used.

Sloppy work. The planes are horrible to fly. And the weapons, omg... Basic sounds and no recoil on the G36. Textures horribles too... As bad as the first release. 0/5, and you are lucky that I cannot note the addon.

Now about that ...

I'm always open to any constructive criticism and I'm always trying to correct my faults (either in my mods or my real life). This one was not constructive criticism but an intentionally offensive move without any obvious motivation (imho).

As is already written, I'm not asking any payment for my mod and I'm just sharing a lot of months work for anyone wants to use it ... and (I'm saying that again) I'm asking you to spot any serious issues, giving me that way the opportunity to make it better for all of us.

Finally ... I've never said that I did something special but so far this is the best I can do. So please either help me to improve my job or don't bother at all using it.

I'm considering this case closed (I have better things to do) ...

*Please excuse my bad English.

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Could you possibly have the specialist weapons (LMGs, Marksman rifles, and sniper weapons) be compatible with the bipod attachment implemented in the TMR modset?

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Could you possibly have the specialist weapons (LMGs, Marksman rifles, and sniper weapons) be compatible with the bipod attachment implemented in the TMR modset?

Right now I'm more interested to work on any possible bug ... after that I'll have a general look about compatibility with other mods.

Thanks for pointed me on that.

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I'm always open to any constructive criticism ...

Then if you'll permit me I'll share my first impressions after giving the mod a cursory run-through.

Firstly, the units look really good.

I don't know if the real HAF have the flags on the arms of their uniforms facing "forward" or not, though. Nothing to point out apart from that.

Secondly, however, many of the weapons and the aircraft are pretty bad. Some are really bad.

On many of the weapons and all of the aircraft, the textures are plagued with what looks like compression artefacts and look very low-res. I especially noticed it on the HK21 and M136.

I noticed the belt animation on the M60 is very jerky and the belt clips into the gun quite badly while firing. When the HK21 is unloaded there's a piece of loaded belt hanging stiffly off the gun.

The aircraft cockpits are nonfunctional static textures (maybe except the M2000 'pit, which looks like it at least has a working ADI). I can't be sure, but they look like straight ports from OFP. I know you said they're not finished, but I'm sorry I would have called the visual quality bad in an Arma 1 mod.

On the F-4 "Ghost of the Aegean" (? I think, can't remember the name exactly) I couldn't change to any weapons other than the cannon.

In short, what I like are the units and the equipment crates (which were new and good-looking).

The other stuff I think you could do well enough without until it's brought up to the same standard. As it is all it does is drag the overall impression down.

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Good work aplion. I know that the aircrafts in this mod was for A2 and in there working perfect with allmost all mods.

So until the tools released from bis dont expect perfection.

We waiting also the Hafm vehicles . Another great mod that arma3 needs.

And dont waste your time with trolls . Just ignore them.. your mods rocks!!!

keep the good work :-)

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......

Secondly, however, many of the weapons and the aircraft are pretty bad. Some are really bad.

On many of the weapons and all of the aircraft, the textures are plagued with what looks like compression artefacts and look very low-res. I especially noticed it on the HK21 and M136.

I noticed the belt animation on the M60 is very jerky and the belt clips into the gun quite badly while firing. When the HK21 is unloaded there's a piece of loaded belt hanging stiffly off the gun.

Respecting your opinion and criticism ... is it possible to provide some screenshots about these ? the only known issues to me are about the M60 belt anim and HK21 piece of loaded belt hanging stiffly off the gun (for the aircraft textures see below).

The aircraft cockpits are nonfunctional static textures (maybe except the M2000 'pit, which looks like it at least has a working ADI). I can't be sure, but they look like straight ports from OFP. I know you said they're not finished, but I'm sorry I would have called the visual quality bad in an Arma 1 mod.

In my release post I'm writting this ...

"Note : Aircrafts are imported from my previous MOD on ArmA 2 ... a lot of rework needed on textures and flight characteristics which will be done after BIS new tools release also ... so have patience"

On the F-4 "Ghost of the Aegean" (? I think, can't remember the name exactly) I couldn't change to any weapons other than the cannon.

F-4E are two seated planes and they have a gunner (the guy on the back seat) which is handling the main weapons except cannon. You can select "manual fire" option in case you are in pilot position.

In short, what I like are the units and the equipment crates (which were new and good-looking).

The other stuff I think you could do well enough without until it's brought up to the same standard. As it is all it does is drag the overall impression down.

I believe that the reason you wrote that post is to help me spot the issues and correct them as possible. So thank you and I'll do my best in the future to fullfill your expectations (as also mine).

Edited by Aplion

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look forward to trying this out. Thanks for spending your own personal time making this mod. :)

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And an issue I found (is already fixed) ... on my aircrafts the movement of the ailerons is wrong. Strange that I'm using the same model.cfg as in ArmA 2 and back then there was no such issue ... but anyway it is spotted and fixed as I said.

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Respecting your opinion and criticism ... is it possible to provide some screenshots about these ? the only known issues to me are about the M60 belt anim and HK21 piece of loaded belt hanging stiffly off the gun (for the aircraft textures see below).

Sure.

Here's the HK21 texture and the M136. I know the Mk82 is supposed to have a rough surface, but it looks like there's some artefacting there as well.

Looking at it again I also noticed the M4's texture is reversed on the right side, but that's merely nitpicking at this point.

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Sure.

Here's the HK21 texture and the M136. I know the Mk82 is supposed to have a rough surface, but it looks like there's some artefacting there as well.

Looking at it again I also noticed the M4's texture is reversed on the right side, but that's merely nitpicking at this point.

Really good point mate and indeed these textures needs to be reworked. The HK21 and the M136 textures especially needs more care as these weapons are imports from my ArmA 1 mod and I haven't took much time on textures improvement on these (I admit). Now about the M4 mentioned texture issue I'll check it also.

Thanks again for the help provided.

Edited by Aplion

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@Corporal_Lib[bR] ... mate I've never used these two addons mentioned so I didn't knew my MOD behavior through these. All my units are in groups through config (you can see that in editor) but not the aircrafts (I believe neither BIS original planes are in group also).

The aircrafts can be found only under Independent side and units under both BLUFOR and Independent sides ... also ... the aircrafts are not empty (if you can find them under any other faction except "empty" this means that they have some crew inside them) ... to be honest I'm not sure that I understood what exactly you are asking me to do, so please take some time to explain further.

Oooh, if you have scripted groups and the jets have a crew, then there´s a limitation in MCC and VVS for detecting spawnable objects/vehicles... I´ll ask their respective authors to investigate this issue within their addons! thanks for your attention =)

@Shredeemer: ASDG supports TMR bipod, if Aplion add the Robalo plug-in to his mod, then we´ll be able to use the bipod attachment (i´ve already given him the hint) ;D

cheers

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;2550805']Oooh' date=' if you have scripted groups and the jets have a crew, then there´s a limitation in MCC and VVS for detecting spawnable objects/vehicles... I´ll ask their respective authors to investigate this issue within their addons! thanks for your attention =)

@Shredeemer: ASDG supports TMR bipod, if Aplion add the Robalo plug-in to his mod, then we´ll be able to use the bipod attachment (i´ve already given him the hint) ;D

cheers[/quote']

I'm not sure that I understood the expresion "scripted" about unit groups. What I ment was that through addon (units) config there are also in grouped format (you can check it in editor - groups). Just for clarification.

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Is anybody experiencing slow load times? It's really slow at first I thought my game wouldn't launch anymore, it eventually did though and when I disabled the loading of this mod it was fixed. I'm not sure if it's some sort of compatability issue between mods, or maybe it could be me running dev branch.

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Is anybody experiencing slow load times? It's really slow at first I thought my game wouldn't launch anymore, it eventually did though and when I disabled the loading of this mod it was fixed. I'm not sure if it's some sort of compatability issue between mods, or maybe it could be me running dev branch.

Personally I'm not using dev branch nor any other mod so I can't tell about any conflicts based on these ... but for sure on stable branch there is no slow loading times at all (at least for me).

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Stable branch here with no issues :)

BTW thank you Aplion for this great mod :cool:

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I'm also using the stable branch, and to this moment I haven't had any issue with your mod. :)

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@All ... it would be much useful for me to know any possible conflicts with other mods, so please in case you have any relative info (tested - proved) don't forget to mention it.

Thanks

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;2550805']@Shredeemer: ASDG supports TMR bipod' date=' if Aplion add the Robalo plug-in to his mod, then we´ll be able to use the bipod attachment (i´ve already given him the hint) ;D

cheers[/quote']

Not exactly. Since the invisible bipod from TMR uses the SIDE proxy and it would not be compatible with most of the weapons, I haven't added it to the front rail config by default. So it would have to be added on purpose for every weapon where it would make sense to have.

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Not exactly. Since the invisible bipod from TMR uses the SIDE proxy and it would not be compatible with most of the weapons, I haven't added it to the front rail config by default. So it would have to be added on purpose for every weapon where it would make sense to have.

Yeap mate ... it is subject to be done by my side in order to be compatible with (as some other mods did already) ... ofcourse still I don't know the path I must follow .... but I'll search about that for sure ...

Thanks for clarification.

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